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author | Strangerke | 2013-02-27 08:00:40 +0100 |
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committer | Strangerke | 2013-02-27 08:00:40 +0100 |
commit | 2a9ec04a8424d1192e2cae3945373723e24b8a96 (patch) | |
tree | e9f75d78e098e4892d28f24438af200b8ae9e1b3 /engines/hopkins/objects.h | |
parent | 2168b2e6b52595d0be38c4a738a5e45f5cac6ff4 (diff) | |
download | scummvm-rg350-2a9ec04a8424d1192e2cae3945373723e24b8a96.tar.gz scummvm-rg350-2a9ec04a8424d1192e2cae3945373723e24b8a96.tar.bz2 scummvm-rg350-2a9ec04a8424d1192e2cae3945373723e24b8a96.zip |
HOPKINS: Remove dead code in ObjectsManager, some renaming
Diffstat (limited to 'engines/hopkins/objects.h')
-rw-r--r-- | engines/hopkins/objects.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/hopkins/objects.h b/engines/hopkins/objects.h index 1c82ab0662..7c9a321b92 100644 --- a/engines/hopkins/objects.h +++ b/engines/hopkins/objects.h @@ -128,7 +128,7 @@ private: void handleForest(int screenId, int minX, int maxX, int minY, int maxY, int idx); void SPECIAL_INI(); - void ACTION(const byte *spriteData, const Common::String &actionStr, int a3, int a4, int speed, bool flipFl); + void ACTION(const byte *spriteData, const Common::String &actionStr, int speed, bool flipFl); public: bool _disableFl; bool _forestFl; @@ -228,16 +228,16 @@ public: void OPTI_OBJET(); void hideBob(int idx); void displayBob(int idx); - void SPACTION(byte *spriteData, const Common::String &animationSeq, int a3, int a4, int speed, bool flipFl); + void SPACTION(byte *spriteData, const Common::String &animationSeq, int speed, bool flipFl); void BOB_VIVANT(int idx); void VBOB(byte *src, int idx, int xp, int yp, int frameIndex); void VBOB_OFF(int idx); void OPTI_ONE(int idx, int animIdx, int destPosi, int animAction); - void SCI_OPTI_ONE(int idx, int animIdx, int a3, int a4); + void SCI_OPTI_ONE(int idx, int animIdx, int animDataIdx, int a4); void GOHOME(); void OPTI_BOBON(int idx1, int idx2, int idx3, int anim1Idx, int anim2Idx, int anim3Idx); void BOB_OFFSET(int idx, int offset); - void SPACTION1(byte *spriteData, const Common::String &animString, int a3, int a4, int speed); + void SPACTION1(byte *spriteData, const Common::String &animString, int speed); void PARADISE(); }; |