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authorStrangerke2019-09-08 22:15:15 +0200
committerStrangerke2019-09-08 22:15:15 +0200
commitfeafd2a9565f51a487216a21ec59273cd9be6eaa (patch)
tree0b9328f38f52747a516b022b7ef589c8cd722b1d /engines/hdb
parent7a05624e1b3371a2823a46749083fe4bc9eb4a60 (diff)
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HDB: Remove unused static in setButtons
Diffstat (limited to 'engines/hdb')
-rw-r--r--engines/hdb/input.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/hdb/input.cpp b/engines/hdb/input.cpp
index 3078d69291..df6d02e002 100644
--- a/engines/hdb/input.cpp
+++ b/engines/hdb/input.cpp
@@ -52,14 +52,12 @@ void Input::init() {
}
void Input::setButtons(uint16 b) {
- static int changeState = 0;
-
_buttons = b;
if (!b)
return;
// Change Game State
- if ((_buttons & kButtonA) && !changeState && (g_hdb->getGameState() != GAME_MENU)) {
+ if ((_buttons & kButtonA) && (g_hdb->getGameState() != GAME_MENU)) {
if (g_hdb->_ai->cinematicsActive() && g_hdb->_ai->cineAbortable()) {
g_hdb->_ai->cineAbort();
g_hdb->_sound->playSound(SND_POP);