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authorStrangerke2019-08-25 00:25:30 +0200
committerEugene Sandulenko2019-09-03 17:17:35 +0200
commitb29317c0b0f9d90b7f8f85eb682b2621d78656fb (patch)
tree88ac8d962b96762936cae820840948aa7d20f36a /engines/hdb/hdb.cpp
parent36c2b15ab92ba84e4de0353b2622272606491684 (diff)
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HDB: Janitorial - Fix some code formatting
Diffstat (limited to 'engines/hdb/hdb.cpp')
-rw-r--r--engines/hdb/hdb.cpp60
1 files changed, 42 insertions, 18 deletions
diff --git a/engines/hdb/hdb.cpp b/engines/hdb/hdb.cpp
index 62e2ec8d67..557c8bac75 100644
--- a/engines/hdb/hdb.cpp
+++ b/engines/hdb/hdb.cpp
@@ -715,11 +715,20 @@ void HDBGame::useEntity(AIEntity *e) {
// Diverters are very special - don't mess with their direction & state!
if (e->type == AI_DIVERTER) {
switch (e->dir2) {
- case DIR_DOWN: e->state = STATE_DIVERTER_BL; break;
- case DIR_UP: e->state = STATE_DIVERTER_BR; break;
- case DIR_LEFT: e->state = STATE_DIVERTER_TL; break;
- case DIR_RIGHT: e->state = STATE_DIVERTER_TR; break;
- case DIR_NONE: break;
+ case DIR_DOWN:
+ e->state = STATE_DIVERTER_BL;
+ break;
+ case DIR_UP:
+ e->state = STATE_DIVERTER_BR;
+ break;
+ case DIR_LEFT:
+ e->state = STATE_DIVERTER_TL;
+ break;
+ case DIR_RIGHT:
+ e->state = STATE_DIVERTER_TR;
+ break;
+ case DIR_NONE:
+ break;
}
}
@@ -737,11 +746,24 @@ void HDBGame::useEntity(AIEntity *e) {
// need to set the state AFTER the SetEntityGoal!
switch (p->dir) {
- case DIR_UP: p->state = STATE_PUSHUP; p->drawYOff = -10; break;
- case DIR_DOWN: p->state = STATE_PUSHDOWN; p->drawYOff = 9; break;
- case DIR_LEFT: p->state = STATE_PUSHLEFT; p->drawXOff = -10; break;
- case DIR_RIGHT: p->state = STATE_PUSHRIGHT; p->drawXOff = 10; break;
- case DIR_NONE: break;
+ case DIR_UP:
+ p->state = STATE_PUSHUP;
+ p->drawYOff = -10;
+ break;
+ case DIR_DOWN:
+ p->state = STATE_PUSHDOWN;
+ p->drawYOff = 9;
+ break;
+ case DIR_LEFT:
+ p->state = STATE_PUSHLEFT;
+ p->drawXOff = -10;
+ break;
+ case DIR_RIGHT:
+ p->state = STATE_PUSHRIGHT;
+ p->drawXOff = 10;
+ break;
+ case DIR_NONE:
+ break;
}
// if player is running, keep speed slow since we're pushing
@@ -752,17 +774,21 @@ void HDBGame::useEntity(AIEntity *e) {
switch (e->type) {
case AI_CRATE:
- g_hdb->_sound->playSound(SND_CRATE_SLIDE); break;
+ g_hdb->_sound->playSound(SND_CRATE_SLIDE);
+ break;
case AI_LIGHTBARREL:
case AI_FROGSTATUE:
case AI_ICE_BLOCK:
- g_hdb->_sound->playSound(SND_LIGHT_SLIDE); break;
+ g_hdb->_sound->playSound(SND_LIGHT_SLIDE);
+ break;
case AI_HEAVYBARREL:
case AI_MAGIC_EGG:
case AI_BOOMBARREL:
- g_hdb->_sound->playSound(SND_HEAVY_SLIDE); break;
+ g_hdb->_sound->playSound(SND_HEAVY_SLIDE);
+ break;
case AI_DIVERTER:
- g_hdb->_sound->playSound(SND_PUSH_DIVERTER); break;
+ g_hdb->_sound->playSound(SND_PUSH_DIVERTER);
+ break;
default:
break;
}
@@ -875,9 +901,8 @@ void HDBGame::setInMapName(const char *name) {
Common::Error HDBGame::run() {
// Initialize System
- if (!_systemInit) {
+ if (!_systemInit)
init();
- }
// Initializes Graphics
initGraphics(_screenWidth, _screenHeight, &_format);
@@ -1056,9 +1081,8 @@ Common::Error HDBGame::run() {
uint32 frameTime = curTime - lastTime;
uint32 frameCap = 1000 / kGameFPS;
- if (frameTime < frameCap) {
+ if (frameTime < frameCap)
g_system->delayMillis(frameCap - frameTime);
- }
lastTime = g_system->getMillis();
}