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authorWillem Jan Palenstijn2013-04-18 23:55:01 +0200
committerWillem Jan Palenstijn2013-05-08 20:47:44 +0200
commit102299630901d08a44ef3aec367fcbcae065b9fe (patch)
tree98db4bbe0c54176c0a43e2f5076f8b3d63b8065c /engines/hopkins/graphics.h
parent583f9abaf98f64895546b75573e9442ca47426e3 (diff)
parent78ba3210a57094086d44b25d5a8507c33ce9bef3 (diff)
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef HOPKINS_GRAPHICS_H
+#define HOPKINS_GRAPHICS_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/endian.h"
+#include "common/rect.h"
+#include "common/str.h"
+#include "graphics/surface.h"
+
+namespace Hopkins {
+
+#define DIRTY_RECTS_SIZE 250
+#define PALETTE_SIZE 256
+#define PALETTE_BLOCK_SIZE (PALETTE_SIZE * 3)
+#define PALETTE_EXT_BLOCK_SIZE 800
+static const byte kSetOffset = 251;
+static const byte kByteStop = 252;
+static const byte k8bVal = 253;
+static const byte k16bVal = 254;
+
+struct RGB8 {
+ byte r;
+ byte g;
+ byte b;
+};
+
+class HopkinsEngine;
+
+class GraphicsManager {
+private:
+ HopkinsEngine *_vm;
+
+ int _lockCounter;
+ bool _initGraphicsFl;
+ int _screenWidth;
+ int _screenHeight;
+ byte *_videoPtr;
+ int _width;
+ int _posXClipped, _posYClipped;
+ bool _clipFl;
+ int _specialWidth;
+
+ int _enlargedX, _enlargedY;
+ bool _enlargedXFl, _enlargedYFl;
+ int _clipX1, _clipY1;
+ int _reduceX, _reducedY;
+ int _zoomOutFactor;
+
+ bool _manualScroll;
+
+ void loadScreen(const Common::String &file);
+ void loadPCX640(byte *surface, const Common::String &file, byte *palette, bool typeFlag);
+ void loadPCX320(byte *surface, const Common::String &file, byte *palette);
+ void fadeIn(const byte *palette, int step, const byte *surface);
+ void fadeOut(const byte *palette, int step, const byte *surface);
+ void changePalette(const byte *palette);
+ uint16 mapRGB(byte r, byte g, byte b);
+ void copy16bFromSurfaceScaleX2(const byte *surface);
+
+ void translateSurface(byte *destP, const byte *srcP, int count, int minThreshold, int maxThreshold);
+ void displayScaled8BitRect(const byte *surface, int xp, int yp, int width, int height, int destX, int destY);
+
+ void lockScreen();
+ void unlockScreen();
+public:
+ byte _paletteBuffer[PALETTE_SIZE * 2];
+ byte _colorTable[PALETTE_EXT_BLOCK_SIZE];
+ byte _palette[PALETTE_EXT_BLOCK_SIZE];
+ byte _oldPalette[PALETTE_EXT_BLOCK_SIZE];
+ byte *_backBuffer;
+ byte *_frontBuffer;
+ byte *_screenBuffer;
+ byte *_backupScreen;
+ bool _largeScreenFl;
+ bool _noFadingFl;
+ bool _fadingFl;
+ bool _skipVideoLockFl;
+ int _scrollOffset;
+ int _scrollPosX;
+ int _oldScrollPosX;
+ int _scrollSpeed;
+ int _lineNbr;
+ int _lineNbr2;
+ int _minX, _minY;
+ int _maxX, _maxY;
+ int _scrollStatus;
+ int _fadeDefaultSpeed;
+ int _screenLineSize;
+
+ /**
+ * The _dirtyRects list contains paletted game areas that need to be redrawn.
+ * The _dstrect array is the list of areas of the screen that ScummVM needs to be redrawn.
+ * Some areas, such as the animation managers, skip the _dirtyRects and use _dstrec directly.
