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authorStrangerke2013-01-29 08:12:43 +0100
committerStrangerke2013-01-29 08:12:43 +0100
commitfbc19ab3b41cb88b75d3ab35f8d2b0c67a5c5fbc (patch)
tree3621e3f13a89fec6160878f60c049aaa938d5f3b /engines/hopkins/objects.h
parent11a0f00c2571d37742db194cdc92fac25283d8eb (diff)
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HOPKINS: Various renaming
Diffstat (limited to 'engines/hopkins/objects.h')
-rw-r--r--engines/hopkins/objects.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/hopkins/objects.h b/engines/hopkins/objects.h
index d0d61c954c..5f6633d82b 100644
--- a/engines/hopkins/objects.h
+++ b/engines/hopkins/objects.h
@@ -124,9 +124,9 @@ public:
void checkCache();
void DEF_SPRITE(int idx);
- void DEF_CACHE(int idx);
+ void displayCache(int idx);
void computeSprite(int idx);
- void beforeSort(SortMode triMode, int index, int priority);
+ void beforeSort(SortMode sortMode, int index, int priority);
void displayBobAnim();
void displayVBob();
@@ -161,12 +161,12 @@ public:
void computeAndSetSpriteSize();
void nextVerbIcon();
void handleRightButton();
- void initBorder(int a1);
+ void initBorder(int zoneIdx);
void nextObjectIcon(int idx);
void takeInventoryObject(int idx);
void OPTI_OBJET();
void handleSpecialGames();
- void BOB_VIVANT(int a1);
+ void BOB_VIVANT(int idx);
void VBOB(byte *src, int idx, int xp, int yp, int frameIndex);
void VBOB_OFF(int idx);
void ACTION_DOS(int idx);
@@ -178,7 +178,7 @@ public:
void enableZone(int idx);
void disableZone(int idx);
- void OPTI_ONE(int idx, int fromPosi, int destPosi, int a4);
+ void OPTI_ONE(int idx, int fromPosi, int destPosi, int animAction);
int BOBPOSI(int idx);
void setBobAnimation(int idx);
void stopBobAnimation(int idx);
@@ -194,11 +194,11 @@ public:
void disableVerb(int idx, int a2);
void enableVerb(int idx, int a2);
- void ACTION(const byte *spriteData, const Common::String &a2, int a3, int a4, int speed, bool flipFl);
+ void ACTION(const byte *spriteData, const Common::String &actionStr, int a3, int a4, int speed, bool flipFl);
void SPACTION(byte *spriteData, const Common::String &animationSeq, int a3, int a4, int speed, bool flipFl);
void SPACTION1(byte *spriteData, const Common::String &animString, int a3, int a4, int speed);
void handleForest(int screenId, int minX, int maxX, int minY, int maxY, int idx);
- void lockAnimX(int idx, int a2);
+ void lockAnimX(int idx, int x);
/**
* Game scene control method