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author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
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committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/hugo/hugo.cpp | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
download | scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.gz scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.bz2 scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.zip |
OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/hugo/hugo.cpp')
-rw-r--r-- | engines/hugo/hugo.cpp | 1531 |
1 files changed, 1531 insertions, 0 deletions
diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp new file mode 100644 index 0000000000..cdc74b5ae5 --- /dev/null +++ b/engines/hugo/hugo.cpp @@ -0,0 +1,1531 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/system.h" +#include "common/events.h" +#include "common/debug-channels.h" + +#include "hugo/hugo.h" +#include "hugo/global.h" +#include "hugo/game.h" +#include "hugo/file.h" +#include "hugo/schedule.h" +#include "hugo/display.h" +#include "hugo/mouse.h" +#include "hugo/inventory.h" +#include "hugo/parser.h" +#include "hugo/route.h" +#include "hugo/sound.h" +#include "hugo/intro.h" + +#include "engines/util.h" + +namespace Hugo { + +HugoEngine *HugoEngine::s_Engine = 0; + +overlay_t HugoEngine::_boundary; +overlay_t HugoEngine::_overlay; +overlay_t HugoEngine::_ovlBase; +overlay_t HugoEngine::_objBound; + +HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(syst), _gameDescription(gd), _mouseX(0), _mouseY(0), + _textData(0), _stringtData(0), _screenNames(0), _textEngine(0), _textIntro(0), _textMouse(0), _textParser(0), _textSchedule(0), _textUtil(0), + _arrayNouns(0), _arrayVerbs(0), _arrayReqs(0), _hotspots(0), _invent(0), _uses(0), _catchallList(0), _backgroundObjects(0), + _points(0), _cmdList(0), _screenActs(0), _objects(0), _actListArr(0), _heroImage(0), _defltTunes(0), _palette(0), _introX(0), + _introY(0), _maxInvent(0), _numBonuses(0), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0), _screenStates(0), _numObj(0), + _score(0), _maxscore(0) + +{ + DebugMan.addDebugChannel(kDebugSchedule, "Schedule", "Script Schedule debug level"); + DebugMan.addDebugChannel(kDebugEngine, "Engine", "Engine debug level"); + DebugMan.addDebugChannel(kDebugDisplay, "Display", "Display debug level"); + DebugMan.addDebugChannel(kDebugMouse, "Mouse", "Mouse debug level"); + DebugMan.addDebugChannel(kDebugParser, "Parser", "Parser debug level"); + DebugMan.addDebugChannel(kDebugFile, "File", "File IO debug level"); + DebugMan.addDebugChannel(kDebugRoute, "Route", "Route debug level"); + DebugMan.addDebugChannel(kDebugInventory, "Inventory", "Inventory debug level"); + + for (int j = 0; j < NUM_FONTS; j++) + _arrayFont[j] = 0; +} + +HugoEngine::~HugoEngine() { + delete _soundHandler; + delete _route; + delete _parser; + delete _inventoryHandler; + delete _mouseHandler; + delete _screen; + delete _scheduler; + delete _fileManager; + + free(_palette); + free(_introX); + free(_introY); + +#if 0 + freeTexts(_textData); + freeTexts(_stringtData); + freeTexts(_textEngine); + freeTexts(_textIntro); + freeTexts(_textMouse); + freeTexts(_textParser); + freeTexts(_textSchedule); + freeTexts(_textUtil); +#endif + free(_textData); + free(_stringtData); + free(_screenNames); + free(_textEngine); + free(_textIntro); + free(_textMouse); + free(_textParser); + free(_textSchedule); + free(_textUtil); + + warning("Missing: free _arrayNouns"); + warning("Missing: free _arrayVerbs"); + + free(_arrayReqs); + free(_hotspots); + free(_invent); + free(_uses); + free(_catchallList); + + warning("Missing: free _background_objects"); + + free(_points); + + warning("Missing: free _cmdList"); + warning("Missing: free _screenActs"); + warning("Missing: free _objects"); + + free(_defltTunes); + free(_screenStates); + + if (_arrayFont[0]) + free(_arrayFont[0]); + + if (_arrayFont[1]) + free(_arrayFont[1]); + + if (_arrayFont[2]) + free(_arrayFont[2]); +} + +GameType HugoEngine::getGameType() const { + return _gameType; +} + +Common::Platform HugoEngine::getPlatform() const { + return _platform; +} + +bool HugoEngine::isPacked() const { + return _packedFl; +} + +Common::Error HugoEngine::run() { + s_Engine = this; + initGraphics(320, 200, false); + + _mouseHandler = new MouseHandler(*this); + _inventoryHandler = new InventoryHandler(*this); + _route = new Route(*this); + _soundHandler = new SoundHandler(*this); + + switch (_gameVariant) { + case 0: // H1 Win + _fileManager = new FileManager_v1w(*this); + _scheduler = new Scheduler_v3d(*this); + _introHandler = new intro_v1w(*this); + _screen = new Screen_v1w(*this); + _parser = new Parser_v1w(*this); + break; + case 1: + _fileManager = new FileManager_v2d(*this); + _scheduler = new Scheduler_v3d(*this); + _introHandler = new intro_v2w(*this); + _screen = new Screen_v1w(*this); + _parser = new Parser_v1w(*this); + break; + case 2: + _fileManager = new FileManager_v2d(*this); + _scheduler = new Scheduler_v3d(*this); + _introHandler = new intro_v3w(*this); + _screen = new Screen_v1w(*this); + _parser = new Parser_v1w(*this); + break; + case 3: // H1 DOS + _fileManager = new FileManager_v1d(*this); + _scheduler = new Scheduler_v1d(*this); + _introHandler = new intro_v1d(*this); + _screen = new Screen_v1d(*this); + _parser = new Parser_v1d(*this); + break; + case 4: + _fileManager = new FileManager_v2d(*this); + _scheduler = new Scheduler_v1d(*this); + _introHandler = new intro_v2d(*this); + _screen = new Screen_v1d(*this); + _parser = new Parser_v2d(*this); + break; + case 5: + _fileManager = new FileManager_v3d(*this); + _scheduler = new Scheduler_v3d(*this); + _introHandler = new intro_v3d(*this); + _screen = new Screen_v1d(*this); + _parser = new Parser_v3d(*this); + break; + } + + if (!loadHugoDat()) + return Common::kUnknownError; + + // Interesting situation: We have no cursor to show, since + // the DOS version had none, and the Windows version just used + // the windows default one. Meaning this call will just use whatever + // was used last, i.e. the launcher GUI cursor. What to do? + g_system->showMouse(true); + + initStatus(); // Initialize game status + initConfig(INSTALL); // Initialize user's config + initialize(); + initConfig(RESET); // Reset user's config + + file().restoreGame(-1); + + initMachine(); + + // Start the state machine + _status.viewState = V_INTROINIT; + + _status.doQuitFl = false; + + while (!_status.doQuitFl) { + g_system->updateScreen(); + + runMachine(); + // Handle input + Common::Event event; + while (_eventMan->pollEvent(event)) { + switch (event.type) { + case Common::EVENT_KEYDOWN: + parser().keyHandler(event.kbd.keycode, 0); + break; + case Common::EVENT_MOUSEMOVE: + _mouseX = event.mouse.x; + _mouseY = event.mouse.y; + break; + case Common::EVENT_LBUTTONDOWN: + _status.leftButtonFl = true; + break; + case Common::EVENT_LBUTTONUP: + _status.leftButtonFl = false; + break; + case Common::EVENT_RBUTTONDOWN: + _status.rightButtonFl = true; + break; + case Common::EVENT_RBUTTONUP: + _status.rightButtonFl = false; + break; + case Common::EVENT_QUIT: + _status.doQuitFl = true; + break; + default: + break; + } + } + } + return Common::kNoError; +} + +void HugoEngine::initMachine() { + if (_gameVariant == kGameVariantH1Dos) + readScreenFiles(0); + else + file().readBackground(_numScreens - 1); // Splash screen + readObjectImages(); // Read all object images + if (_platform == Common::kPlatformWindows) + readUIFImages(); // Read all uif images (only in Win versions) +} + +void HugoEngine::runMachine() { +// Hugo game state machine - called during onIdle + static uint32 lastTime; + + status_t &gameStatus = getGameStatus(); + // Don't process if we're in a textbox + if (gameStatus.textBoxFl) + return; + + // Don't process if gameover + if (gameStatus.gameOverFl) + return; + + // Process machine once every tick + if (g_system->getMillis() - lastTime < (uint32)(1000 / TPS)) + return; + lastTime = g_system->getMillis(); + + switch (gameStatus.viewState) { + case V_IDLE: // Not processing state machine + intro().preNewGame(); // Any processing before New Game selected + break; + case V_INTROINIT: // Initialization before intro begins + intro().introInit(); + g_system->showMouse(false); + gameStatus.viewState = V_INTRO; + break; + case V_INTRO: // Do any game-dependant preamble + if (intro().introPlay()) { // Process intro screen + scheduler().newScreen(0); // Initialize first screen + gameStatus.viewState = V_PLAY; + } + break; + case V_PLAY: // Playing game + g_system->showMouse(true); + parser().charHandler(); // Process user cmd input + moveObjects(); // Process object movement + scheduler().runScheduler(); // Process any actions + screen().displayList(D_RESTORE); // Restore previous background + updateImages(); // Draw into _frontBuffer, compile display list + mouse().mouseHandler(); // Mouse activity - adds to display list + screen().drawStatusText(); + screen().displayList(D_DISPLAY); // Blit the display list to screen + break; + case V_INVENT: // Accessing inventory + inventory().runInventory(); // Process Inventory state machine + break; + case V_EXIT: // Game over or user exited + gameStatus.viewState = V_IDLE; + _status.doQuitFl = true; + break; + } +} + +bool HugoEngine::loadHugoDat() { + Common::File in; + in.open("hugo.dat"); + + if (!in.isOpen()) { + Common::String errorMessage = "You're missing the 'hugo.dat' file. Get it from the ScummVM website"; + GUIErrorMessage(errorMessage); + warning("%s", errorMessage.c_str()); + return false; + } + + // Read header + char buf[256]; + in.read(buf, 4); + buf[4] = '\0'; + + if (strcmp(buf, "HUGO")) { + Common::String errorMessage = "File 'hugo.dat' is corrupt. Get it from the ScummVM website"; + GUIErrorMessage(errorMessage); + warning("%s", errorMessage.c_str()); + return false; + } + + int majVer = in.readByte(); + int minVer = in.readByte(); + + if ((majVer != HUGO_DAT_VER_MAJ) || (minVer != HUGO_DAT_VER_MIN)) { + snprintf(buf, 256, "File 'hugo.dat' is wrong version. Expected %d.