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authorArnaud Boutonné2011-01-18 21:32:18 +0000
committerArnaud Boutonné2011-01-18 21:32:18 +0000
commit6a586881af7764918e2bb4da039ce9c0b03fc2ed (patch)
tree985c73db25415e5cf39d4734195d178967a69d13 /engines/hugo/game.h
parent4ad14abef3ea125a1cbc4939b3c5ed57bd8d58ab (diff)
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HUGO: Rename objNumb to objIndex when used as an index
svn-id: r55316
Diffstat (limited to 'engines/hugo/game.h')
-rw-r--r--engines/hugo/game.h58
1 files changed, 29 insertions, 29 deletions
diff --git a/engines/hugo/game.h b/engines/hugo/game.h
index 1479bc4fb9..398d0459c0 100644
--- a/engines/hugo/game.h
+++ b/engines/hugo/game.h
@@ -305,7 +305,7 @@ struct act0 { // Type 0 - Schedule
struct act1 { // Type 1 - Start an object
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object number
+ int objIndex; // The object number
int cycleNumb; // Number of times to cycle
cycle_t cycle; // Direction to start cycling
};
@@ -313,7 +313,7 @@ struct act1 { // Type 1 - Start an object
struct act2 { // Type 2 - Initialise an object coords
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object number
+ int objIndex; // The object number
int x, y; // Coordinates
};
@@ -337,21 +337,21 @@ struct act4 { // Type 4 - Set new backgrou
struct act5 { // Type 5 - Initialise an object velocity
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object number
+ int objIndex; // The object number
int vx, vy; // velocity
};
struct act6 { // Type 6 - Initialise an object carrying
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object number
+ int objIndex; // The object number
bool carriedFl; // carrying
};
struct act7 { // Type 7 - Initialise an object to hero's coords
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object number
+ int objIndex; // The object number
};
struct act8 { // Type 8 - switch to new screen
@@ -363,14 +363,14 @@ struct act8 { // Type 8 - switch to new sc
struct act9 { // Type 9 - Initialise an object state
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object number
+ int objIndex; // The object number
byte newState; // New state
};
struct act10 { // Type 10 - Initialise an object path type
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object number
+ int objIndex; // The object number
int newPathType; // New path type
int8 vxPath, vyPath; // Max delta velocities e.g. for CHASE
};
@@ -378,7 +378,7 @@ struct act10 { // Type 10 - Initialise an o
struct act11 { // Type 11 - Conditional on object's state
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object number
+ int objIndex; // The object number
byte stateReq; // Required state
uint16 actPassIndex; // Ptr to action list if success
uint16 actFailIndex; // Ptr to action list if failure
@@ -393,14 +393,14 @@ struct act12 { // Type 12 - Simple text box
struct act13 { // Type 13 - Swap first object image with second
action_t actType; // The type of action
int timer; // Time to set off the action
- int obj1; // Index of first object
- int obj2; // 2nd
+ int objIndex1; // Index of first object
+ int objIndex2; // 2nd
};
struct act14 { // Type 14 - Conditional on current screen
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The required object
+ int objIndex; // The required object
int screenReq; // The required screen number
uint16 actPassIndex; // Ptr to action list if success
uint16 actFailIndex; // Ptr to action list if failure
@@ -409,8 +409,8 @@ struct act14 { // Type 14 - Conditional on
struct act15 { // Type 15 - Home in on an object
action_t actType; // The type of action
int timer; // Time to set off the action
- int obj1; // The object number homing in
- int obj2; // The object number to home in on
+ int objIndex1; // The object number homing in
+ int objIndex2; // The object number to home in on
int8 dx, dy; // Max delta velocities
};
// Note: Don't set a sequence at time 0 of a new screen, it causes
@@ -418,28 +418,28 @@ struct act15 { // Type 15 - Home in on an o
struct act16 { // Type 16 - Set curr_seq_p to seq
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object number
+ int objIndex; // The object number
int seqIndex; // The index of seq array to set to
};
struct act17 { // Type 17 - SET obj individual state bits
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object number
+ int objIndex; // The object number
int stateMask; // The mask to OR with current obj state
};
struct act18 { // Type 18 - CLEAR obj individual state bits
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object number
+ int objIndex; // The object number
int stateMask; // The mask to ~AND with current obj state
};
struct act19 { // Type 19 - TEST obj individual state bits
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object number
+ int objIndex; // The object number
int stateMask; // The mask to AND with current obj state
uint16 actPassIndex; // Ptr to action list (all bits set)
uint16 actFailIndex; // Ptr to action list (not all set)
@@ -459,7 +459,7 @@ struct act21 { // Type 21 - Gameover. Disa
struct act22 { // Type 22 - Initialise an object to hero's coords
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object number
+ int objIndex; // The object number
};
struct act23 { // Type 23 - Exit game back to DOS
@@ -476,7 +476,7 @@ struct act24 { // Type 24 - Get bonus score
struct act25 { // Type 25 - Conditional on bounding box
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The required object number
+ int objIndex; // The required object number
int x1, y1, x2, y2; // The bounding box
uint16 actPassIndex; // Ptr to action list if success
uint16 actFailIndex; // Ptr to action list if failure
@@ -491,19 +491,19 @@ struct act26 { // Type 26 - Play a sound
struct act27 { // Type 27 - Add object's value to score
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // object number
+ int objIndex; // object number
};
struct act28 { // Type 28 - Subtract object's value from score
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // object number
+ int objIndex; // object number
};
struct act29 { // Type 29 - Conditional on object carried
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The required object number
+ int objIndex; // The required object number
uint16 actPassIndex; // Ptr to action list if success
uint16 actFailIndex; // Ptr to action list if failure
};
@@ -525,14 +525,14 @@ struct act31 { // Type 31 - Exit special ma
struct act32 { // Type 32 - Init fbg field of object
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object number
+ int objIndex; // The object number
byte priority; // Value of foreground/background field
};
struct act33 { // Type 33 - Init screen field of object
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object number
+ int objIndex; // The object number
int screenIndex; // Screen number
};
@@ -567,8 +567,8 @@ struct act37 { // Type 37 - Set new screen
struct act38 { // Type 38 - Position lips
action_t actType; // The type of action
int timer; // Time to set off the action
- int lipsObjNumb; // The LIPS object
- int objNumb; // The object to speak
+ int lipsObjIndex; // The LIPS object
+ int objIndex; // The object to speak
byte dxLips; // Relative offset of x
byte dyLips; // Relative offset of y
};
@@ -596,7 +596,7 @@ struct act41 { // Type 41 - Conditional on
struct act42 { // Type 42 - Text box with "take" string
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object taken
+ int objIndex; // The object taken
};
struct act43 { // Type 43 - Prompt user for Yes or No
@@ -629,7 +629,7 @@ struct act46 { // Type 46 - Init status.jum
struct act47 { // Type 47 - Init viewx,viewy,dir
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object
+ int objIndex; // The object
int16 viewx; // object.viewx
int16 viewy; // object.viewy
int16 direction; // object.dir
@@ -638,7 +638,7 @@ struct act47 { // Type 47 - Init viewx,view
struct act48 { // Type 48 - Set curr_seq_p to frame n
action_t actType; // The type of action
int timer; // Time to set off the action
- int objNumb; // The object number
+ int objIndex; // The object number
int seqIndex; // The index of seq array to set to
int frameIndex; // The index of frame to set to
};