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author | Eugene Sandulenko | 2010-08-17 09:28:20 +0000 |
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committer | Eugene Sandulenko | 2010-08-17 09:28:20 +0000 |
commit | 06960d33e15bc80f9912fa92f11dd82388199bd6 (patch) | |
tree | da4750e75d343227f9e522bbc1c5d983de831e85 /engines/hugo/file.h | |
parent | e075f0539568c5d14a61889a0233558376cdb5ce (diff) | |
download | scummvm-rg350-06960d33e15bc80f9912fa92f11dd82388199bd6.tar.gz scummvm-rg350-06960d33e15bc80f9912fa92f11dd82388199bd6.tar.bz2 scummvm-rg350-06960d33e15bc80f9912fa92f11dd82388199bd6.zip |
HUGO: Adding engine to the main tree
svn-id: r52137
Diffstat (limited to 'engines/hugo/file.h')
-rwxr-xr-x | engines/hugo/file.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/engines/hugo/file.h b/engines/hugo/file.h new file mode 100755 index 0000000000..50f4b505c3 --- /dev/null +++ b/engines/hugo/file.h @@ -0,0 +1,86 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on original Hugo Trilogy source code + * + * Copyright (c) 1989-1995 David P. Gray + * + */ + +#ifndef HUGO_FILE_H +#define HUGO_FILE_H + +namespace Hugo { + +class FileManager { +public: + FileManager(HugoEngine &vm); + + + bool fileExists(char *filename); + + char *fetchString(int index); + + sound_pt getSound(short sound, uint16 *size); + + void closePlaybackFile(); + void closeDatabaseFiles(); + void initSavedGame(); + void instructions(); + void openDatabaseFiles(); + void readBackground(int screenIndex); + void readBootFile(); + void readConfig(); + void readImage(int objNum, object_t *objPtr); + void readOverlay(int screenNum, image_pt image, ovl_t overlayType); + void readUIFItem(short id, byte *buf); + void restoreGame(short slot); + void restoreSeq(object_t *obj); + void saveGame(short slot, const char *descrip); + void saveSeq(object_t *obj); + void writeConfig(); + +private: + HugoEngine &_vm; + + Common::File _stringArchive; /* Handle for string file */ + Common::File _sceneryArchive; /* Handle for scenery file */ + Common::File _objectsArchive; /* Handle for objects file */ + + byte *convertPCC(byte *p, uint16 y, uint16 bpl, image_pt data_p); + seq_t *readPCX(Common::File &f, seq_t *seqPtr, byte *imagePtr, bool firstFl, const char *name); + uif_hdr_t *getUIFHeader(uif_t id); + +//Strangerke : Not used? + void openPlaybackFile(bool playbackFl, bool recordFl); + void printBootText(); +// bool pkkey(); +// char pbget(); +}; + + +} // end of namespace Hugo +#endif //HUGO_FILE_H |