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author | Nipun Garg | 2019-06-27 06:38:19 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:01 +0200 |
commit | fbeb7f8c4ef472a4532926ab367e5dd5606067d9 (patch) | |
tree | 0d356aae917fa19f1f70af733eb43c9b5f1a8139 /engines/hdb | |
parent | 8aa509d9bf2bb96a6234ef49c6b14e18e18b6b82 (diff) | |
download | scummvm-rg350-fbeb7f8c4ef472a4532926ab367e5dd5606067d9.tar.gz scummvm-rg350-fbeb7f8c4ef472a4532926ab367e5dd5606067d9.tar.bz2 scummvm-rg350-fbeb7f8c4ef472a4532926ab367e5dd5606067d9.zip |
HDB: Add _triggerList data
Diffstat (limited to 'engines/hdb')
-rw-r--r-- | engines/hdb/ai-init.cpp | 5 | ||||
-rw-r--r-- | engines/hdb/ai.h | 11 |
2 files changed, 16 insertions, 0 deletions
diff --git a/engines/hdb/ai-init.cpp b/engines/hdb/ai-init.cpp index 6cfe702452..ab25f2d7eb 100644 --- a/engines/hdb/ai-init.cpp +++ b/engines/hdb/ai-init.cpp @@ -671,6 +671,7 @@ AI::AI() { _floats = new Common::Array<AIEntity *>; _animTargets = new Common::Array<AnimTarget *>; _arrowPaths = new Common::Array<ArrowPath *>; + _triggerList = new Common::Array<Trigger *>; _hereList = new Common::Array<HereT *>; // REMOVE: Remove for final. Used here due to lack of a MENU @@ -685,6 +686,7 @@ AI::~AI() { delete _floats; delete _animTargets; delete _arrowPaths; + delete _triggerList; delete _hereList; } @@ -847,6 +849,9 @@ void AI::restartSystem() { // Clear ArrowPath List _arrowPaths->clear(); + // Clear Trigger List + _triggerList->clear(); + // Clear Here List _hereList->clear(); diff --git a/engines/hdb/ai.h b/engines/hdb/ai.h index f24dbc850f..7a33e42547 100644 --- a/engines/hdb/ai.h +++ b/engines/hdb/ai.h @@ -618,6 +618,16 @@ struct HereT { char entName[32]; }; +struct Trigger { + char id[32]; + uint16 x, y; + uint16 value1, value2; + char luaFuncInit[32]; + char luaFuncUse[32]; + + Trigger() : id(""), x(0), y(0), value1(0), value2(0), luaFuncInit(""), luaFuncUse("") {} +}; + struct CineCommand { CineType cmdType; double x, y; @@ -1004,6 +1014,7 @@ public: Common::Array<ArrowPath *> *_arrowPaths; Common::Array<HereT *> *_hereList; + Common::Array<Trigger *> *_triggerList; // Virtual Player AIEntity _dummyPlayer, _dummyLaser; |