%d but got %d.%d. Get it from the ScummVM website", HUGO_DAT_VER_MAJ, HUGO_DAT_VER_MIN, majVer, minVer); + GUIErrorMessage(buf); + warning("%s", buf); + + return false; + } + + _numVariant = in.readUint16BE(); + + // Read textData + _textData = loadTextsVariante(in, 0); + + // Read stringtData + // Only Hugo 1 DOS should use this array + _stringtData = loadTextsVariante(in, 0); + + // Read arrayNouns + _arrayNouns = loadTextsArray(in); + + // Read arrayVerbs + _arrayVerbs = loadTextsArray(in); + + // Read screenNames + _screenNames = loadTextsVariante(in, &_numScreens); + + // Read palette + _paletteSize = in.readUint16BE(); + _palette = (byte *)malloc(sizeof(byte) * _paletteSize); + for (int i = 0; i < _paletteSize; i++) + _palette[i] = in.readByte(); + + // Read textEngine + _textEngine = loadTexts(in); + + // Read textIntro + _textIntro = loadTextsVariante(in, 0); + + // Read x_intro and y_intro + for (int varnt = 0; varnt < _numVariant; varnt++) { + int numRows = in.readUint16BE(); + if (varnt == _gameVariant) { + _introXSize = numRows; + _introX = (byte *)malloc(sizeof(byte) * _introXSize); + _introY = (byte *)malloc(sizeof(byte) * _introXSize); + for (int i = 0; i < _introXSize; i++) { + _introX[i] = in.readByte(); + _introY[i] = in.readByte(); + } + } else { + for (int i = 0; i < numRows; i++) { + in.readByte(); + in.readByte(); + } + } + } + + // Read textMouse + _textMouse = loadTexts(in); + + // Read textParser + _textParser = loadTexts(in); + + // Read textSchedule + _textSchedule = loadTexts(in); + + // Read textUtil + _textUtil = loadTexts(in); + + // Read _arrayReqs + _arrayReqs = loadLongArray(in); + + // Read _hotspots + for (int varnt = 0; varnt < _numVariant; varnt++) { + int numRows = in.readUint16BE(); + if (varnt == _gameVariant) { + _hotspots = (hotspot_t *)malloc(sizeof(hotspot_t) * numRows); + for (int i = 0; i < numRows; i++) { + _hotspots[i].screenIndex = in.readSint16BE(); + _hotspots[i].x1 = in.readSint16BE(); + _hotspots[i].y1 = in.readSint16BE(); + _hotspots[i].x2 = in.readSint16BE(); + _hotspots[i].y2 = in.readSint16BE(); + _hotspots[i].actIndex = in.readUint16BE(); + _hotspots[i].viewx = in.readSint16BE(); + _hotspots[i].viewy = in.readSint16BE(); + _hotspots[i].direction = in.readSint16BE(); + } + } else { + for (int i = 0; i < numRows; i++) { + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + } + } + } + + int numElem, numSubElem, numSubAct; + //Read _invent + for (int varnt = 0; varnt < _numVariant; varnt++) { + numElem = in.readUint16BE(); + if (varnt == _gameVariant) { + _maxInvent = numElem; + _invent = (int16 *)malloc(sizeof(int16) * numElem); + for (int i = 0; i < numElem; i++) + _invent[i] = in.readSint16BE(); + } else { + for (int i = 0; i < numElem; i++) + in.readSint16BE(); + } + } + + //Read _uses + for (int varnt = 0; varnt < _numVariant; varnt++) { + numElem = in.readUint16BE(); + if (varnt == _gameVariant) { + _uses = (uses_t *)malloc(sizeof(uses_t) * numElem); + for (int i = 0; i < numElem; i++) { + _uses[i].objId = in.readSint16BE(); + _uses[i].dataIndex = in.readUint16BE(); + numSubElem = in.readUint16BE(); + _uses[i].targets = (target_t *)malloc(sizeof(target_t) * numSubElem); + for (int j = 0; j < numSubElem; j++) { + _uses[i].targets[j].nounIndex = in.readUint16BE(); + _uses[i].targets[j].verbIndex = in.readUint16BE(); + } + } + } else { + for (int i = 0; i < numElem; i++) { + in.readSint16BE(); + in.readUint16BE(); + numSubElem = in.readUint16BE(); + for (int j = 0; j < numSubElem; j++) { + in.readUint16BE(); + in.readUint16BE(); + } + } + } + } + + //Read _catchallList + for (int varnt = 0; varnt < _numVariant; varnt++) { + numElem = in.readUint16BE(); + if (varnt == _gameVariant) { + _catchallList = (background_t *)malloc(sizeof(background_t) * numElem); + for (int i = 0; i < numElem; i++) { + _catchallList[i].verbIndex = in.readUint16BE(); + _catchallList[i].nounIndex = in.readUint16BE(); + _catchallList[i].commentIndex = in.readSint16BE(); + _catchallList[i].matchFl = (in.readByte() != 0); + _catchallList[i].roomState = in.readByte(); + _catchallList[i].bonusIndex = in.readByte(); + } + } else { + for (int i = 0; i < numElem; i++) { + in.readUint16BE(); + in.readUint16BE(); + in.readSint16BE(); + in.readByte(); + in.readByte(); + in.readByte(); + } + } + } + +// Read _background_objects + for (int varnt = 0; varnt < _numVariant; varnt++) { + numElem = in.readUint16BE(); + if (varnt == _gameVariant) { + _backgroundObjects = (background_t **)malloc(sizeof(background_t *) * numElem); + for (int i = 0; i < numElem; i++) { + numSubElem = in.readUint16BE(); + _backgroundObjects[i] = (background_t *)malloc(sizeof(background_t) * numSubElem); + for (int j = 0; j < numSubElem; j++) { + _backgroundObjects[i][j].verbIndex = in.readUint16BE(); + _backgroundObjects[i][j].nounIndex = in.readUint16BE(); + _backgroundObjects[i][j].commentIndex = in.readSint16BE(); + _backgroundObjects[i][j].matchFl = (in.readByte() != 0); + _backgroundObjects[i][j].roomState = in.readByte(); + _backgroundObjects[i][j].bonusIndex = in.readByte(); + } + } + } else { + for (int i = 0; i < numElem; i++) { + numSubElem = in.readUint16BE(); + for (int j = 0; j < numSubElem; j++) { + in.readUint16BE(); + in.readUint16BE(); + in.readSint16BE(); + in.readByte(); + in.readByte(); + in.readByte(); + } + } + } + } + + // Read _points + for (int varnt = 0; varnt < _numVariant; varnt++) { + numElem = in.readUint16BE(); + if (varnt == _gameVariant) { + _numBonuses = numElem; + _points = (point_t *)malloc(sizeof(point_t) * _numBonuses); + for (int i = 0; i < _numBonuses; i++) { + _points[i].score = in.readByte(); + _points[i].scoredFl = false; + } + } else { + for (int i = 0; i < numElem; i++) + in.readByte(); + } + } + + // Read _cmdList + for (int varnt = 0; varnt < _numVariant; varnt++) { + numElem = in.readUint16BE(); + if (varnt == _gameVariant) { + _cmdList = (cmd **)malloc(sizeof(cmd *) * numElem); + for (int i = 0; i < numElem; i++) { + numSubElem = in.readUint16BE(); + _cmdList[i] = (cmd *)malloc(sizeof(cmd) * numSubElem); + for (int j = 0; j < numSubElem; j++) { + _cmdList[i][j].verbIndex = in.readUint16BE(); + _cmdList[i][j].reqIndex = in.readUint16BE(); + _cmdList[i][j].textDataNoCarryIndex = in.readUint16BE(); + _cmdList[i][j].reqState = in.readByte(); + _cmdList[i][j].newState = in.readByte(); + _cmdList[i][j].textDataWrongIndex = in.readUint16BE(); + _cmdList[i][j].textDataDoneIndex = in.readUint16BE(); + _cmdList[i][j].actIndex = in.readUint16BE(); + } + } + } else { + for (int i = 0; i < numElem; i++) { + numSubElem = in.readUint16BE(); + for (int j = 0; j < numSubElem; j++) { + in.readUint16BE(); + in.readUint16BE(); + in.readUint16BE(); + in.readByte(); + in.readByte(); + in.readUint16BE(); + in.readUint16BE(); + in.readUint16BE(); + } + } + } + } + +// TODO: For Hugo2 and Hugo3, if not in story mode, increment _screenActs[0][0] (ex: kALcrashStory + 1 == kALcrashNoStory) + // Read _screenActs + for (int varnt = 0; varnt < _numVariant; varnt++) { + numElem = in.readUint16BE(); + if (varnt == _gameVariant) { + _screenActs = (uint16 **)malloc(sizeof(uint16 *) * numElem); + for (int i = 0; i < numElem; i++) { + numSubElem = in.readUint16BE(); + if (numSubElem == 0) { + _screenActs[i] = 0; + } else { + _screenActs[i] = (uint16 *)malloc(sizeof(uint16) * numSubElem); + for (int j = 0; j < numSubElem; j++) + _screenActs[i][j] = in.readUint16BE(); + } + } + } else { + for (int i = 0; i < numElem; i++) { + numSubElem = in.readUint16BE(); + for (int j = 0; j < numSubElem; j++) + in.readUint16BE(); + } + } + } + +// TODO: For Hugo3, if not in story mode, set _objects[2].state to 3 + for (int varnt = 0; varnt < _numVariant; varnt++) { + numElem = in.readUint16BE(); + if (varnt == _gameVariant) { + _objects = (object_t *)malloc(sizeof(object_t) * numElem); + for (int i = 0; i < numElem; i++) { + _objects[i].nounIndex = in.readUint16BE(); + _objects[i].dataIndex = in.readUint16BE(); + numSubElem = in.readUint16BE(); + if (numSubElem == 0) + _objects[i].stateDataIndex = 0; + else + _objects[i].stateDataIndex = (uint16 *)malloc(sizeof(uint16) * numSubElem); + for (int j = 0; j < numSubElem; j++) + _objects[i].stateDataIndex[j] = in.readUint16BE(); + _objects[i].pathType = (path_t) in.readSint16BE(); + _objects[i].vxPath = in.readSint16BE(); + _objects[i].vyPath = in.readSint16BE(); + _objects[i].actIndex = in.readUint16BE(); + _objects[i].seqNumb = in.readByte(); + _objects[i].currImagePtr = 0; + if (_objects[i].seqNumb == 0) { + _objects[i].seqList[0].imageNbr = 0; + _objects[i].seqList[0].seqPtr = 0; + } + for (int j = 0; j < _objects[i].seqNumb; j++) { + _objects[i].seqList[j].imageNbr = in.readUint16BE(); + _objects[i].seqList[j].seqPtr = 0; + } + _objects[i].cycling = (cycle_t)in.readByte(); + _objects[i].cycleNumb = in.readByte(); + _objects[i].frameInterval = in.readByte(); + _objects[i].frameTimer = in.readByte(); + _objects[i].radius = in.readByte(); + _objects[i].screenIndex = in.readByte(); + _objects[i].x = in.readSint16BE(); + _objects[i].y = in.readSint16BE(); + _objects[i].oldx = in.readSint16BE(); + _objects[i].oldy = in.readSint16BE(); + _objects[i].vx = in.readByte(); + _objects[i].vy = in.readByte(); + _objects[i].objValue = in.readByte(); + _objects[i].genericCmd = in.readSint16BE(); + _objects[i].cmdIndex = in.readUint16BE(); + _objects[i].carriedFl = (in.readByte() != 0); + _objects[i].state = in.readByte(); + _objects[i].verbOnlyFl = (in.readByte() != 0); + _objects[i].priority = in.readByte(); + _objects[i].viewx = in.readSint16BE(); + _objects[i].viewy = in.readSint16BE(); + _objects[i].direction = in.readSint16BE(); + _objects[i].curSeqNum = in.readByte(); + _objects[i].curImageNum = in.readByte(); + _objects[i].oldvx = in.readByte(); + _objects[i].oldvy = in.readByte(); + } + } else { + for (int i = 0; i < numElem; i++) { + in.readUint16BE(); + in.readUint16BE(); + numSubElem = in.readUint16BE(); + for (int j = 0; j < numSubElem; j++) + in.readUint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + numSubElem = in.readByte(); + for (int j = 0; j < numSubElem; j++) + in.readUint16BE(); + in.readByte(); + in.readByte(); + in.readByte(); + in.readByte(); + in.readByte(); + in.readByte(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + in.readByte(); + in.readByte(); + in.readSint16BE(); + in.readUint16BE(); + in.readByte(); + in.readByte(); + in.readByte(); + in.readByte(); + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + in.readByte(); + in.readByte(); + in.readByte(); + in.readByte(); + } + } + } +//#define HERO 0 + _hero = &_objects[HERO]; // This always points to hero + _screen_p = &(_objects[HERO].screenIndex); // Current screen is hero's + _heroImage = HERO; // Current in use hero image + +//read _actListArr + for (int varnt = 0; varnt < _numVariant; varnt++) { + numElem = in.readUint16BE(); + if (varnt == _gameVariant) { + _actListArr = (act **)malloc(sizeof(act *) * numElem); + for (int i = 0; i < numElem; i++) { + numSubElem = in.readUint16BE(); + _actListArr[i] = (act *) malloc(sizeof(act) * (numSubElem + 1)); + for (int j = 0; j < numSubElem; j++) { + _actListArr[i][j].a0.actType = (action_t) in.readByte(); + switch (_actListArr[i][j].a0.actType) { + case ANULL: // -1 + break; + case ASCHEDULE: // 0 + _actListArr[i][j].a0.timer = in.readSint16BE(); + _actListArr[i][j].a0.actIndex = in.readUint16BE(); + break; + case START_OBJ: // 1 + _actListArr[i][j].a1.timer = in.readSint16BE(); + _actListArr[i][j].a1.objNumb = in.readSint16BE(); + _actListArr[i][j].a1.cycleNumb = in.readSint16BE(); + _actListArr[i][j].a1.cycle = (cycle_t) in.readByte(); + break; + case INIT_OBJXY: // 2 + _actListArr[i][j].a2.timer = in.readSint16BE(); + _actListArr[i][j].a2.objNumb = in.readSint16BE(); + _actListArr[i][j].a2.x = in.readSint16BE(); + _actListArr[i][j].a2.y = in.readSint16BE(); + break; + case PROMPT: // 3 + _actListArr[i][j].a3.timer = in.readSint16BE(); + _actListArr[i][j].a3.promptIndex = in.readSint16BE(); + numSubAct = in.readUint16BE(); + _actListArr[i][j].a3.responsePtr = (int *) malloc(sizeof(int) * numSubAct); + for (int k = 0; k < numSubAct; k++) + _actListArr[i][j].a3.responsePtr[k] = in.readSint16BE(); + _actListArr[i][j].a3.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a3.actFailIndex = in.readUint16BE(); + _actListArr[i][j].a3.encodedFl = (in.readByte() == 1) ? true : false; + break; + case BKGD_COLOR: // 4 + _actListArr[i][j].a4.timer = in.readSint16BE(); + _actListArr[i][j].a4.newBackgroundColor = in.readUint32BE(); + break; + case INIT_OBJVXY: // 5 + _actListArr[i][j].a5.timer = in.readSint16BE(); + _actListArr[i][j].a5.objNumb = in.readSint16BE(); + _actListArr[i][j].a5.vx = in.readSint16BE(); + _actListArr[i][j].a5.vy = in.readSint16BE(); + break; + case INIT_CARRY: // 6 + _actListArr[i][j].a6.timer = in.readSint16BE(); + _actListArr[i][j].a6.objNumb = in.readSint16BE(); + _actListArr[i][j].a6.carriedFl = (in.readByte() == 1) ? true : false; + break; + case INIT_HF_COORD: // 7 + _actListArr[i][j].a7.timer = in.readSint16BE(); + _actListArr[i][j].a7.objNumb = in.readSint16BE(); + break; + case NEW_SCREEN: // 8 + _actListArr[i][j].a8.timer = in.readSint16BE(); + _actListArr[i][j].a8.screenIndex = in.readSint16BE(); + break; + case INIT_OBJSTATE: // 9 + _actListArr[i][j].a9.timer = in.readSint16BE(); + _actListArr[i][j].a9.objNumb = in.readSint16BE(); + _actListArr[i][j].a9.newState = in.readByte(); + break; + case INIT_PATH: // 10 + _actListArr[i][j].a10.timer = in.readSint16BE(); + _actListArr[i][j].a10.objNumb = in.readSint16BE(); + _actListArr[i][j].a10.newPathType = in.readSint16BE(); + _actListArr[i][j].a10.vxPath = in.readByte(); + _actListArr[i][j].a10.vyPath = in.readByte(); + break; + case COND_R: // 11 + _actListArr[i][j].a11.timer = in.readSint16BE(); + _actListArr[i][j].a11.objNumb = in.readSint16BE(); + _actListArr[i][j].a11.stateReq = in.readByte(); + _actListArr[i][j].a11.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a11.actFailIndex = in.readUint16BE(); + break; + case TEXT: // 12 + _actListArr[i][j].a12.timer = in.readSint16BE(); + _actListArr[i][j].a12.stringIndex = in.readSint16BE(); + break; + case SWAP_IMAGES: // 13 + _actListArr[i][j].a13.timer = in.readSint16BE(); + _actListArr[i][j].a13.obj1 = in.readSint16BE(); + _actListArr[i][j].a13.obj2 = in.readSint16BE(); + break; + case COND_SCR: // 14 + _actListArr[i][j].a14.timer = in.readSint16BE(); + _actListArr[i][j].a14.objNumb = in.readSint16BE(); + _actListArr[i][j].a14.screenReq = in.readSint16BE(); + _actListArr[i][j].a14.