aboutsummaryrefslogtreecommitdiff
path: root/engines/hopkins/hopkins.h
diff options
context:
space:
mode:
authorWillem Jan Palenstijn2013-04-18 23:55:01 +0200
committerWillem Jan Palenstijn2013-05-08 20:47:44 +0200
commit102299630901d08a44ef3aec367fcbcae065b9fe (patch)
tree98db4bbe0c54176c0a43e2f5076f8b3d63b8065c /engines/hopkins/hopkins.h
parent583f9abaf98f64895546b75573e9442ca47426e3 (diff)
parent78ba3210a57094086d44b25d5a8507c33ce9bef3 (diff)
downloadscummvm-rg350-102299630901d08a44ef3aec367fcbcae065b9fe.tar.gz
scummvm-rg350-102299630901d08a44ef3aec367fcbcae065b9fe.tar.bz2
scummvm-rg350-102299630901d08a44ef3aec367fcbcae065b9fe.zip
Merge branch 'master'
Diffstat (limited to 'engines/hopkins/hopkins.h')
-rw-r--r--engines/hopkins/hopkins.h197
1 files changed, 197 insertions, 0 deletions
diff --git a/engines/hopkins/hopkins.h b/engines/hopkins/hopkins.h
new file mode 100644
index 0000000000..499f0c466d
--- /dev/null
+++ b/engines/hopkins/hopkins.h
@@ -0,0 +1,197 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef HOPKINS_HOPKINS_H
+#define HOPKINS_HOPKINS_H
+
+#include "hopkins/anim.h"
+#include "hopkins/computer.h"
+#include "hopkins/debugger.h"
+#include "hopkins/dialogs.h"
+#include "hopkins/events.h"
+#include "hopkins/files.h"
+#include "hopkins/font.h"
+#include "hopkins/globals.h"
+#include "hopkins/graphics.h"
+#include "hopkins/lines.h"
+#include "hopkins/menu.h"
+#include "hopkins/objects.h"
+#include "hopkins/saveload.h"
+#include "hopkins/script.h"
+#include "hopkins/sound.h"
+#include "hopkins/talk.h"
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "common/error.h"
+#include "common/random.h"
+#include "common/hash-str.h"
+#include "common/util.h"
+#include "engines/engine.h"
+#include "graphics/surface.h"
+
+/**
+ * This is the namespace of the Hopkins engine.
+ *
+ * Status of this engine: In Development
+ *
+ * Games using this engine:
+ * - Hopkins FBI
+ */
+namespace Hopkins {
+
+enum {
+ kHopkinsDebugAnimations = 1 << 0,
+ kHopkinsDebugActions = 1 << 1,
+ kHopkinsDebugSound = 1 << 2,
+ kHopkinsDebugMusic = 1 << 3,
+ kHopkinsDebugScripts = 1 << 4
+};
+
+#define DEBUG_BASIC 1
+#define DEBUG_INTERMEDIATE 2
+#define DEBUG_DETAILED 3
+
+#define SCREEN_WIDTH 640
+#define SCREEN_HEIGHT 480
+
+#define MAX_LINES 400
+
+/**
+ * A wrapper macro used around three character constants, like 'END', to
+ * ensure portability. Typical usage: MKTAG24('E','N','D').
+ */
+#define MKTAG24(a0,a1,a2) ((uint32)((a2) | (a1) << 8 | ((a0) << 16)))
+
+#define READ_LE_INT16(x) (int16) READ_LE_UINT16(x)
+
+struct HopkinsGameDescription;
+
+class HopkinsEngine : public Engine {
+private:
+ const HopkinsGameDescription *_gameDescription;
+ Common::RandomSource _randomSource;
+
+ void initializeSystem();
+
+ void displayNotAvailable();
+ void restoreSystem();
+ void endLinuxDemo();
+ void displayEndDemo();
+ void bombExplosion();
+ void handleConflagration();
+ void playSubmarineCutscene();
+ void playUnderwaterBaseCutscene();
+ void playPlaneCutscene();
+ void playEnding();
+
+ /**
+ * Displays the map screen in the underground base.
+ */
+ int handleBaseMap();
+
+ /**
+ * Loads the base map from the PBASE file
+ */
+ void loadBaseMap();
+
+ /**
+ * Draws a simple base map for the Windows version, which implemented a 'Wolfenstein 3D'
+ * style shooter for the base, rather than having a map
+ */
+ void drawBaseMap();
+
+ void handleOceanMouseEvents();
+ void setSubmarineSprites();
+ void handleOceanMaze(int16 curExitId, Common::String backgroundFilename, Directions defaultDirection, int16 exit1, int16 exit2, int16 exit3, int16 exit4, int16 soundId);
+ void loadCredits();
+ void displayCredits(int startPosY, byte *buffer, char color);
+ void displayCredits();
+ void handleNotAvailable(int nextScreen);
+
+ bool runWin95Demo();
+ bool runLinuxDemo();
+ bool runFull();
+
+ /**
+ * Show warning screen about the game being adults only.
+ */
+ bool displayAdultDisclaimer();
+protected:
+ // Engine APIs
+ virtual Common::Error run();
+ virtual bool hasFeature(EngineFeature f) const;
+
+public:
+ AnimationManager *_animMan;
+ ComputerManager *_computer;
+ DialogsManager *_dialog;
+ Debugger *_debug;
+ EventsManager *_events;
+ FileManager *_fileIO;
+ FontManager *_fontMan;
+ Globals *_globals;
+ GraphicsManager *_graphicsMan;
+ LinesManager *_linesMan;
+ MenuManager *_menuMan;
+ ObjectsManager *_objectsMan;
+ SaveLoadManager *_saveLoad;
+ ScriptManager *_script;
+ SoundManager *_soundMan;
+ TalkManager *_talkMan;
+
+public:
+ HopkinsEngine(OSystem *syst, const HopkinsGameDescription *gameDesc);
+ virtual ~HopkinsEngine();
+ void GUIError(const Common::String &msg);
+
+ uint32 getFeatures() const;
+ Common::Language getLanguage() const;
+ Common::Platform getPlatform() const;
+ uint16 getVersion() const;
+ bool getIsDemo() const;
+ bool shouldQuit() const;
+
+ int getRandomNumber(int maxNumber);
+ Common::String generateSaveName(int slotNumber);
+ virtual bool canLoadGameStateCurrently();
+ virtual bool canSaveGameStateCurrently();
+ virtual Common::Error loadGameState(int slot);
+ virtual Common::Error saveGameState(int slot, const Common::String &desc);
+ int _startGameSlot;
+ /**
+ * Run the introduction sequence
+ */
+ void playIntro();
+
+ /**
+ * Synchronizes the sound settings from ScummVM into the engine
+ */
+ virtual void syncSoundSettings();
+};
+
+// Global reference to the HopkinsEngine object
+extern HopkinsEngine *g_vm;
+
+} // End of namespace Hopkins
+
+#endif /* HOPKINS_HOPKINS_H */