aboutsummaryrefslogtreecommitdiff
path: root/engines/hopkins/objects.h
diff options
context:
space:
mode:
authorStrangerke2013-02-27 08:00:40 +0100
committerStrangerke2013-02-27 08:00:40 +0100
commit2a9ec04a8424d1192e2cae3945373723e24b8a96 (patch)
treee9f75d78e098e4892d28f24438af200b8ae9e1b3 /engines/hopkins/objects.h
parent2168b2e6b52595d0be38c4a738a5e45f5cac6ff4 (diff)
downloadscummvm-rg350-2a9ec04a8424d1192e2cae3945373723e24b8a96.tar.gz
scummvm-rg350-2a9ec04a8424d1192e2cae3945373723e24b8a96.tar.bz2
scummvm-rg350-2a9ec04a8424d1192e2cae3945373723e24b8a96.zip
HOPKINS: Remove dead code in ObjectsManager, some renaming
Diffstat (limited to 'engines/hopkins/objects.h')
-rw-r--r--engines/hopkins/objects.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/hopkins/objects.h b/engines/hopkins/objects.h
index 1c82ab0662..7c9a321b92 100644
--- a/engines/hopkins/objects.h
+++ b/engines/hopkins/objects.h
@@ -128,7 +128,7 @@ private:
void handleForest(int screenId, int minX, int maxX, int minY, int maxY, int idx);
void SPECIAL_INI();
- void ACTION(const byte *spriteData, const Common::String &actionStr, int a3, int a4, int speed, bool flipFl);
+ void ACTION(const byte *spriteData, const Common::String &actionStr, int speed, bool flipFl);
public:
bool _disableFl;
bool _forestFl;
@@ -228,16 +228,16 @@ public:
void OPTI_OBJET();
void hideBob(int idx);
void displayBob(int idx);
- void SPACTION(byte *spriteData, const Common::String &animationSeq, int a3, int a4, int speed, bool flipFl);
+ void SPACTION(byte *spriteData, const Common::String &animationSeq, int speed, bool flipFl);
void BOB_VIVANT(int idx);
void VBOB(byte *src, int idx, int xp, int yp, int frameIndex);
void VBOB_OFF(int idx);
void OPTI_ONE(int idx, int animIdx, int destPosi, int animAction);
- void SCI_OPTI_ONE(int idx, int animIdx, int a3, int a4);
+ void SCI_OPTI_ONE(int idx, int animIdx, int animDataIdx, int a4);
void GOHOME();
void OPTI_BOBON(int idx1, int idx2, int idx3, int anim1Idx, int anim2Idx, int anim3Idx);
void BOB_OFFSET(int idx, int offset);
- void SPACTION1(byte *spriteData, const Common::String &animString, int a3, int a4, int speed);
+ void SPACTION1(byte *spriteData, const Common::String &animString, int speed);
void PARADISE();
};