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author | Arnaud Boutonné | 2011-02-02 21:12:51 +0000 |
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committer | Arnaud Boutonné | 2011-02-02 21:12:51 +0000 |
commit | 426354953618135c0cffd6e9f34caf606066e363 (patch) | |
tree | bb7bbf704988282dc04a42704136d24e70b5a53c /engines/hugo/display.cpp | |
parent | 441c5e02111461e901f1f886f62e63f3afb131e3 (diff) | |
download | scummvm-rg350-426354953618135c0cffd6e9f34caf606066e363.tar.gz scummvm-rg350-426354953618135c0cffd6e9f34caf606066e363.tar.bz2 scummvm-rg350-426354953618135c0cffd6e9f34caf606066e363.zip |
HUGO: 'Constify' engine as much as possible
svn-id: r55741
Diffstat (limited to 'engines/hugo/display.cpp')
-rw-r--r-- | engines/hugo/display.cpp | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/engines/hugo/display.cpp b/engines/hugo/display.cpp index 0ce2534a17..1d960c6945 100644 --- a/engines/hugo/display.cpp +++ b/engines/hugo/display.cpp @@ -76,7 +76,7 @@ void Screen::initDisplay() { /** * Move an image from source to destination */ -void Screen::moveImage(image_pt srcImage, int16 x1, int16 y1, int16 dx, int16 dy, int16 width1, image_pt dstImage, int16 x2, int16 y2, int16 width2) { +void Screen::moveImage(image_pt srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, image_pt dstImage, const int16 x2, const int16 y2, const int16 width2) { debugC(3, kDebugDisplay, "moveImage(srcImage, %d, %d, %d, %d, %d, dstImage, %d, %d, %d)", x1, y1, dx, dy, width1, x2, y2, width2); int16 wrap_src = width1 - dx; // Wrap to next src row @@ -102,7 +102,7 @@ void Screen::displayBackground() { /** * Blit the supplied rectangle from _frontBuffer to the screen */ -void Screen::displayRect(int16 x, int16 y, int16 dx, int16 dy) { +void Screen::displayRect(const int16 x, const int16 y, const int16 dx, const int16 dy) { debugC(3, kDebugDisplay, "displayRect(%d, %d, %d, %d)", x, y, dx, dy); int16 xClip, yClip; @@ -115,7 +115,7 @@ void Screen::displayRect(int16 x, int16 y, int16 dx, int16 dy) { * Change a color by remapping supplied palette index with new index in main palette. * Alse save the new color in the current palette. */ -void Screen::remapPal(uint16 oldIndex, uint16 newIndex) { +void Screen::remapPal(const uint16 oldIndex, const uint16 newIndex) { debugC(1, kDebugDisplay, "Remap_pal(%d, %d)", oldIndex, newIndex); byte pal[4]; @@ -131,7 +131,7 @@ void Screen::remapPal(uint16 oldIndex, uint16 newIndex) { /** * Saves the current palette in a savegame */ -void Screen::savePal(Common::WriteStream *f) { +void Screen::savePal(Common::WriteStream *f) const { debugC(1, kDebugDisplay, "savePal()"); for (int i = 0; i < _paletteSize; i++) @@ -164,8 +164,8 @@ void Screen::restorePal(Common::SeekableReadStream *f) { * This implementation gives the same result than the DOS version. * It wasn't implemented in the Win version */ -void Screen::setBackgroundColor(long color) { - debugC(1, kDebugDisplay, "setBackgroundColor(%ld)", color); +void Screen::setBackgroundColor(const uint16 color) { + debugC(1, kDebugDisplay, "setBackgroundColor(%d)", color); remapPal(0, color); } @@ -192,7 +192,7 @@ overlayState_t Screen::findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) { * Merge an object frame into _frontBuffer at sx, sy and update rectangle list. * If fore TRUE, force object above any overlay */ -void Screen::displayFrame(int sx, int sy, seq_t *seq, bool foreFl) { +void Screen::displayFrame(const int sx, const int sy, seq_t *seq, const bool foreFl) { debugC(3, kDebugDisplay, "displayFrame(%d, %d, seq, %d)", sx, sy, (foreFl) ? 