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authorMatthew Hoops2012-06-16 01:37:40 -0400
committerMatthew Hoops2012-06-16 01:43:32 -0400
commit625f6cc71657e95e0361edefa333a38910c1aca5 (patch)
treeae5ef8582ede4d62e56253467ea144db2341b353 /engines/hugo/game.h
parentf02b696573fe4281e4890d71b74671804a5ebf41 (diff)
parent5230a0d61795e2855625a43d60dc3bc2ed83fc3d (diff)
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Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'engines/hugo/game.h')
-rw-r--r--engines/hugo/game.h126
1 files changed, 63 insertions, 63 deletions
diff --git a/engines/hugo/game.h b/engines/hugo/game.h
index b1c5f407b3..ed49ee8cbe 100644
--- a/engines/hugo/game.h
+++ b/engines/hugo/game.h
@@ -45,7 +45,7 @@ namespace Hugo {
enum {LOOK_NAME = 1, TAKE_NAME}; // Index of name used in showing takeables and in confirming take
// Definitions of 'generic' commands: Max # depends on size of gencmd in
-// the object_t record since each requires 1 bit. Currently up to 16
+// the Object record since each requires 1 bit. Currently up to 16
enum {LOOK = 1, TAKE = 2, DROP = 4, LOOK_S = 8};
enum TEXTCOLORS {
@@ -55,25 +55,25 @@ enum TEXTCOLORS {
_TLIGHTRED, _TLIGHTMAGENTA, _TLIGHTYELLOW, _TBRIGHTWHITE
};
-enum uif_t {U_FONT5, U_FONT6, U_FONT8, UIF_IMAGES, NUM_UIF_ITEMS};
+enum Uif {U_FONT5, U_FONT6, U_FONT8, UIF_IMAGES, NUM_UIF_ITEMS};
static const int kFirstFont = U_FONT5;
/**
* Enumerate ways of cycling a sequence of frames
*/
-enum cycle_t {kCycleInvisible, kCycleAlmostInvisible, kCycleNotCycling, kCycleForward, kCycleBackward};
+enum Cycle {kCycleInvisible, kCycleAlmostInvisible, kCycleNotCycling, kCycleForward, kCycleBackward};
/**
* Enumerate sequence index matching direction of travel
*/
enum {SEQ_RIGHT, SEQ_LEFT, SEQ_DOWN, SEQ_UP};
-enum font_t {LARGE_ROMAN, MED_ROMAN, NUM_GDI_FONTS, INIT_FONTS, DEL_FONTS};
+enum Font {LARGE_ROMAN, MED_ROMAN, NUM_GDI_FONTS, INIT_FONTS, DEL_FONTS};
/**
* Enumerate the different path types for an object
*/
-enum path_t {
+enum Path {
kPathUser, // User has control of object via cursor keys
kPathAuto, // Computer has control, controlled by action lists
kPathQuiet, // Computer has control and no commands allowed
@@ -83,55 +83,55 @@ enum path_t {
kPathWander2 // Same as WANDER, except keeps cycling when stationary
};
-struct hugo_boot_t { // Common HUGO boot file
- char checksum; // Checksum for boot structure (not exit text)
- char registered; // TRUE if registered version, else FALSE
- char pbswitch[8]; // Playback switch string
- char distrib[32]; // Distributor branding string
- uint16 exit_len; // Length of exit text (next in file)
+struct hugoBoot { // Common HUGO boot file
+ char _checksum; // Checksum for boot structure (not exit text)
+ char _registered; // TRUE if registered version, else FALSE
+ char _pbswitch[8]; // Playback switch string
+ char _distrib[32]; // Distributor branding string
+ uint16 _exitLen; // Length of exit text (next in file)
} PACKED_STRUCT;
/**
* Game specific type definitions
*/
-typedef byte *image_pt; // ptr to an object image (sprite)
-typedef byte *sound_pt; // ptr to sound (or music) data
+typedef byte *ImagePtr; // ptr to an object image (sprite)
+typedef byte *SoundPtr; // ptr to sound (or music) data
/**
* Structure for initializing maze processing
*/
-struct maze_t {
- bool enabledFl; // TRUE when maze processing enabled
- byte size; // Size of (square) maze matrix
- int x1, y1, x2, y2; // maze hotspot bounding box
- int x3, x4; // north, south x entry coordinates
- byte firstScreenIndex; // index of first screen in maze
+struct Maze {
+ bool _enabledFl; // TRUE when maze processing enabled
+ byte _size; // Size of (square) maze matrix
+ int _x1, _y1, _x2, _y2; // maze hotspot bounding box
+ int _x3, _x4; // north, south x entry coordinates
+ byte _firstScreenIndex; // index of first screen in maze
};
/**
* The following is a linked list of images in an animation sequence
* The image data is in 8-bit DIB format, i.e. 1 byte = 1 pixel
*/
-struct seq_t { // Linked list of images
- byte *imagePtr; // ptr to image
- uint16 bytesPerLine8; // bytes per line (8bits)
- uint16 lines; // lines
- uint16 x1, x2, y1, y2; // Offsets from x,y: data bounding box
- seq_t *nextSeqPtr; // ptr to next record
+struct Seq { // Linked list of images
+ byte *_imagePtr; // ptr to image
+ uint16 _bytesPerLine8; // bytes per line (8bits)
+ uint16 _lines; // lines
+ uint16 _x1, _x2, _y1, _y2; // Offsets from x,y: data bounding box
