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author | Strangerke | 2012-06-13 11:50:49 +0200 |
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committer | Strangerke | 2012-06-13 11:50:49 +0200 |
commit | 998448128c8527427b1b472d17c68b7770ee6f4c (patch) | |
tree | 04828aee439244ab1982059ef8208da0d8c6db60 /engines/hugo/file_v3d.cpp | |
parent | 9bc0591825c167f135f993a9269d564d3728ff66 (diff) | |
download | scummvm-rg350-998448128c8527427b1b472d17c68b7770ee6f4c.tar.gz scummvm-rg350-998448128c8527427b1b472d17c68b7770ee6f4c.tar.bz2 scummvm-rg350-998448128c8527427b1b472d17c68b7770ee6f4c.zip |
HUGO: Some more renaming
Diffstat (limited to 'engines/hugo/file_v3d.cpp')
-rw-r--r-- | engines/hugo/file_v3d.cpp | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/engines/hugo/file_v3d.cpp b/engines/hugo/file_v3d.cpp index d86003a040..99a3a68d9e 100644 --- a/engines/hugo/file_v3d.cpp +++ b/engines/hugo/file_v3d.cpp @@ -53,22 +53,22 @@ void FileManager_v3d::readBackground(const int screenIndex) { _sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET); sceneBlock_t sceneBlock; // Read a database header entry - sceneBlock.scene_off = _sceneryArchive1.readUint32LE(); - sceneBlock.scene_len = _sceneryArchive1.readUint32LE(); - sceneBlock.b_off = _sceneryArchive1.readUint32LE(); - sceneBlock.b_len = _sceneryArchive1.readUint32LE(); - sceneBlock.o_off = _sceneryArchive1.readUint32LE(); - sceneBlock.o_len = _sceneryArchive1.readUint32LE(); - sceneBlock.ob_off = _sceneryArchive1.readUint32LE(); - sceneBlock.ob_len = _sceneryArchive1.readUint32LE(); + sceneBlock._scene_off = _sceneryArchive1.readUint32LE(); + sceneBlock._scene_len = _sceneryArchive1.readUint32LE(); + sceneBlock._b_off = _sceneryArchive1.readUint32LE(); + sceneBlock._b_len = _sceneryArchive1.readUint32LE(); + sceneBlock._o_off = _sceneryArchive1.readUint32LE(); + sceneBlock._o_len = _sceneryArchive1.readUint32LE(); + sceneBlock._ob_off = _sceneryArchive1.readUint32LE(); + sceneBlock._ob_len = _sceneryArchive1.readUint32LE(); seq_t *dummySeq; // Image sequence structure for Read_pcx if (screenIndex < 20) { - _sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET); + _sceneryArchive1.seek(sceneBlock._scene_off, SEEK_SET); // Read the image into dummy seq and static dib_a dummySeq = readPCX(_sceneryArchive1, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex)); } else { - _sceneryArchive2.seek(sceneBlock.scene_off, SEEK_SET); + _sceneryArchive2.seek(sceneBlock._scene_off, SEEK_SET); // Read the image into dummy seq and static dib_a dummySeq = readPCX(_sceneryArchive2, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex)); } @@ -113,30 +113,30 @@ void FileManager_v3d::readOverlay(const int screenNum, image_pt image, ovl_t ove _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET); sceneBlock_t sceneBlock; // Database header entry - sceneBlock.scene_off = _sceneryArchive1.readUint32LE(); - sceneBlock.scene_len = _sceneryArchive1.readUint32LE(); - sceneBlock.b_off = _sceneryArchive1.readUint32LE(); - sceneBlock.b_len = _sceneryArchive1.readUint32LE(); - sceneBlock.o_off = _sceneryArchive1.readUint32LE(); - sceneBlock.o_len = _sceneryArchive1.readUint32LE(); - sceneBlock.ob_off = _sceneryArchive1.readUint32LE(); - sceneBlock.ob_len = _sceneryArchive1.readUint32LE(); + sceneBlock._scene_off = _sceneryArchive1.readUint32LE(); + sceneBlock._scene_len = _sceneryArchive1.readUint32LE(); + sceneBlock._b_off = _sceneryArchive1.readUint32LE(); + sceneBlock._b_len = _sceneryArchive1.readUint32LE(); + sceneBlock._o_off = _sceneryArchive1.readUint32LE(); + sceneBlock._o_len = _sceneryArchive1.readUint32LE(); + sceneBlock._ob_off = _sceneryArchive1.readUint32LE(); + sceneBlock._ob_len = _sceneryArchive1.readUint32LE(); uint32 i = 0; if (screenNum < 20) { switch (overlayType) { case kOvlBoundary: - _sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET); - i = sceneBlock.b_len; + _sceneryArchive1.seek(sceneBlock._b_off, SEEK_SET); + i = sceneBlock._b_len; break; case kOvlOverlay: - _sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET); - i = sceneBlock.o_len; + _sceneryArchive1.seek(sceneBlock._o_off, SEEK_SET); + i = sceneBlock._o_len; break; case kOvlBase: - _sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET); - i = sceneBlock.ob_len; + _sceneryArchive1.seek(sceneBlock._ob_off, SEEK_SET); + i = sceneBlock._ob_len; break; default: error("Bad overlayType: %d", overlayType); @@ -166,16 +166,16 @@ void FileManager_v3d::readOverlay(const int screenNum, image_pt image, ovl_t ove } else { switch (overlayType) { case kOvlBoundary: - _sceneryArchive2.seek(sceneBlock.b_off, SEEK_SET); - i = sceneBlock.b_len; + _sceneryArchive2.seek(sceneBlock._b_off, SEEK_SET); + i = sceneBlock._b_len; break; case kOvlOverlay: - _sceneryArchive2.seek(sceneBlock.o_off, SEEK_SET); - i = sceneBlock.o_len; + _sceneryArchive2.seek(sceneBlock._o_off, SEEK_SET); + i = sceneBlock._o_len; break; case kOvlBase: - _sceneryArchive2.seek(sceneBlock.ob_off, SEEK_SET); - i = sceneBlock.ob_len; + _sceneryArchive2.seek(sceneBlock._ob_off, SEEK_SET); + i = sceneBlock._ob_len; break; default: error("Bad overlayType: %d", overlayType); |