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author | Strangerke | 2013-03-09 14:45:25 +0100 |
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committer | Strangerke | 2013-03-09 14:45:25 +0100 |
commit | 09e566171110afaaf440b3a4a281ca0a024d7ebc (patch) | |
tree | 06dd5ee0298f6066e7ea57681dcfc90684bed09c /engines/hopkins/lines.cpp | |
parent | d325a2d7aa7805ca1cc73985b91ee0942ef1818f (diff) | |
download | scummvm-rg350-09e566171110afaaf440b3a4a281ca0a024d7ebc.tar.gz scummvm-rg350-09e566171110afaaf440b3a4a281ca0a024d7ebc.tar.bz2 scummvm-rg350-09e566171110afaaf440b3a4a281ca0a024d7ebc.zip |
HOPKINS: Start reworking characterRoute()
Diffstat (limited to 'engines/hopkins/lines.cpp')
-rw-r--r-- | engines/hopkins/lines.cpp | 157 |
1 files changed, 72 insertions, 85 deletions
diff --git a/engines/hopkins/lines.cpp b/engines/hopkins/lines.cpp index 4b61055c48..5dee4994e7 100644 --- a/engines/hopkins/lines.cpp +++ b/engines/hopkins/lines.cpp @@ -1528,27 +1528,15 @@ void LinesManager::useRoute2(int idx, int curRouteIdx) { int LinesManager::characterRoute(int fromX, int fromY, int destX, int destY, int startLineIdx, int endLineIdx, int routeIdx) { int v18; - int v19; - int v20; int v21; - int v22; int v23; int v55; - int v94; - int v95; - int v96; int v97; int v98; - int v99; - int v100; - int v101; - int v102; - int v103; - int v104; - int v105; - int v106; - int v108; - int v114; + int curPosY; + int curPosX; + int newSmoothY; + int newSmoothX; int collDataIdxRoute2 = 0; bool colResult = false; @@ -1600,7 +1588,7 @@ int LinesManager::characterRoute(int fromX, int fromY, int destX, int destY, int int collLineIdxRoute1 = -1; int collLineIdxRoute2 = -1; - int distX, distY, v13, v14; + int distX, distY, v14; int repeatFlag = 0; int collDataIdxRoute0 = 0; int collDataIdxRoute1 = 0; @@ -1621,24 +1609,24 @@ int LinesManager::characterRoute(int fromX, int fromY, int destX, int destY, int maxDist = distY; maxDist--; assert(maxDist != 0); - v101 = 1000 * distX / maxDist; - v99 = 1000 * distY / maxDist; + int stepX = 1000 * distX / maxDist; + int stepY = 1000 * distY / maxDist; if (destX < curX) - v101 = -v101; + stepX = -stepX; if (destY < curY) - v99 = -v99; - v13 = (int16)v101 / 1000; - v94 = (int16)v99 / 1000; + stepY = -stepY; + int vertDirection = (int16)stepX / 1000; + int horzDirection = (int16)stepY / 1000; Directions newDirection = DIR_NONE; - if (v94 == -1 && (v101 >= 0 && v101 <= 150)) + if (horzDirection == -1 && (stepX >= 0 && stepX <= 150)) newDirection = DIR_UP; - if (v13 == 1 && (v99 >= -1 && v99 <= 150)) + if (vertDirection == 1 && (stepY >= -1 && stepY <= 150)) newDirection = DIR_RIGHT; - if (v94 == 1 && (v101 >= -150 && v101 <= 150)) + if (horzDirection == 1 && (stepX >= -150 && stepX <= 150)) newDirection = DIR_DOWN; - if (v13 == -1 && (v99 >= -150 && v99 <= 150)) + if (vertDirection == -1 && (stepY >= -150 && stepY <= 150)) newDirection = DIR_LEFT; - if (v94 == -1 && (v101 >= -150 && v101 <= 0)) + if (horzDirection == -1 && (stepX >= -150 && stepX <= 0)) newDirection = DIR_UP; if (newDirection == DIR_NONE && !checkSmoothMove(curX, newY, destX, destY) && !makeSmoothMove(curX, newY, destX, destY)) { @@ -1668,106 +1656,105 @@ int LinesManager::characterRoute(int fromX, int fromY, int destX, int destY, int newX = _smoothRoute[v18]._posX; newY = _smoothRoute[v18]._posY; } - v19 = abs(newX - destX); - v20 = v19 + 1; - v95 = abs(newY - destY); - v108 = v95 + 1; - if (v20 > (v95 + 1)) - v108 = v20; - if (v108 <= 10) { + int newDistX = abs(newX - destX) + 1; + int newDistY = abs(newY - destY) + 1; + int newMaxDist = newDistY; + if (newDistX > newDistY) + newMaxDist = newDistX; + if (newMaxDist <= 10) { _testRoute0[idxRoute0].invalidate(); _useRoute0(idxRoute0, curRouteIdx); return 1; } - v21 = v108 - 1; - v102 = 1000 * v20 / v21; - v100 = 1000 * (v95 + 1) / v21; + v21 = newMaxDist - 1; + int newStepX = 1000 * newDistX / v21; + int newStepY = 1000 * newDistY / v21; if (destX < newX) - v102 = -v102; + newStepX = -newStepX; if (destY < newY) - v100 = -v100; - v22 = v102 / 1000; - v96 = v100 / 1000; - v106 = 1000 * newX; - v105 = 1000 * newY; - v104 = 1000 * newX / 1000; - v103 = v105 / 1000; - if (!(v102 / 1000) && v96 == -1) + newStepY = -newStepY; + int newVertDirection = newStepX / 1000; + int newHorzDirection = newStepY / 1000; + newSmoothX = 1000 * newX; + newSmoothY = 1000 * newY; + curPosX = newSmoothX / 1000; + curPosY = newSmoothY / 1000; + if (!(newStepX / 1000) && newHorzDirection == -1) newDirection = DIR_UP; - if (v22 == 1) { - if (v96 == -1) + if (newVertDirection == 1) { + if (newHorzDirection == -1) newDirection = DIR_UP_RIGHT; - if (!v96) + if (!newHorzDirection) newDirection = DIR_RIGHT; - if (v96 == 1) + if (newHorzDirection == 1) newDirection = DIR_DOWN_RIGHT; } - if (!v22 && v96 == 1) + if (!newVertDirection && newHorzDirection == 1) newDirection = DIR_DOWN; - if ((v22 != -1) && (v96 == -1)) { - if (v102 >= 0 && v102 < 510) + if ((newVertDirection != -1) && (newHorzDirection == -1)) { + if (newStepX >= 0 && newStepX < 510) newDirection = DIR_UP; - else if (v102 >= 510 && v102 <= 1000) + else if (newStepX >= 510 && newStepX <= 1000) newDirection = DIR_UP_RIGHT; } else { - if (v96 == 1) + if (newHorzDirection == 1) newDirection = DIR_DOWN_LEFT; - else if (!v96) + else if (!newHorzDirection) newDirection = DIR_LEFT; - else if (v96 == -1) { - if (v102 >= 0 && v102 < 510) + else if (newHorzDirection == -1) { + if (newStepX >= 0 && newStepX < 510) newDirection = DIR_UP; - else if (v102 >= 510 && v102 <= 1000) + else if (newStepX >= 510 && newStepX <= 1000) newDirection = DIR_UP_RIGHT; else newDirection = DIR_UP_LEFT; } } - if (v22 == 1) { - if (v100 >= -1000 && v100 <= -510) + if (newVertDirection == 1) { + if (newStepY >= -1000 && newStepY <= -510) newDirection = DIR_UP_RIGHT; - if (v100 >= -510 && v100 <= 510) + if (newStepY >= -510 && newStepY <= 510) newDirection = DIR_RIGHT; - if (v100 >= 510 && v100 <= 1000) + if (newStepY >= 510 && newStepY <= 1000) newDirection = DIR_DOWN_RIGHT; } - if (v96 == 1) { - if (v102 >= 510 && v102 <= 1000) + if (newHorzDirection == 1) { + if (newStepX >= 510 && newStepX <= 1000) newDirection = DIR_DOWN_RIGHT; - if (v102 >= -510 && v102 <= 510) + if (newStepX >= -510 && newStepX <= 510) newDirection = DIR_DOWN; - if (v102 >= -1000 && v102 <= -510) + if (newStepX >= -1000 && newStepX <= -510) newDirection = DIR_DOWN_LEFT; } - if (v22 == -1) { - if (v100 >= 510 && v100 <= 1000) + if (newVertDirection == -1) { + if (newStepY >= 510 && newStepY <= 1000) newDirection = DIR_DOWN_LEFT; - if (v100 >= -510 && v100 <= 510) + if (newStepY >= -510 && newStepY <= 510) newDirection = DIR_LEFT; - if (v100 >= -1000 && v100 <= -510) + if (newStepY >= -1000 && newStepY <= -510) newDirection = DIR_UP_LEFT; } - if (v96 == -1) { - if (v102 >= -1000 && v102 <= -510) + if (newHorzDirection == -1) { + if (newStepX >= -1000 && newStepX <= -510) newDirection = DIR_UP_LEFT; - if (v102 >= -510 && v102 <= 0) + if (newStepX >= -510 && newStepX <= 0) newDirection = DIR_UP; } v23 = 0; - if (v108 + 1 <= 0) { + if (newMaxDist + 1 <= 0) { _testRoute0[idxRoute0].invalidate(); _useRoute0(idxRoute0, curRouteIdx); return 1; } - while (!checkCollisionLine(v104, v103, &collDataIdxRoute0, &collLineIdxRoute0, 0, _linesNumb)) { - _testRoute0[idxRoute0].set(v104, v103, newDirection); - v106 += v102; - v105 += v100; - v104 = v106 / 1000; - v103 = v105 / 1000; + while (!checkCollisionLine(curPosX, curPosY, &collDataIdxRoute0, &collLineIdxRoute0, 0, _linesNumb)) { + _testRoute0[idxRoute0].set(curPosX, curPosY, newDirection); + newSmoothX += newStepX; + newSmoothY += newStepY; + curPosX = newSmoothX / 1000; + curPosY = newSmoothY / 1000; idxRoute0++; ++v23; - if (v23 >= v108 + 1) { + if (v23 >= newMaxDist + 1) { _testRoute0[idxRoute0].invalidate(); _useRoute0(idxRoute0, curRouteIdx); return 1; @@ -1775,7 +1762,7 @@ int LinesManager::characterRoute(int fromX, int fromY, int destX, int destY, int } if (_lastLine >= collLineIdxRoute0) break; - int tmpRouteIdx = GENIAL(collLineIdxRoute0, collDataIdxRoute0, v104, v103, destX, destY, idxRoute0, _testRoute0); + int tmpRouteIdx = GENIAL(collLineIdxRoute0, collDataIdxRoute0, curPosX, curPosY, destX, destY, idxRoute0, _testRoute0); if (tmpRouteIdx == -1) { _useRoute0(idxRoute0, curRouteIdx); return 1; @@ -1858,7 +1845,7 @@ int LinesManager::characterRoute(int fromX, int fromY, int destX, int destY, int int posYRoute2 = v97; while (true) { int curPosX; - v114 = posXRoute2; + int v114 = posXRoute2; if (destX >= posXRoute2 - 2 && destX <= posXRoute2 + 2 && destY >= posYRoute2 - 2 && destY <= posYRoute2 + 2) { _testRoute2[idxRoute1].invalidate(); useRoute2(idxRoute1, curRouteIdx); |