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authorEugene Sandulenko2019-07-01 14:49:52 +0200
committerEugene Sandulenko2019-09-03 17:17:07 +0200
commit45b90776e27467afecce452573ca6c8c5fafe269 (patch)
tree29ab2a860b585b26092332b4e7f9cf7260bc4575 /engines/hdb/input.cpp
parentcc1e3d5deed6e8717ac10e6ec527d52ce09429c4 (diff)
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HDB: Hid noisy stubs
Diffstat (limited to 'engines/hdb/input.cpp')
-rw-r--r--engines/hdb/input.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/hdb/input.cpp b/engines/hdb/input.cpp
index 755ad5d14f..2dd8e2c33e 100644
--- a/engines/hdb/input.cpp
+++ b/engines/hdb/input.cpp
@@ -71,7 +71,7 @@ void Input::setButtons(uint16 b) {
}
// Debug Mode Cycling
- warning("STUB: setButtons: Check and set Debug Mode");
+ debug(9, "STUB: setButtons: Check and set Debug Mode");
if (g_hdb->getGameState() == GAME_PLAY) {
// Is Player Dead? Click on TRY AGAIN
@@ -283,8 +283,8 @@ void Input::updateMouseButtons(int l, int m, int r) {
void Input::updateKeys(Common::Event event, bool keyDown) {
- warning("STUB: updateKeys: Check for Quit key");
- warning("STUB: updateKeys: Check for Pause key");
+ debug(9, "STUB: updateKeys: Check for Quit key");
+ debug(9, "STUB: updateKeys: Check for Pause key");
uint16 buttons = getButtons();