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author | David Fioramonti | 2018-04-28 06:58:12 -0700 |
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committer | Bastien Bouclet | 2018-05-19 17:56:05 +0200 |
commit | 719c2b83742495f1619d62088d14f8b63fd50aaa (patch) | |
tree | 2125be2de2cbcc9bfe42f87ea467b5bf1fbe488c /engines/hopkins/debugger.cpp | |
parent | 43babaeef8ff385b1f10be1c2fa917085afd2f88 (diff) | |
download | scummvm-rg350-719c2b83742495f1619d62088d14f8b63fd50aaa.tar.gz scummvm-rg350-719c2b83742495f1619d62088d14f8b63fd50aaa.tar.bz2 scummvm-rg350-719c2b83742495f1619d62088d14f8b63fd50aaa.zip |
MOHAWK: MYST: Autosave to Slot 0
The game will autosave to slot 0 using the save
period given in the scummvm config file
or when the user exits using the GMM.
Autosaves are only allowed when an autosave is
in slot 0 or there is no save in slot 0.
This will not override any saves the player
has previously put in save slot 0. If there
is a save in slot 0 that is not an autosave
then there will be no autosaving.
Diffstat (limited to 'engines/hopkins/debugger.cpp')
0 files changed, 0 insertions, 0 deletions