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authorStrangerke2013-01-02 00:57:00 +0100
committerStrangerke2013-01-02 00:57:00 +0100
commit682e70623ac864037e9b81b4215202cdece09bed (patch)
treec1dbecb3c215f1711e103a3616034df50db80052 /engines/hopkins/dialogs.cpp
parentb21000901a95c3def2f7cd48ae9f6c1ec5bdd3fb (diff)
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HOPKINS: More refactoring and renaming, remove several useless variables
Diffstat (limited to 'engines/hopkins/dialogs.cpp')
-rw-r--r--engines/hopkins/dialogs.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/engines/hopkins/dialogs.cpp b/engines/hopkins/dialogs.cpp
index 6f734f589d..77258a8274 100644
--- a/engines/hopkins/dialogs.cpp
+++ b/engines/hopkins/dialogs.cpp
@@ -290,7 +290,7 @@ void DialogsManager::showOptionsDialog() {
_vm->_graphicsManager.SCOPY(_vm->_graphicsManager._vesaScreen, _vm->_graphicsManager._scrollOffset + 164,
107, 335, 215, _vm->_graphicsManager._vesaBuffer, _vm->_graphicsManager._scrollOffset + 164, 107);
- _vm->_graphicsManager.Ajoute_Segment_Vesa(_vm->_graphicsManager._scrollOffset + 164, 107,
+ _vm->_graphicsManager.addVesaSegment(_vm->_graphicsManager._scrollOffset + 164, 107,
_vm->_graphicsManager._scrollOffset + 498, 320);
_vm->_globals.OPTION_SPR = _vm->_globals.freeMemory(_vm->_globals.OPTION_SPR);
@@ -437,7 +437,7 @@ LABEL_7:
if (_inventDisplayedFl) {
_inventDisplayedFl = false;
_vm->_graphicsManager.SCOPY(_vm->_graphicsManager._vesaScreen, v19, 114, v18, v17, _vm->_graphicsManager._vesaBuffer, v19, 114);
- _vm->_graphicsManager.Ajoute_Segment_Vesa(v19, 114, v19 + v18, v18 + 114);
+ _vm->_graphicsManager.addVesaSegment(v19, 114, v19 + v18, v18 + 114);
_vm->_objectsManager.BOBTOUS = true;
}
@@ -469,7 +469,7 @@ void DialogsManager::inventAnim() {
if (_vm->_objectsManager.FLAG_VISIBLE_EFFACE && !_vm->_objectsManager._visibleFl) {
_vm->_graphicsManager.SCOPY(_vm->_graphicsManager._vesaScreen, _vm->_objectsManager.I_old_x, 27, 48, 38,
_vm->_graphicsManager._vesaBuffer, _vm->_objectsManager.I_old_x, 27);
- _vm->_graphicsManager.Ajoute_Segment_Vesa(_vm->_objectsManager.I_old_x, 27, _vm->_objectsManager.I_old_x + 48, 65);
+ _vm->_graphicsManager.addVesaSegment(_vm->_objectsManager.I_old_x, 27, _vm->_objectsManager.I_old_x + 48, 65);
--_vm->_objectsManager.FLAG_VISIBLE_EFFACE;
}
@@ -479,11 +479,11 @@ void DialogsManager::inventAnim() {
_vm->_graphicsManager.SCOPY(_vm->_graphicsManager._vesaScreen, _vm->_objectsManager.I_old_x, 27, 48, 38,
_vm->_graphicsManager._vesaBuffer, _vm->_objectsManager.I_old_x, 27);
- _vm->_graphicsManager.Ajoute_Segment_Vesa(_vm->_objectsManager.I_old_x, 27, _vm->_objectsManager.I_old_x + 48, 65);
+ _vm->_graphicsManager.addVesaSegment(_vm->_objectsManager.I_old_x, 27, _vm->_objectsManager.I_old_x + 48, 65);
