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author | Strangerke | 2013-01-29 08:12:43 +0100 |
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committer | Strangerke | 2013-01-29 08:12:43 +0100 |
commit | fbc19ab3b41cb88b75d3ab35f8d2b0c67a5c5fbc (patch) | |
tree | 3621e3f13a89fec6160878f60c049aaa938d5f3b /engines/hopkins/objects.h | |
parent | 11a0f00c2571d37742db194cdc92fac25283d8eb (diff) | |
download | scummvm-rg350-fbc19ab3b41cb88b75d3ab35f8d2b0c67a5c5fbc.tar.gz scummvm-rg350-fbc19ab3b41cb88b75d3ab35f8d2b0c67a5c5fbc.tar.bz2 scummvm-rg350-fbc19ab3b41cb88b75d3ab35f8d2b0c67a5c5fbc.zip |
HOPKINS: Various renaming
Diffstat (limited to 'engines/hopkins/objects.h')
-rw-r--r-- | engines/hopkins/objects.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/hopkins/objects.h b/engines/hopkins/objects.h index d0d61c954c..5f6633d82b 100644 --- a/engines/hopkins/objects.h +++ b/engines/hopkins/objects.h @@ -124,9 +124,9 @@ public: void checkCache(); void DEF_SPRITE(int idx); - void DEF_CACHE(int idx); + void displayCache(int idx); void computeSprite(int idx); - void beforeSort(SortMode triMode, int index, int priority); + void beforeSort(SortMode sortMode, int index, int priority); void displayBobAnim(); void displayVBob(); @@ -161,12 +161,12 @@ public: void computeAndSetSpriteSize(); void nextVerbIcon(); void handleRightButton(); - void initBorder(int a1); + void initBorder(int zoneIdx); void nextObjectIcon(int idx); void takeInventoryObject(int idx); void OPTI_OBJET(); void handleSpecialGames(); - void BOB_VIVANT(int a1); + void BOB_VIVANT(int idx); void VBOB(byte *src, int idx, int xp, int yp, int frameIndex); void VBOB_OFF(int idx); void ACTION_DOS(int idx); @@ -178,7 +178,7 @@ public: void enableZone(int idx); void disableZone(int idx); - void OPTI_ONE(int idx, int fromPosi, int destPosi, int a4); + void OPTI_ONE(int idx, int fromPosi, int destPosi, int animAction); int BOBPOSI(int idx); void setBobAnimation(int idx); void stopBobAnimation(int idx); @@ -194,11 +194,11 @@ public: void disableVerb(int idx, int a2); void enableVerb(int idx, int a2); - void ACTION(const byte *spriteData, const Common::String &a2, int a3, int a4, int speed, bool flipFl); + void ACTION(const byte *spriteData, const Common::String &actionStr, int a3, int a4, int speed, bool flipFl); void SPACTION(byte *spriteData, const Common::String &animationSeq, int a3, int a4, int speed, bool flipFl); void SPACTION1(byte *spriteData, const Common::String &animString, int a3, int a4, int speed); void handleForest(int screenId, int minX, int maxX, int minY, int maxY, int idx); - void lockAnimX(int idx, int a2); + void lockAnimX(int idx, int x); /** * Game scene control method |