diff options
author | Eugene Sandulenko | 2019-07-02 00:48:38 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2019-09-03 17:17:07 +0200 |
commit | 362cb060f3a70bf21218c17c148a84abbd685989 (patch) | |
tree | cca194fad462b0624a997e1ac1bd529a3a89a3ff /engines/hdb/hdb.cpp | |
parent | e31e9dbae17ab707fd50b7a29bdbdf0889fe1811 (diff) | |
download | scummvm-rg350-362cb060f3a70bf21218c17c148a84abbd685989.tar.gz scummvm-rg350-362cb060f3a70bf21218c17c148a84abbd685989.tar.bz2 scummvm-rg350-362cb060f3a70bf21218c17c148a84abbd685989.zip |
HDB: Rename _drawMan -> _gfx
Diffstat (limited to 'engines/hdb/hdb.cpp')
-rw-r--r-- | engines/hdb/hdb.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/hdb/hdb.cpp b/engines/hdb/hdb.cpp index 3da71974a4..0eb1da5c2d 100644 --- a/engines/hdb/hdb.cpp +++ b/engines/hdb/hdb.cpp @@ -43,7 +43,7 @@ HDBGame::HDBGame(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst _systemInit = false; g_hdb = this; _fileMan = new FileMan; - _drawMan = new DrawMan; + _gfx = new DrawMan; _lua = new LuaScript; _map = new Map; _ai = new AI; @@ -58,7 +58,7 @@ HDBGame::HDBGame(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst HDBGame::~HDBGame() { delete _console; delete _fileMan; - delete _drawMan; + delete _gfx; delete _lua; delete _map; delete _ai; @@ -79,7 +79,7 @@ bool HDBGame::init() { if (!_fileMan->openMPC(getGameFile())) { error("FileMan::openMPC: Cannot find the hyperspace.mpc data file."); } - if (!_drawMan->init()) { + if (!_gfx->init()) { error("DrawMan::init: Couldn't initialize DrawMan"); } if (!_input->init()) { @@ -147,14 +147,14 @@ void HDBGame::paint() { warning("STUB: MENU::DrawMenu required"); break; case GAME_PLAY: - _drawMan->drawPointer(); + _gfx->drawPointer(); break; case GAME_LOADING: warning("STUB: DrawMan::DrawLoadingScreen required"); break; } - _drawMan->updateVideo(); + _gfx->updateVideo(); } // builds a waypoint list if an entity is not next to player, @@ -485,7 +485,7 @@ Common::Error HDBGame::run() { } if (_gameState == GAME_PLAY) { - _drawMan->drawSky(); + _gfx->drawSky(); if (!_pauseFlag) { _ai->moveEnts(); |