1 : 0); image_pt image = seq->imagePtr; // Ptr to object image data @@ -229,7 +229,7 @@ void Screen::displayFrame(int sx, int sy, seq_t *seq, bool foreFl) { /** * Merge rectangles A,B leaving result in B */ -void Screen::merge(rect_t *rectA, rect_t *rectB) { +void Screen::merge(const rect_t *rectA, rect_t *rectB) { debugC(6, kDebugDisplay, "merge()"); int16 xa = rectA->x + rectA->dx; // Find x2,y2 for each rectangle @@ -249,7 +249,7 @@ void Screen::merge(rect_t *rectA, rect_t *rectB) { * of blist. bmax is the max size of the blist. Note that blist can * have holes, in which case dx = 0. Returns used length of blist. */ -int16 Screen::mergeLists(rect_t *list, rect_t *blist, int16 len, int16 blen, int16 bmax) { +int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 blen) { debugC(4, kDebugDisplay, "mergeLists()"); int16 coalesce[kBlitListSize]; // List of overlapping rects @@ -327,8 +327,8 @@ void Screen::displayList(dupdate_t update, ...) { } // Coalesce restore-list, add-list into combined blit-list - blitLength = mergeLists(restoreList, blistList, restoreIndex, blitLength, kBlitListSize); - blitLength = mergeLists(addList, blistList, addIndex, blitLength, kBlitListSize); + blitLength = mergeLists(restoreList, blistList, restoreIndex, blitLength); + blitLength = mergeLists(addList, blistList, addIndex, blitLength); // Blit the combined blit-list for (restoreIndex = 0, p = blistList; restoreIndex < blitLength; restoreIndex++, p++) { @@ -354,7 +354,7 @@ void Screen::displayList(dupdate_t update, ...) { * *(fontdata+1) = Font Width (pixels) * *(fontdata+x) = Font Bitmap (monochrome) */ -void Screen::writeChr(int sx, int sy, byte color, char *local_fontdata) { +void Screen::writeChr(const int sx, const int sy, const byte color, const char *local_fontdata){ debugC(2, kDebugDisplay, "writeChr(%d, %d, %d, %d)", sx, sy, color, local_fontdata[0]); byte height = local_fontdata[0]; @@ -386,10 +386,10 @@ int16 Screen::fontHeight() { /** * Returns length of supplied string in pixels */ -int16 Screen::stringLength(const char *s) { +int16 Screen::stringLength(const char *s) const { debugC(2, kDebugDisplay, "stringLength(%s)", s); - byte **fontArr = _font[_fnt]; + byte *const*fontArr = _font[_fnt]; int16 sum = 0; for (; *s; s++) sum += *(fontArr[(uint)*s] + 1) + 1; @@ -400,7 +400,7 @@ int16 Screen::stringLength(const char *s) { /** * Return x which would center supplied string */ -int16 Screen::center(const char *s) { +int16 Screen::center(const char *s) const { debugC(1, kDebugDisplay, "center(%s)", s); return (int16)((kXPix - stringLength(s)) >> 1); @@ -410,13 +410,13 @@ int16 Screen::center(const char *s) { * Write string at sx,sy in supplied color in current font * If sx == CENTER, center it */ -void Screen::writeStr(int16 sx, int16 sy, const char *s, byte color) { +void Screen::writeStr(int16 sx, const int16 sy, const char *s, const byte color) { debugC(2, kDebugDisplay, "writeStr(%d, %d, %s, %d)", sx, sy, s, color); if (sx == kCenter) sx = center(s); - byte **font = _font[_fnt]; + byte *const*font = _font[_fnt]; for (; *s; s++) { writeChr(sx, sy, color, (char *)font[(uint)*s]); sx += *(font[(uint)*s] + 1) + 1; @@ -426,7 +426,7 @@ void Screen::writeStr(int16 sx, int16 sy, const char *s, byte color) { /** * Shadowed version of writestr */ -void