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authorArnaud Boutonné2010-10-11 21:41:31 +0000
committerArnaud Boutonné2010-10-11 21:41:31 +0000
commit2978053a0094e5c1ba4ab871b3a27a3707197089 (patch)
tree2794777b9a14e9a12c39ca786088411ed3841d15 /engines/hugo/file_v1w.cpp
parent576d6429bcf2c7be379c1d3a6d9b916f93b90924 (diff)
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HUGO: Split classes with multiple version in separate files
svn-id: r53152
Diffstat (limited to 'engines/hugo/file_v1w.cpp')
-rw-r--r--engines/hugo/file_v1w.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/engines/hugo/file_v1w.cpp b/engines/hugo/file_v1w.cpp
new file mode 100644
index 0000000000..6ab21a853e
--- /dev/null
+++ b/engines/hugo/file_v1w.cpp
@@ -0,0 +1,90 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#include "common/system.h"
+
+#include "hugo/hugo.h"
+#include "hugo/file.h"
+#include "hugo/util.h"
+
+namespace Hugo {
+FileManager_v1w::FileManager_v1w(HugoEngine &vm) : FileManager_v2d(vm) {
+}
+
+FileManager_v1w::~FileManager_v1w() {
+}
+
+void FileManager_v1w::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
+// Open and read in an overlay file, close file
+ debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
+
+ image_pt tmpImage = image; // temp ptr to overlay file
+ _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
+
+ sceneBlock_t sceneBlock; // Database header entry
+ sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
+ sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
+ sceneBlock.b_off = _sceneryArchive1.readUint32LE();
+ sceneBlock.b_len = _sceneryArchive1.readUint32LE();
+ sceneBlock.o_off = _sceneryArchive1.readUint32LE();
+ sceneBlock.o_len = _sceneryArchive1.readUint32LE();
+ sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
+ sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
+
+ uint32 i = 0;
+ switch (overlayType) {
+ case BOUNDARY:
+ _sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
+ i = sceneBlock.b_len;
+ break;
+ case OVERLAY:
+ _sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
+ i = sceneBlock.o_len;
+ break;
+ case OVLBASE:
+ _sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
+ i = sceneBlock.ob_len;
+ break;
+ default:
+ Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
+ break;
+ }
+ if (i == 0) {
+ for (i = 0; i < OVL_SIZE; i++)
+ image[i] = 0;
+ return;
+ }
+ _sceneryArchive1.read(tmpImage, OVL_SIZE);
+}
+
+} // End of namespace Hugo
+