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author | Nipun Garg | 2019-06-24 16:18:13 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:16:59 +0200 |
commit | f937418f6d02ce40ab9c776fc687a0fbc1cc922a (patch) | |
tree | 6749fe7e34e57ae117b7349f5adfc73c91851eac /engines/hdb | |
parent | 91e74dca098bf2b346a02066e255f2c2c515d8d0 (diff) | |
download | scummvm-rg350-f937418f6d02ce40ab9c776fc687a0fbc1cc922a.tar.gz scummvm-rg350-f937418f6d02ce40ab9c776fc687a0fbc1cc922a.tar.bz2 scummvm-rg350-f937418f6d02ce40ab9c776fc687a0fbc1cc922a.zip |
HDB: Add debug output
Diffstat (limited to 'engines/hdb')
-rw-r--r-- | engines/hdb/ai-cinematic.cpp | 3 | ||||
-rw-r--r-- | engines/hdb/ai-funcs.cpp | 4 |
2 files changed, 6 insertions, 1 deletions
diff --git a/engines/hdb/ai-cinematic.cpp b/engines/hdb/ai-cinematic.cpp index a48c43c868..8d502598d3 100644 --- a/engines/hdb/ai-cinematic.cpp +++ b/engines/hdb/ai-cinematic.cpp @@ -193,7 +193,8 @@ void AI::processCines() { warning("Can't locate '%s' in moveEntity", _cine[i]->title); } } else { - debug(3, "C_MOVEENTITY: _cine[%d]->e->goalX: %d", i, _cine[i]->e->goalX); + debug(3, "C_MOVEENTITY: _cine[%d]->e->tileX: %d, _cine[%d]->e->goalX: %d", i, _cine[i]->e->tileX, i, _cine[i]->e->goalX); + debug(3, "C_MOVEENTITY: _cine[%d]->e->tileY: %d, _cine[%d]->e->goalY: %d", i, _cine[i]->e->tileY, i, _cine[i]->e->goalY); if (!_cine[i]->e->goalX) { complete = true; } diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp index cfbe16670d..262fc05a6d 100644 --- a/engines/hdb/ai-funcs.cpp +++ b/engines/hdb/ai-funcs.cpp @@ -682,11 +682,15 @@ void AI::animateEntity(AIEntity *e) { int fgTileFlags, fgTileIndex; // Move entity if player is not dead + debug(3, "Before animateEntity, e->x: %d, e->y: %d", e->x, e->y); + debug(3, "Before animateEntity, e->tileX: %d, e->tileY: %d", e->tileX, e->tileY); if (!_playerDead) { e->x += e->xVel; e->y += e->yVel; e->tileX = e->x / kTileWidth; e->tileY = e->y / kTileHeight; + debug(3, "After animateEntity, e->x: %d, e->y: %d", e->x, e->y); + debug(3, "After animateEntity, e->tileX: %d, e->tileY: %d", e->tileX, e->tileY); } // For non-players, check for trigger being hit |