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authorEugene Sandulenko2010-08-17 09:28:20 +0000
committerEugene Sandulenko2010-08-17 09:28:20 +0000
commit06960d33e15bc80f9912fa92f11dd82388199bd6 (patch)
treeda4750e75d343227f9e522bbc1c5d983de831e85 /engines/hugo/file.h
parente075f0539568c5d14a61889a0233558376cdb5ce (diff)
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HUGO: Adding engine to the main tree
svn-id: r52137
Diffstat (limited to 'engines/hugo/file.h')
-rwxr-xr-xengines/hugo/file.h86
1 files changed, 86 insertions, 0 deletions
diff --git a/engines/hugo/file.h b/engines/hugo/file.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#ifndef HUGO_FILE_H
+#define HUGO_FILE_H
+
+namespace Hugo {
+
+class FileManager {
+public:
+ FileManager(HugoEngine &vm);
+
+
+ bool fileExists(char *filename);
+
+ char *fetchString(int index);
+
+ sound_pt getSound(short sound, uint16 *size);
+
+ void closePlaybackFile();
+ void closeDatabaseFiles();
+ void initSavedGame();
+ void instructions();
+ void openDatabaseFiles();
+ void readBackground(int screenIndex);
+ void readBootFile();
+ void readConfig();
+ void readImage(int objNum, object_t *objPtr);
+ void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
+ void readUIFItem(short id, byte *buf);
+ void restoreGame(short slot);
+ void restoreSeq(object_t *obj);
+ void saveGame(short slot, const char *descrip);
+ void saveSeq(object_t *obj);
+ void writeConfig();
+
+private:
+ HugoEngine &_vm;
+
+ Common::File _stringArchive; /* Handle for string file */
+ Common::File _sceneryArchive; /* Handle for scenery file */
+ Common::File _objectsArchive; /* Handle for objects file */
+
+ byte *convertPCC(byte *p, uint16 y, uint16 bpl, image_pt data_p);
+ seq_t *readPCX(Common::File &f, seq_t *seqPtr, byte *imagePtr, bool firstFl, const char *name);
+ uif_hdr_t *getUIFHeader(uif_t id);
+
+//Strangerke : Not used?
+ void openPlaybackFile(bool playbackFl, bool recordFl);
+ void printBootText();
+// bool pkkey();
+// char pbget();
+};
+
+
+} // end of namespace Hugo
+#endif //HUGO_FILE_H