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authorNipun Garg2019-06-29 02:06:22 +0530
committerEugene Sandulenko2019-09-03 17:17:04 +0200
commit0ede3a249c65bf555f6be9650f63d40c23440581 (patch)
tree0471f0d80406f4fc96a98f8d2d4c0ff1f289b61c /engines/hdb
parent568ec34994873779eecd5f36e7e09e6a7d6c7878 (diff)
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HDB: Remove 'Check Pause Flag' stubs
Diffstat (limited to 'engines/hdb')
-rw-r--r--engines/hdb/ai-cinematic.cpp4
-rw-r--r--engines/hdb/input.cpp13
2 files changed, 13 insertions, 4 deletions
diff --git a/engines/hdb/ai-cinematic.cpp b/engines/hdb/ai-cinematic.cpp
index 5f651a3527..1226470ac3 100644
--- a/engines/hdb/ai-cinematic.cpp
+++ b/engines/hdb/ai-cinematic.cpp
@@ -84,7 +84,9 @@ void AI::processCines() {
_cineBlitList[i]->pic->drawMasked(_cine[i]->x, _cine[i]->y);
}
- // TODO: Check for Game Pause
+ // Check for Game Pause
+ if (g_hdb->getPause())
+ return;
for (uint i = 0; i < _cine.size(); i++) {
debug(3, "processCines: [%d] %s now: %d start: %d delay: %d", i, cineTypeStr[_cine[i]->cmdType],
diff --git a/engines/hdb/input.cpp b/engines/hdb/input.cpp
index e19b5ee83c..d9e0cbefc0 100644
--- a/engines/hdb/input.cpp
+++ b/engines/hdb/input.cpp
@@ -190,7 +190,10 @@ void Input::updateMouseButtons(int l, int m, int r) {
} else if (_mouseX > (kScreenWidth - 32 * 5) && _mouseY >= 240) {
warning("STUB: updateMouseButtons: checkDeliveriesSelect() required");
} else {
- warning("STUB: updateMouseButtons: Add pause check");
+ if (g_hdb->getPause() && g_hdb->getGameState() == GAME_PLAY) {
+ g_hdb->_window->checkPause(_mouseX, _mouseY);
+ return;
+ }
stylusDown(_mouseX, _mouseY);
}
} else if (!_mouseLButton) {
@@ -199,14 +202,18 @@ void Input::updateMouseButtons(int l, int m, int r) {
// Check if MButton has been pressed
if (_mouseMButton) {
- warning("STUB: updateMouseButtons: Add pause check");
+ if (g_hdb->getPause() && g_hdb->getGameState() == GAME_PLAY)
+ return;
+
g_hdb->_ai->clearWaypoints();
warning("STUB: Play SND_POP");
}
// Check if RButton has been pressed
if (_mouseRButton) {
- warning("STUB: updateMouseButtons: Add pause check");
+ if (g_hdb->getPause() && g_hdb->getGameState() == GAME_PLAY)
+ return;
+
uint16 buttons = getButtons() | kButtonB;
setButtons(buttons);
}