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authorArnaud Boutonné2010-10-11 21:41:31 +0000
committerArnaud Boutonné2010-10-11 21:41:31 +0000
commit2978053a0094e5c1ba4ab871b3a27a3707197089 (patch)
tree2794777b9a14e9a12c39ca786088411ed3841d15 /engines/hugo/display_v1w.cpp
parent576d6429bcf2c7be379c1d3a6d9b916f93b90924 (diff)
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HUGO: Split classes with multiple version in separate files
svn-id: r53152
Diffstat (limited to 'engines/hugo/display_v1w.cpp')
-rw-r--r--engines/hugo/display_v1w.cpp83
1 files changed, 83 insertions, 0 deletions
diff --git a/engines/hugo/display_v1w.cpp b/engines/hugo/display_v1w.cpp
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+++ b/engines/hugo/display_v1w.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+// Display.c - DIB related code for HUGOWIN
+
+#include "common/system.h"
+
+#include "hugo/hugo.h"
+#include "hugo/display.h"
+#include "hugo/file.h"
+#include "hugo/util.h"
+
+namespace Hugo {
+
+Screen_v1w::Screen_v1w(HugoEngine &vm) : Screen(vm) {
+}
+
+Screen_v1w::~Screen_v1w() {
+}
+
+// Load font file, construct font ptrs and reverse data bytes
+void Screen_v1w::loadFont(int16 fontId) {
+ debugC(2, kDebugDisplay, "loadFont(%d)", fontId);
+
+ static bool fontLoadedFl[NUM_FONTS] = {false, false, false};
+
+ _fnt = fontId - FIRST_FONT; // Set current font number
+
+ if (fontLoadedFl[_fnt]) // If already loaded, return
+ return;
+
+ fontLoadedFl[_fnt] = true;
+ _vm.file().readUIFItem(fontId, _fontdata[_fnt]);
+
+ // Compile font ptrs. Note: First ptr points to height,width of font
+ _font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
+
+ int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width)
+
+ // Setup the font array (127 characters)
+ for (int i = 1; i < 128; i++) {
+ _font[_fnt][i] = _fontdata[_fnt] + offset;
+ byte height = *(_fontdata[_fnt] + offset);
+ byte width = *(_fontdata[_fnt] + offset + 1);
+
+ int16 size = height * ((width + 7) >> 3);
+ for (int j = 0; j < size; j++)
+ Utils::reverseByte(&_fontdata[_fnt][offset + 2 + j]);
+
+ offset += 2 + size;
+ }
+}
+} // End of namespace Hugo
+