+ */
+ Common::Array<Common::Rect> _dirtyRects;
+ Common::Array<Common::Rect> _refreshRects;
+ bool _showDirtyRects;
+
+ byte *_palettePixels;
+public:
+ GraphicsManager(HopkinsEngine *vm);
+ ~GraphicsManager();
+
+ void clearPalette();
+ void clearScreen();
+ void clearVesaScreen();
+ void resetDirtyRects();
+ void resetRefreshRects();
+ void addDirtyRect(int x1, int y1, int x2, int y2);
+ void addDirtyRect(const Common::Rect &r) { addDirtyRect(r.left, r.top, r.right, r.bottom); }
+ void addRefreshRect(int x1, int y1, int x2, int y2);
+ void addRectToArray(Common::Array<Common::Rect> &rects, const Common::Rect &newRect);
+ void displayDirtyRects();
+ void displayRefreshRects();
+ void copySurface(const byte *surface, int x1, int y1, int width, int height, byte *destSurface, int destX, int destY);
+ void loadImage(const Common::String &file);
+ void loadVgaImage(const Common::String &file);
+ void fadeInLong();
+ void fadeInBreakout();
+ void fadeInDefaultLength(const byte *surface);
+ void fadeInShort();
+ void fadeOutDefaultLength(const byte *surface);
+ void fadeOutBreakout();
+ void fadeOutLong();
+ void fadeOutShort();
+ void copyWinscanVbe3(const byte *srcData, byte *destSurface);
+ void copyWinscanVbe(const byte *srcP, byte *destP);
+ void copyVideoVbe16(const byte *srcData);
+ void copyVideoVbe16a(const byte *srcData);
+ void copySurfaceRect(const byte *srcSurface, byte *destSurface, int xs, int ys, int width, int height);
+ void restoreSurfaceRect(byte *destSurface, const byte *src, int xp, int yp, int width, int height);
+ void displayFont(byte *surface, const byte *spriteData, int xp, int yp, int characterIndex, int color);
+ void drawHorizontalLine(byte *surface, int xp, int yp, uint16 width, byte col);
+ void drawVerticalLine(byte *surface, int xp, int yp, int height, byte col);
+ void initColorTable(int minIndex, int maxIndex, byte *palette);
+ void setGraphicalMode(int width, int height);
+ void setPaletteVGA256(const byte *palette);
+ void setPaletteVGA256WithRefresh(const byte *palette, const byte *surface);
+ void scrollScreen(int amount);
+ int zoomIn(int v, int percentage);
+ int zoomOut(int v, int percentage);
+ void initScreen(const Common::String &file, int mode, bool initializeScreen);
+ void displayAllBob();
+ void endDisplayBob();
+ void updateScreen();
+ void reduceScreenPart(const byte *srcSruface, byte *destSurface, int xp, int yp, int width, int height, int zoom);
+ void setScreenWidth(int pitch);
+
+ void setColorPercentage(int palIndex, int r, int g, int b);
+ void setColorPercentage2(int palIndex, int r, int g, int b);
+ void fastDisplay(const byte *spriteData, int xp, int yp, int spriteIndex, bool addSegment = true);
+ void fastDisplay2(const byte *objectData, int xp, int yp, int idx, bool addSegment = true);
+ void drawCompressedSprite(byte *surface, const byte *srcData, int xp300, int yp300, int frameIndex, int zoom1, int zoom2, bool flipFl);
+ void copyRect(const byte *srcSurface, int x1, int y1, uint16 width, int height, byte *destSurface, int destX, int destY);
+ void drawVesaSprite(byte *surface, const byte *spriteData, int xp, int yp, int spriteIndex);
+ void display8BitRect(const byte *surface, int xs, int ys, int width, int height, int destX, int destY);
+ void fillSurface(byte *surface, byte *col, int size);
+ void displayScreen(bool initPalette);
+ void backupScreen();
+ void restoreScreen();
+};
+
+} // End of namespace Hopkins
+
+#endif /* HOPKINS_GRAPHICS_H */