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authorNipun Garg2019-06-21 04:50:26 +0530
committerEugene Sandulenko2019-09-03 17:16:53 +0200
commit55587c0751ee9166aedf61154ad62f2e35caea2d (patch)
treee8edbac62f4900d31059e6048fab8fae8664df5f /engines/hdb
parent36613d3196a365766c03a1a998d5a9b7e70bfb27 (diff)
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HDB: Fix type of certain gfx arrays
Diffstat (limited to 'engines/hdb')
-rw-r--r--engines/hdb/ai.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/hdb/ai.h b/engines/hdb/ai.h
index e3d846f1cc..cef6eaf0df 100644
--- a/engines/hdb/ai.h
+++ b/engines/hdb/ai.h
@@ -639,14 +639,6 @@ public:
bool addToInventory(AIEntity *e);
void clearInventory();
- // Cinematic Variables
- Common::Array<CineCommand *> _cine;
-
-private:
-
- Common::Array<AIEntity *> *_ents;
- AIEntity *_player;
-
// Player Variables
bool _playerDead;
bool _playerInvisible; // While on RailRider for example
@@ -685,13 +677,13 @@ private:
Tile *_plummetGfx[kMaxDeathFrames];
uint16 _clubUpFrames;
- Tile *_clubUpGfx[kMaxAnimFrames];
+ Picture *_clubUpGfx[kMaxAnimFrames];
uint16 _clubDownFrames;
- Tile *_clubDownGfx[kMaxAnimFrames];
+ Picture *_clubDownGfx[kMaxAnimFrames];
uint16 _clubLeftFrames;
- Tile *_clubLeftGfx[kMaxAnimFrames];
+ Picture *_clubLeftGfx[kMaxAnimFrames];
uint16 _clubRightFrames;
- Tile *_clubRightGfx[kMaxAnimFrames];
+ Picture *_clubRightGfx[kMaxAnimFrames];
uint16 _stunUpFrames;
Tile *_stunUpGfx[kMaxAnimFrames];
@@ -701,7 +693,7 @@ private:
Tile *_stunLeftGfx[kMaxAnimFrames];
uint16 _stunRightFrames;
Tile *_stunRightGfx[kMaxAnimFrames];
- Tile *_stun_lightningGfx[kMaxAnimFrames];
+ Tile *_stunLightningGfx[kMaxAnimFrames];
Tile *_stunnedGfx[kMaxAnimFrames];
uint16 _slugUpFrames;
@@ -714,7 +706,7 @@ private:
Tile *_slugRightGfx[kMaxAnimFrames];
uint16 _slugAttackFrames;
- Tile *_slugAttackGfx[kMaxAnimFrames];
+ Picture *_slugAttackGfx[kMaxAnimFrames];
// Player Resources and Deliveries
@@ -729,6 +721,14 @@ private:
int _numWaypoints;
Tile *_waypointGfx[4]; // Animating waypoint gfx
+ // Cinematic Variables
+ Common::Array<CineCommand *> _cine;
+
+private:
+
+ Common::Array<AIEntity *> *_ents;
+ AIEntity *_player;
+
// Cinematics Variables
bool _cineAbortable;
bool _cineAborted;