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author | Nipun Garg | 2019-06-28 03:45:07 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:03 +0200 |
commit | 8057837ba7de62a28444b8102a5df0c10bd00a8b (patch) | |
tree | 930ab0e2ab21c3aaed10fbb7155085f50fafbc84 /engines/hdb | |
parent | 9182fef47dd0ec2a12bbe125bb1b682d0aea3968 (diff) | |
download | scummvm-rg350-8057837ba7de62a28444b8102a5df0c10bd00a8b.tar.gz scummvm-rg350-8057837ba7de62a28444b8102a5df0c10bd00a8b.tar.bz2 scummvm-rg350-8057837ba7de62a28444b8102a5df0c10bd00a8b.zip |
HDB: Add cycleFrames()
Diffstat (limited to 'engines/hdb')
-rw-r--r-- | engines/hdb/ai.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/hdb/ai.h b/engines/hdb/ai.h index a2f59e9bea..d8a831c10d 100644 --- a/engines/hdb/ai.h +++ b/engines/hdb/ai.h @@ -694,6 +694,16 @@ struct CineBlit { #define onEvenTile(x, y) ( !(x & 31) && !(y & 31) ) #define hitPlayer(x, y) ( e->onScreen && g_hdb->_ai->checkPlayerCollision( x, y, 4 ) && !g_hdb->_ai->playerDead() ) +#define cycleFrames( e, max ) \ + { \ + if ( e->animDelay-- < 1 ) \ + { \ + e->animDelay = e->animCycle; \ + e->animFrame++; \ + if ( e->animFrame >= max ) \ + e->animFrame = 0; \ + } \ + } #define spawnBlocking(x, y, level) g_hdb->_ai->spawn(AI_NONE, DIR_NONE, x, y, NULL, NULL, NULL, DIR_NONE, level, 0, 0, 0) class AI { |