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authorNipun Garg2019-06-05 01:10:57 +0530
committerEugene Sandulenko2019-09-03 17:16:42 +0200
commitbc638cf2511e3b9faaeb7f3f72ed1fb95f47b032 (patch)
tree1da63c8bbbdc87191d9c58215e21ace53bbded40 /engines/hdb/lua-script.h
parentfd666efd6ad39cc3c0fec61e14b096f74012b8e5 (diff)
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HDB: Add LuaScript::initScript
It creates a new Lua environment whenever a new Lua script is loaded
Diffstat (limited to 'engines/hdb/lua-script.h')
-rw-r--r--engines/hdb/lua-script.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/hdb/lua-script.h b/engines/hdb/lua-script.h
index 8a9441a240..42e905d139 100644
--- a/engines/hdb/lua-script.h
+++ b/engines/hdb/lua-script.h
@@ -38,14 +38,15 @@ public:
~LuaScript();
bool init();
- //bool executeMPC(Common::SeekableReadStream *stream);
+ bool initScript(Common::SeekableReadStream *stream, const char *name, int32 length);
+ bool executeMPC(Common::SeekableReadStream *stream, const char *name, int32 length);
bool executeFile(const Common::String &filename);
private:
lua_State *_state;
bool _systemInit;
- bool registerStdLibs();
+ bool registerExtensions();
bool executeChunk(const char *chunk, uint chunkSize, const Common::String &chunkName) const;
};