+ Seq *_nextSeqPtr; // ptr to next record
};
/**
* The following is an array of structures of above sequences
*/
-struct seqList_t {
- uint16 imageNbr; // Number of images in sequence
- seq_t *seqPtr; // Ptr to sequence structure
+struct SeqList {
+ uint16 _imageNbr; // Number of images in sequence
+ Seq *_seqPtr; // Ptr to sequence structure
};
#include "common/pack-start.h" // START STRUCT PACKING
-struct sound_hdr_t { // Sound file lookup entry
- uint16 size; // Size of sound data in bytes
- uint32 offset; // Offset of sound data in file
+struct SoundHdr { // Sound file lookup entry
+ uint16 _size; // Size of sound data in bytes
+ uint32 _offset; // Offset of sound data in file
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
@@ -140,38 +140,38 @@ static const int kMaxSeqNumb = 4; // Number of sequences of im
/**
* Following is definition of object attributes
*/
-struct object_t {
- uint16 nounIndex; // String identifying object
- uint16 dataIndex; // String describing the object
- uint16 *stateDataIndex; // Added by Strangerke to handle the LOOK_S state-dependant descriptions
- path_t pathType; // Describe path object follows
- int vxPath, vyPath; // Delta velocities (e.g. for CHASE)
- uint16 actIndex; // Action list to do on collision with hero
- byte seqNumb; // Number of sequences in list
- seq_t *currImagePtr; // Sequence image currently in use
- seqList_t seqList[kMaxSeqNumb]; // Array of sequence structure ptrs and lengths
- cycle_t cycling; // Whether cycling, forward or backward
- byte cycleNumb; // No. of times to cycle
- byte frameInterval; // Interval (in ticks) between frames
- byte frameTimer; // Decrementing timer for above
- int8 radius; // Defines sphere of influence by hero
- byte screenIndex; // Screen in which object resides
- int x, y; // Current coordinates of object
- int oldx, oldy; // Previous coordinates of object
- int8 vx, vy; // Velocity
- byte objValue; // Value of object
- int genericCmd; // Bit mask of 'generic' commands for object
- uint16 cmdIndex; // ptr to list of cmd structures for verbs
- bool carriedFl; // TRUE if object being carried
- byte state; // state referenced in cmd list
- bool verbOnlyFl; // TRUE if verb-only cmds allowed e.g. sit,look
- byte priority; // Whether object fore, background or floating
- int16 viewx, viewy; // Position to view object from (or 0 or -1)
- int16 direction; // Direction to view object from
- byte curSeqNum; // Save which seq number currently in use
- byte curImageNum; // Save which image of sequence currently in use
- int8 oldvx; // Previous vx (used in wandering)
- int8 oldvy; // Previous vy
+struct Object {
+ uint16 _nounIndex; // String identifying object
+ uint16 _dataIndex; // String describing the object
+ uint16 *_stateDataIndex; // Added by Strangerke to handle the LOOK_S state-dependant descriptions
+ Path _pathType; // Describe path object follows
+ int _vxPath, _vyPath; // Delta velocities (e.g. for CHASE)
+ uint16 _actIndex; // Action list to do on collision with hero
+ byte _seqNumb; // Number of sequences in list
+ Seq *_currImagePtr; // Sequence image currently in use
+ SeqList _seqList[kMaxSeqNumb]; // Array of sequence structure ptrs and lengths
+ Cycle _cycling; // Whether cycling, forward or backward
+ byte _cycleNumb; // No. of times to cycle
+ byte _frameInterval; // Interval (in ticks) between frames
+ byte _frameTimer; // Decrementing timer for above
+ int8 _radius; // Defines sphere of influence by hero
+ byte _screenIndex; // Screen in which object resides
+ int _x, _y; // Current coordinates of object
+ int _oldx, _oldy; // Previous coordinates of object
+ int8 _vx, _vy; // Velocity
+ byte _objValue; // Value of object
+ int _genericCmd; // Bit mask of 'generic' commands for object
+ uint16 _cmdIndex; // ptr to list of cmd structures for verbs
+ bool _carriedFl; // TRUE if object being carried
+ byte _state; // state referenced in cmd list
+ bool _verbOnlyFl; // TRUE if verb-only cmds allowed e.g. sit,look
+ byte _priority; // Whether object fore, background or floating
+ int16 _viewx, _viewy; // Position to view object from (or 0 or -1)
+ int16 _direction; // Direction to view object from
+ byte _curSeqNum; // Save which seq number currently in use
+ byte _curImageNum; // Save which image of sequence currently in use
+ int8 _oldvx; // Previous vx (used in wandering)
+ int8 _oldvy; // Previous vy
};
} // End of namespace Hugo