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author | Arnaud Boutonné | 2011-01-09 22:42:56 +0000 |
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committer | Arnaud Boutonné | 2011-01-09 22:42:56 +0000 |
commit | 01e43fa8dc2201247d4a330f75044bfd774b646e (patch) | |
tree | e0a6bf451e12242c1b6f877edff326064256100d /engines/hugo/game.h | |
parent | 2b7acd6919d6c6321bf170a101c1e51647f9fd6e (diff) | |
download | scummvm-rg350-01e43fa8dc2201247d4a330f75044bfd774b646e.tar.gz scummvm-rg350-01e43fa8dc2201247d4a330f75044bfd774b646e.tar.bz2 scummvm-rg350-01e43fa8dc2201247d4a330f75044bfd774b646e.zip |
HUGO: intros are now skippable
svn-id: r55192
Diffstat (limited to 'engines/hugo/game.h')
-rw-r--r-- | engines/hugo/game.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/hugo/game.h b/engines/hugo/game.h index e7e73edcf0..1479bc4fb9 100644 --- a/engines/hugo/game.h +++ b/engines/hugo/game.h @@ -821,6 +821,7 @@ struct status_t { // Game status (not saved) bool godModeFl; // Allow DEBUG features in live version bool helpFl; // Calling WinHelp (don't disable music) bool doQuitFl; + bool skipIntroFl; uint32 tick; // Current time in ticks vstate_t viewState; // View state machine istate_t inventoryState; // Inventory icon bar state |