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authorArnaud Boutonné2011-01-20 22:50:50 +0000
committerArnaud Boutonné2011-01-20 22:50:50 +0000
commita321f2a007b325943750e78635bd93465cfa96bf (patch)
tree0f0cdf18f8d6508c3b31f378dfc5a417988c5e59 /engines/hugo/display_v1w.cpp
parent6412b1d2c70bd6a611ad1bfdac8437b9adc38738 (diff)
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HUGO: Merge misc versions of display, intro and scheduler classes
svn-id: r55365
Diffstat (limited to 'engines/hugo/display_v1w.cpp')
-rw-r--r--engines/hugo/display_v1w.cpp94
1 files changed, 0 insertions, 94 deletions
diff --git a/engines/hugo/display_v1w.cpp b/engines/hugo/display_v1w.cpp
deleted file mode 100644
index 7cc94cc85a..0000000000
--- a/engines/hugo/display_v1w.cpp
+++ /dev/null
@@ -1,94 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/*
- * This code is based on original Hugo Trilogy source code
- *
- * Copyright (c) 1989-1995 David P. Gray
- *
- */
-
-// Display.c - DIB related code for HUGOWIN
-
-#include "common/system.h"
-
-#include "hugo/hugo.h"
-#include "hugo/display.h"
-#include "hugo/file.h"
-#include "hugo/util.h"
-
-namespace Hugo {
-
-Screen_v1w::Screen_v1w(HugoEngine *vm) : Screen(vm) {
-}
-
-Screen_v1w::~Screen_v1w() {
-}
-
-/**
-* Load font file, construct font ptrs and reverse data bytes
-*/
-void Screen_v1w::loadFont(int16 fontId) {
- debugC(2, kDebugDisplay, "loadFont(%d)", fontId);
-
- _fnt = fontId - FIRST_FONT; // Set current font number
-
- if (fontLoadedFl[_fnt]) // If already loaded, return
- return;
-
- fontLoadedFl[_fnt] = true;
- _vm->_file->readUIFItem(fontId, _fontdata[_fnt]);
-
- // Compile font ptrs. Note: First ptr points to height,width of font
- _font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
-
- int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width)
-
- // Setup the font array (127 characters)
- for (int i = 1; i < 128; i++) {
- _font[_fnt][i] = _fontdata[_fnt] + offset;
- byte height = *(_fontdata[_fnt] + offset);
- byte width = *(_fontdata[_fnt] + offset + 1);
-
- int16 size = height * ((width + 7) >> 3);
- for (int j = 0; j < size; j++)
- Utils::reverseByte(&_fontdata[_fnt][offset + 2 + j]);
-
- offset += 2 + size;
- }
-}
-
-/**
-* Skips the fonts used by the DOS versions
-*/
-void Screen_v1w::loadFontArr(Common::File &in) {
- for (int i = 0; i < NUM_FONTS; i++) {
- uint16 numElem = in.readUint16BE();
- for (int j = 0; j < numElem; j++)
- in.readByte();
- }
-}
-} // End of namespace Hugo
-