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a14.actFailIndex = in.readUint16BE(); + break; + case AUTOPILOT: // 15 + _actListArr[i][j].a15.timer = in.readSint16BE(); + _actListArr[i][j].a15.obj1 = in.readSint16BE(); + _actListArr[i][j].a15.obj2 = in.readSint16BE(); + _actListArr[i][j].a15.dx = in.readByte(); + _actListArr[i][j].a15.dy = in.readByte(); + break; + case INIT_OBJ_SEQ: // 16 + _actListArr[i][j].a16.timer = in.readSint16BE(); + _actListArr[i][j].a16.objNumb = in.readSint16BE(); + _actListArr[i][j].a16.seqIndex = in.readSint16BE(); + break; + case SET_STATE_BITS: // 17 + _actListArr[i][j].a17.timer = in.readSint16BE(); + _actListArr[i][j].a17.objNumb = in.readSint16BE(); + _actListArr[i][j].a17.stateMask = in.readSint16BE(); + break; + case CLEAR_STATE_BITS: // 18 + _actListArr[i][j].a18.timer = in.readSint16BE(); + _actListArr[i][j].a18.objNumb = in.readSint16BE(); + _actListArr[i][j].a18.stateMask = in.readSint16BE(); + break; + case TEST_STATE_BITS: // 19 + _actListArr[i][j].a19.timer = in.readSint16BE(); + _actListArr[i][j].a19.objNumb = in.readSint16BE(); + _actListArr[i][j].a19.stateMask = in.readSint16BE(); + _actListArr[i][j].a19.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a19.actFailIndex = in.readUint16BE(); + break; + case DEL_EVENTS: // 20 + _actListArr[i][j].a20.timer = in.readSint16BE(); + _actListArr[i][j].a20.actTypeDel = (action_t) in.readByte(); + break; + case GAMEOVER: // 21 + _actListArr[i][j].a21.timer = in.readSint16BE(); + break; + case INIT_HH_COORD: // 22 + _actListArr[i][j].a22.timer = in.readSint16BE(); + _actListArr[i][j].a22.objNumb = in.readSint16BE(); + break; + case EXIT: // 23 + _actListArr[i][j].a23.timer = in.readSint16BE(); + break; + case BONUS: // 24 + _actListArr[i][j].a24.timer = in.readSint16BE(); + _actListArr[i][j].a24.pointIndex = in.readSint16BE(); + break; + case COND_BOX: // 25 + _actListArr[i][j].a25.timer = in.readSint16BE(); + _actListArr[i][j].a25.objNumb = in.readSint16BE(); + _actListArr[i][j].a25.x1 = in.readSint16BE(); + _actListArr[i][j].a25.y1 = in.readSint16BE(); + _actListArr[i][j].a25.x2 = in.readSint16BE(); + _actListArr[i][j].a25.y2 = in.readSint16BE(); + _actListArr[i][j].a25.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a25.actFailIndex = in.readUint16BE(); + break; + case SOUND: // 26 + _actListArr[i][j].a26.timer = in.readSint16BE(); + _actListArr[i][j].a26.soundIndex = in.readSint16BE(); + break; + case ADD_SCORE: // 27 + _actListArr[i][j].a27.timer = in.readSint16BE(); + _actListArr[i][j].a27.objNumb = in.readSint16BE(); + break; + case SUB_SCORE: // 28 + _actListArr[i][j].a28.timer = in.readSint16BE(); + _actListArr[i][j].a28.objNumb = in.readSint16BE(); + break; + case COND_CARRY: // 29 + _actListArr[i][j].a29.timer = in.readSint16BE(); + _actListArr[i][j].a29.objNumb = in.readSint16BE(); + _actListArr[i][j].a29.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a29.actFailIndex = in.readUint16BE(); + break; + case INIT_MAZE: // 30 + _actListArr[i][j].a30.timer = in.readSint16BE(); + _actListArr[i][j].a30.mazeSize = in.readByte(); + _actListArr[i][j].a30.x1 = in.readSint16BE(); + _actListArr[i][j].a30.y1 = in.readSint16BE(); + _actListArr[i][j].a30.x2 = in.readSint16BE(); + _actListArr[i][j].a30.y2 = in.readSint16BE(); + _actListArr[i][j].a30.x3 = in.readSint16BE(); + _actListArr[i][j].a30.x4 = in.readSint16BE(); + _actListArr[i][j].a30.firstScreenIndex = in.readByte(); + break; + case EXIT_MAZE: // 31 + _actListArr[i][j].a31.timer = in.readSint16BE(); + break; + case INIT_PRIORITY: // 32 + _actListArr[i][j].a32.timer = in.readSint16BE(); + _actListArr[i][j].a32.objNumb = in.readSint16BE(); + _actListArr[i][j].a32.priority = in.readByte(); + break; + case INIT_SCREEN: // 33 + _actListArr[i][j].a33.timer = in.readSint16BE(); + _actListArr[i][j].a33.objNumb = in.readSint16BE(); + _actListArr[i][j].a33.screenIndex = in.readSint16BE(); + break; + case AGSCHEDULE: // 34 + _actListArr[i][j].a34.timer = in.readSint16BE(); + _actListArr[i][j].a34.actIndex = in.readUint16BE(); + break; + case REMAPPAL: // 35 + _actListArr[i][j].a35.timer = in.readSint16BE(); + _actListArr[i][j].a35.oldColorIndex = in.readSint16BE(); + _actListArr[i][j].a35.newColorIndex = in.readSint16BE(); + break; + case COND_NOUN: // 36 + _actListArr[i][j].a36.timer = in.readSint16BE(); + _actListArr[i][j].a36.nounIndex = in.readUint16BE(); + _actListArr[i][j].a36.