int v0 = _vm->_graphicsManager._scrollOffset + 2;
int v1 = _vm->_graphicsManager._scrollOffset + 2;
_vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_globals.ICONE, v1 + 300, 327, 0);
- _vm->_graphicsManager.Ajoute_Segment_Vesa(v1, 27, v1 + 45, 62);
+ _vm->_graphicsManager.addVesaSegment(v1, 27, v1 + 45, 62);
_vm->_objectsManager.I_old_x = v0;
}
@@ -492,17 +492,17 @@ void DialogsManager::inventAnim() {
_vm->_graphicsManager.Affiche_Perfect(_vm->_graphicsManager._vesaBuffer, _vm->_globals.TETE, 832, 325, 0, 0, 0, 0);
if (_vm->_globals._saveData->data[svField355] == 1)
_vm->_graphicsManager.Affiche_Perfect(_vm->_graphicsManager._vesaBuffer, _vm->_globals.TETE, 866, 325, 1, 0, 0, 0);
- _vm->_graphicsManager.Ajoute_Segment_Vesa(532, 25, 560, 60);
- _vm->_graphicsManager.Ajoute_Segment_Vesa(566, 25, 594, 60);
+ _vm->_graphicsManager.addVesaSegment(532, 25, 560, 60);
+ _vm->_graphicsManager.addVesaSegment(566, 25, 594, 60);
}
if (_vm->_globals._saveData->data[svField356] == 1) {
_vm->_graphicsManager.Affiche_Perfect(_vm->_graphicsManager._vesaBuffer, _vm->_globals.TETE, 832, 325, 0, 0, 0, 0);
- _vm->_graphicsManager.Ajoute_Segment_Vesa(532, 25, 560, 60);
+ _vm->_graphicsManager.addVesaSegment(532, 25, 560, 60);
}
if (_vm->_globals._saveData->data[svField354] == 1) {
_vm->_graphicsManager.Affiche_Perfect(_vm->_graphicsManager._vesaBuffer, _vm->_globals.TETE, 832, 325, 0, 0, 0, 0);
- _vm->_graphicsManager.Ajoute_Segment_Vesa(532, 25, 560, 60);
+ _vm->_graphicsManager.addVesaSegment(532, 25, 560, 60);
}
}
@@ -559,14 +559,14 @@ void DialogsManager::showLoadGame() {
slotNumber = searchSavegames();
_vm->_eventsManager.VBL();
} while (!_vm->shouldQuit() && (!slotNumber || _vm->_eventsManager.getMouseButton() != 1));
- _vm->_objectsManager.SL_FLAG = false;
+ _vm->_objectsManager._saveLoadFl = false;
_vm->_graphicsManager.SCOPY(_vm->_graphicsManager._vesaScreen, _vm->_eventsManager._startPos.x + 183, 60, 274, 353, _vm->_graphicsManager._vesaBuffer, _vm->_eventsManager._startPos.x + 183, 60);
- _vm->_graphicsManager.Ajoute_Segment_Vesa(_vm->_eventsManager._startPos.x + 183, 60, 457, 413);
+ _vm->_graphicsManager.addVesaSegment(_vm->_eventsManager._startPos.x + 183, 60, 457, 413);
_vm->_objectsManager.BOBTOUS = true;
_vm->_objectsManager.SL_SPR = _vm->_globals.freeMemory(_vm->_objectsManager.SL_SPR);
_vm->_objectsManager.SL_SPR2 = _vm->_globals.freeMemory(_vm->_objectsManager.SL_SPR2);
- _vm->_objectsManager.SL_X = 0;
- _vm->_objectsManager.SL_Y = 0;
+ _vm->_objectsManager._saveLoadX = 0;
+ _vm->_objectsManager._saveLoadY = 0;
if (slotNumber != 7) {
_vm->_saveLoadManager.loadGame(slotNumber);
@@ -590,14 +590,14 @@ void DialogsManager::showSaveGame() {
_vm->_eventsManager.VBL();
} while (!_vm->shouldQuit() && (!slotNumber || _vm->_eventsManager.getMouseButton() != 1));
