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authorJohannes Schickel2010-10-13 03:57:44 +0000
committerJohannes Schickel2010-10-13 03:57:44 +0000
commit75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch)
treef29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/hugo/detection.cpp
parent48ee83b88957dab86bc763e9ef21a70179fa8679 (diff)
parente9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff)
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OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
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diff --git a/engines/hugo/detection.cpp b/engines/hugo/detection.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "engines/advancedDetector.h"
+
+#include "hugo/hugo.h"
+
+namespace Hugo {
+
+struct HugoGameDescription {
+ ADGameDescription desc;
+ GameType gameType;
+};
+
+uint32 HugoEngine::getFeatures() const {
+ return _gameDescription->desc.flags;
+}
+
+static const PlainGameDescriptor hugoGames[] = {
+ // Games
+ {"hugo1", "Hugo 1: Hugo's House of Horrors"},
+ {"hugo2", "Hugo 2: Hugo's Mystery Adventure"},
+ {"hugo3", "Hugo 3: Hugo's Amazon Adventure"},
+ {0, 0}
+};
+
+static const HugoGameDescription gameDescriptions[] = {
+
+ // Hugo1 DOS
+ {
+ {
+ "hugo1", 0,
+ AD_ENTRY1s("house.art", "c9403b2fe539185c9fd569b6cc4ff5ca", 14811),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ ADGF_NO_FLAGS,
+ Common::GUIO_NONE
+ },
+ kGameTypeHugo1
+ },
+ // Hugo1 Windows
+ {
+ {
+ "hugo1", 0,
+ AD_ENTRY1s("objects.dat", "3ba0f108f7690a05a34c56a02fbe644a", 126488),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ GF_PACKED,
+ Common::GUIO_NONE
+ },
+ kGameTypeHugo1
+ },
+ // Hugo2 DOS
+ {
+ {
+ "hugo2", 0,
+ AD_ENTRY1s("objects.dat", "88a718cc0ff2b3b25d49aaaa69d6d52c", 155240),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ GF_PACKED,
+ Common::GUIO_NONE
+ },
+ kGameTypeHugo2
+ },
+ // Hugo2 Windows
+ {
+ {
+ "hugo2", 0,
+ AD_ENTRY1s("objects.dat", "5df4ffc851e66a544c0e95e4e084a806", 158480),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ GF_PACKED,
+ Common::GUIO_NONE
+ },
+ kGameTypeHugo2
+ },
+ // Hugo3 DOS
+ {
+ {
+ "hugo3", 0,
+ AD_ENTRY1s("objects.dat", "bb1b061538a445f2eb99b682c0f506cc", 136419),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ GF_PACKED,
+ Common::GUIO_NONE
+ },
+ kGameTypeHugo3
+ },
+ // Hugo3 Windows
+ {
+ {
+ "hugo3", 0,
+ AD_ENTRY1s("objects.dat", "c9a8af7aa14cc907434eecee3ddd06d3", 136638),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ GF_PACKED,
+ Common::GUIO_NONE
+ },
+ kGameTypeHugo3
+ },
+
+ {AD_TABLE_END_MARKER, kGameTypeNone}
+};
+
+static const ADParams detectionParams = {
+ // Pointer to ADGameDescription or its superset structure
+ (const byte *)gameDescriptions,
+ // Size of that superset structure
+ sizeof(HugoGameDescription),
+ // Number of bytes to compute MD5 sum for
+ 5000,
+ // List of all engine targets
+ hugoGames,
+ // Structure for autoupgrading obsolete targets
+ 0,
+ // Name of single gameid (optional)
+ 0,
+ // List of files for file-based fallback detection (optional)
+ 0,
+ // Flags
+ 0,
+ // Additional GUI options (for every game}
+ Common::GUIO_NONE,
+ // Maximum directory depth
+ 1,
+ // List of directory globs
+ 0
+};
+
+class HugoMetaEngine : public AdvancedMetaEngine {
+public:
+ HugoMetaEngine() : AdvancedMetaEngine(detectionParams) {}
+
+ const char *getName() const {
+ return "Hugo Engine";
+ }
+
+ const char *getOriginalCopyright() const {
+ return "Hugo Engine (C) 1989-1997 David P. Gray";
+ }
+
+ bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
+
+ bool hasFeature(MetaEngineFeature f) const;
+};
+
+bool HugoMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
+ if (gd) {
+ *engine = new HugoEngine(syst, (const HugoGameDescription *)gd);
+ ((HugoEngine *)*engine)->initGame((const HugoGameDescription *)gd);
+ }
+ return gd != 0;
+}
+
+bool HugoMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return false;
+}
+
+} // End of namespace Hugo
+
+#if PLUGIN_ENABLED_DYNAMIC(HUGO)
+REGISTER_PLUGIN_DYNAMIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine);
+#else
+REGISTER_PLUGIN_STATIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine);
+#endif
+
+namespace Hugo {
+
+void HugoEngine::initGame(const HugoGameDescription *gd) {
+ _gameType = gd->gameType;
+ _platform = gd->desc.platform;
+ _packedFl = (getFeatures() & GF_PACKED);
+ _gameVariant = _gameType - 1 + ((_platform == Common::kPlatformWindows) ? 0 : 3);
+
+ // Generate filenames
+ _initFilename = _targetName + "-00.SAV";
+ _saveFilename = _targetName + "-%d.SAV";
+}
+
+} // End of namespace Hugo