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authorWillem Jan Palenstijn2013-04-18 23:55:01 +0200
committerWillem Jan Palenstijn2013-05-08 20:47:44 +0200
commit102299630901d08a44ef3aec367fcbcae065b9fe (patch)
tree98db4bbe0c54176c0a43e2f5076f8b3d63b8065c /engines/hopkins/anim.h
parent583f9abaf98f64895546b75573e9442ca47426e3 (diff)
parent78ba3210a57094086d44b25d5a8507c33ce9bef3 (diff)
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Merge branch 'master'
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef HOPKINS_ANIM_H
+#define HOPKINS_ANIM_H
+
+#include "common/scummsys.h"
+#include "common/endian.h"
+#include "common/str.h"
+#include "graphics/surface.h"
+
+namespace Hopkins {
+
+struct BankItem {
+ byte *_data;
+ bool _loadedFl;
+ Common::String _filename;
+ int _fileHeader;
+ int _objDataIdx;
+};
+
+struct BqeAnimItem {
+ byte *_data;
+ bool _enabledFl;
+};
+
+class HopkinsEngine;
+
+class AnimationManager {
+private:
+ bool _clearAnimationFl;
+
+ HopkinsEngine *_vm;
+
+ void initAnimBqe();
+ int loadSpriteBank(int idx, const Common::String &filename);
+ void searchAnim(const byte *data, int animIndex, int count);
+
+public:
+ BqeAnimItem _animBqe[35];
+ BankItem Bank[8];
+
+ AnimationManager(HopkinsEngine *vm);
+ void clearAll();
+
+ void loadAnim(const Common::String &animName);
+ void clearAnim();
+ void playAnim(const Common::String &filename, uint32 rate1, uint32 rate2, uint32 rate3, bool skipSeqFl = false);
+ void playAnim2(const Common::String &filename, uint32 rate1, uint32 rate2, uint32 rate3);
+ void playSequence(const Common::String &file, uint32 rate1, uint32 rate2, uint32 rate3, bool skipEscFl, bool skipSeqFl, bool noColFl = false);
+ void playSequence2(const Common::String &file, uint32 rate1, uint32 rate2, uint32 rate3, bool skipSeqFl = false);
+
+ void setClearAnimFlag() { _clearAnimationFl = true; }
+ void unsetClearAnimFlag() { _clearAnimationFl = false; }
+};
+
+} // End of namespace Hopkins
+
+#endif /* HOPKINS_ANIM_H */