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author | Eugene Sandulenko | 2019-08-21 19:44:05 +0200 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:34 +0200 |
commit | d1ef6fc0082c76993fa6288f2564c845ae35a7b3 (patch) | |
tree | c05f6d9c14f81b797043dbae628f0f19eb11c8b1 /engines/hdb/sound.h | |
parent | 9907ebed0a81c0e8af377edac0f3c3653ffbe024 (diff) | |
download | scummvm-rg350-d1ef6fc0082c76993fa6288f2564c845ae35a7b3.tar.gz scummvm-rg350-d1ef6fc0082c76993fa6288f2564c845ae35a7b3.tar.bz2 scummvm-rg350-d1ef6fc0082c76993fa6288f2564c845ae35a7b3.zip |
HDB: Cache sounds as data pointers. This fixes problem with distorted sounds
Diffstat (limited to 'engines/hdb/sound.h')
-rw-r--r-- | engines/hdb/sound.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/hdb/sound.h b/engines/hdb/sound.h index 6578faa83e..6797808a7d 100644 --- a/engines/hdb/sound.h +++ b/engines/hdb/sound.h @@ -1454,7 +1454,7 @@ struct SoundCache { const char *name; // filename / MSD name const char *luaName; // name used by Lua for i.d. SndType ext; // 0 = Uninitialized, -1 = WAV, 1 = MP3 - Common::SeekableReadStream *data; + byte *data; SoundCache() : loaded(SNDMEM_NOTCACHED), size(0), name(nullptr), luaName(nullptr), ext(SNDTYPE_NONE), data(nullptr) {} }; |