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authorWillem Jan Palenstijn2013-04-18 23:55:01 +0200
committerWillem Jan Palenstijn2013-05-08 20:47:44 +0200
commit102299630901d08a44ef3aec367fcbcae065b9fe (patch)
tree98db4bbe0c54176c0a43e2f5076f8b3d63b8065c /engines/hopkins/dialogs.h
parent583f9abaf98f64895546b75573e9442ca47426e3 (diff)
parent78ba3210a57094086d44b25d5a8507c33ce9bef3 (diff)
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef HOPKINS_DIALOGS_H
+#define HOPKINS_DIALOGS_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "common/error.h"
+#include "common/rect.h"
+
+namespace Hopkins {
+
+class HopkinsEngine;
+
+enum SaveLoadMode { MODE_SAVE = 1, MODE_LOAD = 2 };
+
+/**
+ * Class for manging game dialogs
+ */
+class DialogsManager {
+private:
+ byte *_inventWin1;
+ byte *_inventBuf2;
+ byte *_inventoryIcons;
+ bool _inventDisplayedFl;
+ bool _removeInventFl;
+ int _inventX, _inventY;
+ int _inventWidth, _inventHeight;
+ int _oldInventX;
+
+ HopkinsEngine *_vm;
+
+ void showSaveLoad(SaveLoadMode mode);
+ int searchSavegames();
+public:
+ bool _inventFl;
+
+ DialogsManager(HopkinsEngine *vm);
+ ~DialogsManager();
+ void inventAnim();
+ void showInventory();
+ void showLoadGame();
+ void showSaveGame();
+ void showOptionsDialog();
+ void testDialogOpening();
+ void clearAll();
+
+ void drawInvent(Common::Point oldBorder, int oldBorderSpriteIndex, Common::Point newBorder, int newBorderSpriteIndex);
+ void loadIcons();
+
+ void disableInvent() { _removeInventFl = true; }
+ void enableInvent() { _removeInventFl = false; }
+};
+
+} // End of namespace Hopkins
+
+#endif /* HOPKINS_MENU_H */