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authorPaul Gilbert2012-09-15 10:27:15 +1000
committerPaul Gilbert2012-09-15 10:27:15 +1000
commitf1fce64994e687aada097f6293776108bdedcd68 (patch)
treea1080bd8063943ab9e3a930b884b9f1e12760576 /engines/hopkins/anim.h
parentec4c7a8baf5f276914c287f1f777e5f27d98eb0e (diff)
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HOPKINS: Initial implementation of main animation player method
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef HOPKINS_ANIM_H
+#define HOPKINS_ANIM_H
+
+#include "common/scummsys.h"
+#include "common/endian.h"
+#include "common/str.h"
+#include "graphics/surface.h"
+
+namespace Hopkins {
+
+class HopkinsEngine;
+
+class AnimationManager {
+public:
+ HopkinsEngine *_vm;
+ bool CLS_ANM;
+ bool NO_SEQ;
+public:
+ AnimationManager();
+ void setParent(HopkinsEngine *vm) { _vm = vm; }
+
+ void PLAY_ANM(const Common::String &filename, uint32 rate, uint32 rate2, uint32 rate3);
+ bool REDRAW_ANIM();
+};
+
+} // End of namespace Hopkins
+
+#endif /* HOPKINS_ANIM_H */