- _vm->_objectsManager.SL_FLAG = false;
+ _vm->_objectsManager._saveLoadFl = false;
_vm->_graphicsManager.SCOPY(_vm->_graphicsManager._vesaScreen, _vm->_eventsManager._startPos.x + 183, 60, 274, 353, _vm->_graphicsManager._vesaBuffer, _vm->_eventsManager._startPos.x + 183, 60);
- _vm->_graphicsManager.Ajoute_Segment_Vesa(_vm->_eventsManager._startPos.x + 183, 60, _vm->_eventsManager._startPos.x + 457, 413);
+ _vm->_graphicsManager.addVesaSegment(_vm->_eventsManager._startPos.x + 183, 60, _vm->_eventsManager._startPos.x + 457, 413);
_vm->_objectsManager.BOBTOUS = true;
_vm->_objectsManager.SL_SPR = _vm->_globals.freeMemory(_vm->_objectsManager.SL_SPR);
_vm->_objectsManager.SL_SPR2 = _vm->_globals.freeMemory(_vm->_objectsManager.SL_SPR2);
- _vm->_objectsManager.SL_X = 0;
- _vm->_objectsManager.SL_Y = 0;
+ _vm->_objectsManager._saveLoadX = 0;
+ _vm->_objectsManager._saveLoadY = 0;
if (slotNumber != 7) {
// Since the original GUI doesn't support save names, use a default name
@@ -680,10 +680,10 @@ void DialogsManager::showSaveLoad(int a1) {
}
_vm->_graphicsManager.Capture_Mem(_vm->_graphicsManager._vesaBuffer, _vm->_objectsManager.SL_SPR, _vm->_eventsManager._startPos.x + 183, 60, 274, 353);
- _vm->_objectsManager.SL_FLAG = true;
+ _vm->_objectsManager._saveLoadFl = true;
_vm->_objectsManager.SL_MODE = a1;
- _vm->_objectsManager.SL_X = 0;
- _vm->_objectsManager.SL_Y = 0;
+ _vm->_objectsManager._saveLoadX = 0;
+ _vm->_objectsManager._saveLoadY = 0;
}
/**
@@ -718,33 +718,33 @@ int DialogsManager::searchSavegames() {
switch (slotNumber) {
case 1:
- _vm->_objectsManager.SL_X = 189;
- _vm->_objectsManager.SL_Y = 111;
+ _vm->_objectsManager._saveLoadX = 189;
+ _vm->_objectsManager._saveLoadY = 111;
break;
case 2:
- _vm->_objectsManager.SL_X = 322;
- _vm->_objectsManager.SL_Y = 111;
+ _vm->_objectsManager._saveLoadX = 322;
+ _vm->_objectsManager._saveLoadY = 111;
break;
case 3:
- _vm->_objectsManager.SL_X = 189;
- _vm->_objectsManager.SL_Y = 202;
+ _vm->_objectsManager._saveLoadX = 189;
+ _vm->_objectsManager._saveLoadY = 202;
break;
case 4:
- _vm->_objectsManager.SL_X = 322;
- _vm->_objectsManager.SL_Y = 202;
+ _vm->_objectsManager._saveLoadX = 322;
+ _vm->_objectsManager._saveLoadY = 202;
break;
case 5:
- _vm->_objectsManager.SL_X = 189;
- _vm->_objectsManager.SL_Y = 293;
+ _vm->_objectsManager._saveLoadX = 189;
+ _vm->_objectsManager._saveLoadY = 293;
break;
case 6:
- _vm->_objectsManager.SL_X = 322;
- _vm->_objectsManager.SL_Y = 293;
+ _vm->_objectsManager._saveLoadX = 322;
+ _vm->_objectsManager._saveLoadY = 293;
break;
case 0:
case 7:
- _vm->_objectsManager.SL_X = 0;
- _vm->_objectsManager.SL_Y = 0;
+ _vm->_objectsManager._saveLoadX = 0;
+ _vm->_objectsManager._saveLoadY = 0;
break;
}
return slotNumber;