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authorArnaud Boutonné2010-10-25 13:31:01 +0000
committerArnaud Boutonné2010-10-25 13:31:01 +0000
commit35f220ace2ae1839f8a0706fc0e3de1ad39a6045 (patch)
treee070ebf4e9e901c19e86b93711937dec63b3f322 /engines/hugo/file_v3d.cpp
parent4e9a2798ef9aef3b28e595adeaa0873fd1ce6171 (diff)
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HUGO: cleanup: Suppress trailing spaces and tabs
svn-id: r53825
Diffstat (limited to 'engines/hugo/file_v3d.cpp')
-rw-r--r--engines/hugo/file_v3d.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/hugo/file_v3d.cpp b/engines/hugo/file_v3d.cpp
index 095a225a39..f1e4bf0a15 100644
--- a/engines/hugo/file_v3d.cpp
+++ b/engines/hugo/file_v3d.cpp
@@ -50,7 +50,7 @@ void FileManager_v3d::readBackground(int screenIndex) {
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
-
+
sceneBlock_t sceneBlock; // Read a database header entry
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
@@ -101,7 +101,7 @@ void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayTy
image_pt tmpImage = image; // temp ptr to overlay file
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
-
+
sceneBlock_t sceneBlock; // Database header entry
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
@@ -113,7 +113,7 @@ void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayTy
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
uint32 i = 0;
-
+
if (screenNum < 20) {
switch (overlayType) {
case BOUNDARY:
@@ -137,7 +137,7 @@ void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayTy
image[i] = 0;
return;
}
-
+
// Read in the overlay file using MAC Packbits. (We're not proud!)
int16 k = 0; // byte count
do {
@@ -149,7 +149,7 @@ void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayTy
*tmpImage++ = _sceneryArchive1.readByte();
} else { // Repeat next byte -data+1 times
int16 j = _sceneryArchive1.readByte();
-
+
for (i = 0; i < (byte)(-data + 1); i++, k++)
*tmpImage++ = j;
}
@@ -177,7 +177,7 @@ void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayTy
image[i] = 0;
return;
}
-
+
// Read in the overlay file using MAC Packbits. (We're not proud!)
int16 k = 0; // byte count
do {
@@ -189,7 +189,7 @@ void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayTy
*tmpImage++ = _sceneryArchive2.readByte();
} else { // Repeat next byte -data+1 times
int16 j = _sceneryArchive2.readByte();
-
+
for (i = 0; i < (byte)(-data + 1); i++, k++)
*tmpImage++ = j;
}