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author | Arnaud Boutonné | 2010-10-25 13:31:01 +0000 |
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committer | Arnaud Boutonné | 2010-10-25 13:31:01 +0000 |
commit | 35f220ace2ae1839f8a0706fc0e3de1ad39a6045 (patch) | |
tree | e070ebf4e9e901c19e86b93711937dec63b3f322 /engines/hugo/file_v3d.cpp | |
parent | 4e9a2798ef9aef3b28e595adeaa0873fd1ce6171 (diff) | |
download | scummvm-rg350-35f220ace2ae1839f8a0706fc0e3de1ad39a6045.tar.gz scummvm-rg350-35f220ace2ae1839f8a0706fc0e3de1ad39a6045.tar.bz2 scummvm-rg350-35f220ace2ae1839f8a0706fc0e3de1ad39a6045.zip |
HUGO: cleanup: Suppress trailing spaces and tabs
svn-id: r53825
Diffstat (limited to 'engines/hugo/file_v3d.cpp')
-rw-r--r-- | engines/hugo/file_v3d.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/hugo/file_v3d.cpp b/engines/hugo/file_v3d.cpp index 095a225a39..f1e4bf0a15 100644 --- a/engines/hugo/file_v3d.cpp +++ b/engines/hugo/file_v3d.cpp @@ -50,7 +50,7 @@ void FileManager_v3d::readBackground(int screenIndex) { debugC(1, kDebugFile, "readBackground(%d)", screenIndex); _sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET); - + sceneBlock_t sceneBlock; // Read a database header entry sceneBlock.scene_off = _sceneryArchive1.readUint32LE(); sceneBlock.scene_len = _sceneryArchive1.readUint32LE(); @@ -101,7 +101,7 @@ void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayTy image_pt tmpImage = image; // temp ptr to overlay file _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET); - + sceneBlock_t sceneBlock; // Database header entry sceneBlock.scene_off = _sceneryArchive1.readUint32LE(); sceneBlock.scene_len = _sceneryArchive1.readUint32LE(); @@ -113,7 +113,7 @@ void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayTy sceneBlock.ob_len = _sceneryArchive1.readUint32LE(); uint32 i = 0; - + if (screenNum < 20) { switch (overlayType) { case BOUNDARY: @@ -137,7 +137,7 @@ void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayTy image[i] = 0; return; } - + // Read in the overlay file using MAC Packbits. (We're not proud!) int16 k = 0; // byte count do { @@ -149,7 +149,7 @@ void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayTy *tmpImage++ = _sceneryArchive1.readByte(); } else { // Repeat next byte -data+1 times int16 j = _sceneryArchive1.readByte(); - + for (i = 0; i < (byte)(-data + 1); i++, k++) *tmpImage++ = j; } @@ -177,7 +177,7 @@ void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayTy image[i] = 0; return; } - + // Read in the overlay file using MAC Packbits. (We're not proud!) int16 k = 0; // byte count do { @@ -189,7 +189,7 @@ void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayTy *tmpImage++ = _sceneryArchive2.readByte(); } else { // Repeat next byte -data+1 times int16 j = _sceneryArchive2.readByte(); - + for (i = 0; i < (byte)(-data + 1); i++, k++) *tmpImage++ = j; } |