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author | Willem Jan Palenstijn | 2013-04-18 23:55:01 +0200 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:44 +0200 |
commit | 102299630901d08a44ef3aec367fcbcae065b9fe (patch) | |
tree | 98db4bbe0c54176c0a43e2f5076f8b3d63b8065c /engines/hopkins/anim.h | |
parent | 583f9abaf98f64895546b75573e9442ca47426e3 (diff) | |
parent | 78ba3210a57094086d44b25d5a8507c33ce9bef3 (diff) | |
download | scummvm-rg350-102299630901d08a44ef3aec367fcbcae065b9fe.tar.gz scummvm-rg350-102299630901d08a44ef3aec367fcbcae065b9fe.tar.bz2 scummvm-rg350-102299630901d08a44ef3aec367fcbcae065b9fe.zip |
Merge branch 'master'
Diffstat (limited to 'engines/hopkins/anim.h')
-rw-r--r-- | engines/hopkins/anim.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/engines/hopkins/anim.h b/engines/hopkins/anim.h new file mode 100644 index 0000000000..22f725681a --- /dev/null +++ b/engines/hopkins/anim.h @@ -0,0 +1,78 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef HOPKINS_ANIM_H +#define HOPKINS_ANIM_H + +#include "common/scummsys.h" +#include "common/endian.h" +#include "common/str.h" +#include "graphics/surface.h" + +namespace Hopkins { + +struct BankItem { + byte *_data; + bool _loadedFl; + Common::String _filename; + int _fileHeader; + int _objDataIdx; +}; + +struct BqeAnimItem { + byte *_data; + bool _enabledFl; +}; + +class HopkinsEngine; + +class AnimationManager { +private: + bool _clearAnimationFl; + + HopkinsEngine *_vm; + + void initAnimBqe(); + int loadSpriteBank(int idx, const Common::String &filename); + void searchAnim(const byte *data, int animIndex, int count); + +public: + BqeAnimItem _animBqe[35]; + BankItem Bank[8]; + + AnimationManager(HopkinsEngine *vm); + void clearAll(); + + void loadAnim(const Common::String &animName); + void clearAnim(); + void playAnim(const Common::String &filename, uint32 rate1, uint32 rate2, uint32 rate3, bool skipSeqFl = false); + void playAnim2(const Common::String &filename, uint32 rate1, uint32 rate2, uint32 rate3); + void playSequence(const Common::String &file, uint32 rate1, uint32 rate2, uint32 rate3, bool skipEscFl, bool skipSeqFl, bool noColFl = false); + void playSequence2(const Common::String &file, uint32 rate1, uint32 rate2, uint32 rate3, bool skipSeqFl = false); + + void setClearAnimFlag() { _clearAnimationFl = true; } + void unsetClearAnimFlag() { _clearAnimationFl = false; } +}; + +} // End of namespace Hopkins + +#endif /* HOPKINS_ANIM_H */ |