Screen::shadowStr(int16 sx, int16 sy, const char *s, byte color) { +void Screen::shadowStr(int16 sx, const int16 sy, const char *s, const byte color) { debugC(1, kDebugDisplay, "shadowStr(%d, %d, %s, %d)", sx, sy, s, color); if (sx == kCenter) @@ -440,7 +440,7 @@ void Screen::shadowStr(int16 sx, int16 sy, const char *s, byte color) { * Introduce user to the game. In the original games, it was only * present in the DOS versions */ -void Screen::userHelp() { +void Screen::userHelp() const { Utils::Box(kBoxAny , "%s", "F1 - Press F1 again\n" " for instructions\n" @@ -473,7 +473,7 @@ void Screen::drawStatusText() { displayList(kDisplayAdd, posX, posY, sdx, sdy); } -void Screen::drawShape(int x, int y, int color1, int color2) { +void Screen::drawShape(const int x, const int y, const int color1, const int color2) { for (int i = 0; i < kShapeSize; i++) { for (int j = 0; j < i; j++) { _backBuffer[320 * (y + i) + (x + kShapeSize + j - i)] = color1; @@ -490,7 +490,7 @@ void Screen::drawShape(int x, int y, int color1, int color2) { /** * Display rectangle (filles or empty) */ -void Screen::drawRectangle(bool filledFl, int16 x1, int16 y1, int16 x2, int16 y2, int color) { +void Screen::drawRectangle(const bool filledFl, const int16 x1, const int16 y1, const int16 x2, const int16 y2, const int color) { assert(x1 <= x2); assert(y1 <= y2); int16 x2Clip = CLIP<int16>(x2, 0, 320); @@ -555,15 +555,15 @@ void Screen::freeFonts() { } } -void Screen::selectInventoryObjId(int16 objId) { +void Screen::selectInventoryObjId(const int16 objId) { status_t &gameStatus = _vm->getGameStatus(); gameStatus.inventoryObjId = objId; // Select new object // Find index of icon - int16 iconId; // Find index of dragged icon - for (iconId = 0; iconId < _vm->_maxInvent; iconId++) { + int16 iconId = 0; // Find index of dragged icon + for (; iconId < _vm->_maxInvent; iconId++) { if (gameStatus.inventoryObjId == _vm->_invent[iconId]) break; } @@ -597,18 +597,18 @@ void Screen::hideCursor() { CursorMan.showMouse(false); } -bool Screen::isInX(int16 x, rect_t *rect) { +bool Screen::isInX(const int16 x, const rect_t *rect) const { return (x >= rect->x) && (x <= rect->x + rect->dx); } -bool Screen::isInY(int16 y, rect_t *rect) { +bool Screen::isInY(const int16 y, const rect_t *rect) const { return (y >= rect->y) && (y <= rect->y + rect->dy); } /** * Check if two rectangles are over lapping */ -bool Screen::isOverlaping(rect_t *rectA, rect_t *rectB) { +bool Screen::isOverlaping(const rect_t *rectA, const rect_t *rectB) const { return (isInX(rectA->x, rectB) || isInX(rectA->x + rectA->dx, rectB) || isInX(rectB->x, rectA) || isInX(rectB->x + rectB->dx, rectA)) && (isInY(rectA->y, rectB) || isInY(rectA->y + rectA->dy, rectB) || isInY(rectB->y, rectA) || isInY(rectB->y + rectB->dy, rectA)); } @@ -653,7 +653,7 @@ Screen_v1d::~Screen_v1d() { * TODO: This uses hardcoded fonts in hugo.dat, it should be replaced * by a proper implementation of .FON files */ -void Screen_v1d::loadFont(int16 fontId) { +void Screen_v1d::loadFont(const int16 fontId) { debugC(2, kDebugDisplay, "loadFont(%d)", fontId); assert(fontId < kNumFonts); @@ -708,7 +708,7 @@ Screen_v1w::~Screen_v1w() { /** * Load font file, construct font ptrs and reverse data bytes */ -void Screen_v1w::loadFont(int16 fontId) { +void Screen_v1w::loadFont(const int16 fontId) { debugC(2, kDebugDisplay, "loadFont(%d)", fontId); _fnt = fontId - kFirstFont; // Set current font number |