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a36.actFailIndex = in.readUint16BE(); + break; + case SCREEN_STATE: // 37 + _actListArr[i][j].a37.timer = in.readSint16BE(); + _actListArr[i][j].a37.screenIndex = in.readSint16BE(); + _actListArr[i][j].a37.newState = in.readByte(); + break; + case INIT_LIPS: // 38 + _actListArr[i][j].a38.timer = in.readSint16BE(); + _actListArr[i][j].a38.lipsObjNumb = in.readSint16BE(); + _actListArr[i][j].a38.objNumb = in.readSint16BE(); + _actListArr[i][j].a38.dxLips = in.readByte(); + _actListArr[i][j].a38.dyLips = in.readByte(); + break; + case INIT_STORY_MODE: // 39 + _actListArr[i][j].a39.timer = in.readSint16BE(); + _actListArr[i][j].a39.storyModeFl = (in.readByte() == 1); + break; + case WARN: // 40 + _actListArr[i][j].a40.timer = in.readSint16BE(); + _actListArr[i][j].a40.stringIndex = in.readSint16BE(); + break; + case COND_BONUS: // 41 + _actListArr[i][j].a41.timer = in.readSint16BE(); + _actListArr[i][j].a41.BonusIndex = in.readSint16BE(); + _actListArr[i][j].a41.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a41.actFailIndex = in.readUint16BE(); + break; + case TEXT_TAKE: // 42 + _actListArr[i][j].a42.timer = in.readSint16BE(); + _actListArr[i][j].a42.objNumb = in.readSint16BE(); + break; + case YESNO: // 43 + _actListArr[i][j].a43.timer = in.readSint16BE(); + _actListArr[i][j].a43.promptIndex = in.readSint16BE(); + _actListArr[i][j].a43.actYesIndex = in.readUint16BE(); + _actListArr[i][j].a43.actNoIndex = in.readUint16BE(); + break; + case STOP_ROUTE: // 44 + _actListArr[i][j].a44.timer = in.readSint16BE(); + break; + case COND_ROUTE: // 45 + _actListArr[i][j].a45.timer = in.readSint16BE(); + _actListArr[i][j].a45.routeIndex = in.readSint16BE(); + _actListArr[i][j].a45.actPassIndex = in.readUint16BE(); + _actListArr[i][j].a45.actFailIndex = in.readUint16BE(); + break; + case INIT_JUMPEXIT: // 46 + _actListArr[i][j].a46.timer = in.readSint16BE(); + _actListArr[i][j].a46.jumpExitFl = (in.readByte() == 1); + break; + case INIT_VIEW: // 47 + _actListArr[i][j].a47.timer = in.readSint16BE(); + _actListArr[i][j].a47.objNumb = in.readSint16BE(); + _actListArr[i][j].a47.viewx = in.readSint16BE(); + _actListArr[i][j].a47.viewy = in.readSint16BE(); + _actListArr[i][j].a47.direction = in.readSint16BE(); + break; + case INIT_OBJ_FRAME: // 48 + _actListArr[i][j].a48.timer = in.readSint16BE(); + _actListArr[i][j].a48.objNumb = in.readSint16BE(); + _actListArr[i][j].a48.seqIndex = in.readSint16BE(); + _actListArr[i][j].a48.frameIndex = in.readSint16BE(); + break; + case OLD_SONG: //49 + _actListArr[i][j].a49.timer = in.readSint16BE(); + _actListArr[i][j].a49.soundIndex = in.readUint16BE(); + break; + default: + error("Engine - Unknown action type encountered: %d", _actListArr[i][j].a0.actType); + } + } + _actListArr[i][numSubElem].a0.actType = ANULL; + } + } else { + for (int i = 0; i < numElem; i++) { + numSubElem = in.readUint16BE(); + for (int j = 0; j < numSubElem; j++) { + numSubAct = in.readByte(); + switch (numSubAct) { + case ANULL: // -1 + break; + case ASCHEDULE: // 0 + in.readSint16BE(); + in.readUint16BE(); + break; + case START_OBJ: // 1 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + break; + case INIT_OBJXY: // 2 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case PROMPT: // 3 + in.readSint16BE(); + in.readSint16BE(); + numSubAct = in.readUint16BE(); + for (int k = 0; k < numSubAct; k++) + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + in.readByte(); + break; + case BKGD_COLOR: // 4 + in.readSint16BE(); + in.readUint32BE(); + break; + case INIT_OBJVXY: // 5 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case INIT_CARRY: // 6 + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + break; + case INIT_HF_COORD: // 7 + in.readSint16BE(); + in.readSint16BE(); + break; + case NEW_SCREEN: // 8 + in.readSint16BE(); + in.readSint16BE(); + break; + case INIT_OBJSTATE: // 9 + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + break; + case INIT_PATH: // 10 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + in.readByte(); + break; + case COND_R: // 11 + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + in.readUint16BE(); + in.readUint16BE(); + break; + case TEXT: // 12 + in.readSint16BE(); + in.readSint16BE(); + break; + case SWAP_IMAGES: // 13 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case COND_SCR: // 14 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + break; + case AUTOPILOT: // 15 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + in.readByte(); + break; + case INIT_OBJ_SEQ: // 16 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case SET_STATE_BITS: // 17 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case CLEAR_STATE_BITS: // 18 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case TEST_STATE_BITS: // 19 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + break; + case DEL_EVENTS: // 20 + in.readSint16BE(); + in.readByte(); + break; + case GAMEOVER: // 21 + in.readSint16BE(); + break; + case INIT_HH_COORD: // 22 + in.readSint16BE(); + in.readSint16BE(); + break; + case EXIT: // 23 + in.readSint16BE(); + break; + case BONUS: // 24 + in.readSint16BE(); + in.readSint16BE(); + break; + case COND_BOX: // 25 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + break; + case SOUND: // 26 + in.readSint16BE(); + in.readSint16BE(); + break; + case ADD_SCORE: // 27 + in.readSint16BE(); + in.readSint16BE(); + break; + case SUB_SCORE: // 28 + in.readSint16BE(); + in.readSint16BE(); + break; + case COND_CARRY: // 29 + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + break; + case INIT_MAZE: // 30 + in.readSint16BE(); + in.readByte(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + break; + case EXIT_MAZE: // 31 + in.readSint16BE(); + break; + case INIT_PRIORITY: // 32 + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + break; + case INIT_SCREEN: // 33 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case AGSCHEDULE: // 34 + in.readSint16BE(); + in.readUint16BE(); + break; + case REMAPPAL: // 35 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case COND_NOUN: // 36 + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + in.readUint16BE(); + break; + case SCREEN_STATE: // 37 + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + break; + case INIT_LIPS: // 38 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readByte(); + in.readByte(); + break; + case INIT_STORY_MODE: // 39 + in.readSint16BE(); + in.readByte(); + break; + case WARN: // 40 + in.readSint16BE(); + in.readSint16BE(); + break; + case COND_BONUS: // 41 + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + break; + case TEXT_TAKE: // 42 + in.readSint16BE(); + in.readSint16BE(); + break; + case YESNO: // 43 + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + break; + case STOP_ROUTE: // 44 + in.readSint16BE(); + break; + case COND_ROUTE: // 45 + in.readSint16BE(); + in.readSint16BE(); + in.readUint16BE(); + in.readUint16BE(); + break; + case INIT_JUMPEXIT: // 46 + in.readSint16BE(); + in.readByte(); + break; + case INIT_VIEW: // 47 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case INIT_OBJ_FRAME: // 48 + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + in.readSint16BE(); + break; + case OLD_SONG: //49 + in.readSint16BE(); + in.readUint16BE(); + break; + default: + error("Engine - Unknown action type encountered %d - variante %d pos %d.%d", numSubAct, varnt, i, j); + } + } + } + } + } + for (int varnt = 0; varnt < _numVariant; varnt++) { + if (varnt == _gameVariant) { + _tunesNbr = in.readByte(); + _soundSilence = in.readByte(); + _soundTest = in.readByte(); + } else { + in.readByte(); + in.readByte(); + in.readByte(); + } + } + + //Read _defltTunes + for (int varnt = 0; varnt < _numVariant; varnt++) { + numElem = in.readUint16BE(); + if (varnt == _gameVariant) { + _maxInvent = numElem; + _defltTunes = (int16 *)malloc(sizeof(int16) * numElem); + for (int i = 0; i < numElem; i++) + _defltTunes[i] = in.readSint16BE(); + } else { + for (int i = 0; i < numElem; i++) + in.readSint16BE(); + } + } + + //Read _screenStates size + for (int varnt = 0; varnt < _numVariant; varnt++) { + numElem = in.readUint16BE(); + if (varnt == _gameVariant) { + _screenStates = (byte *)malloc(sizeof(byte) * numElem); + for (int i = 0; i < numElem; i++) + _screenStates[i] = 0; + } + } + + //Read look, take and drop special verbs indexes + for (int varnt = 0; varnt < _numVariant; varnt++) { + if (varnt == _gameVariant) { + _look = in.readUint16BE(); + _take = in.readUint16BE(); + _drop = in.readUint16BE(); + } else { + in.readUint16BE(); + in.readUint16BE(); + in.readUint16BE(); + } + } + + //Read LASTOBJ + for (int varnt = 0; varnt < _numVariant; varnt++) { + numElem = in.readUint16BE(); + if (varnt == _gameVariant) + _numObj = numElem; + } + + //Read kALnewscr used by maze (Hugo 2) + for (int varnt = 0; varnt < _numVariant; varnt++) { + numElem = in.readUint16BE(); + if (varnt == _gameVariant) + _alNewscrIndex = numElem; + } + + if (_gameVariant > 2) { + _arrayFontSize[0] = in.readUint16BE(); + _arrayFont[0] = (byte *)malloc(sizeof(byte) * _arrayFontSize[0]); + for (int j = 0; j < _arrayFontSize[0]; j++) + _arrayFont[0][j] = in.readByte(); + + _arrayFontSize[1] = in.readUint16BE(); + _arrayFont[1] = (byte *)malloc(sizeof(byte) * _arrayFontSize[1]); + for (int j = 0; j < _arrayFontSize[1]; j++) + _arrayFont[1][j] = in.readByte(); + + _arrayFontSize[2] = in.readUint16BE(); + _arrayFont[2] = (byte *)malloc(sizeof(byte) * _arrayFontSize[2]); + for (int j = 0; j < _arrayFontSize[2]; j++) + _arrayFont[2][j] = in.readByte(); + } else { + numElem = in.readUint16BE(); + for (int j = 0; j < numElem; j++) + in.readByte(); + + numElem = in.readUint16BE(); + for (int j = 0; j < numElem; j++) + in.readByte(); + + numElem = in.readUint16BE(); + for (int j = 0; j < numElem; j++) + in.readByte(); + } + return true; +} + +char **HugoEngine::loadTextsVariante(Common::File &in, uint16 *arraySize) { + int numTexts; + int entryLen; + int len; + char **res = 0; + char *pos = 0; + + for (int varnt = 0; varnt < _numVariant; varnt++) { + numTexts = in.readUint16BE(); + entryLen = in.readUint16BE(); + pos = (char *)malloc(entryLen); + if (varnt == _gameVariant) { + if (arraySize) + *arraySize = numTexts; + res = (char **)malloc(sizeof(char *) * numTexts); + res[0] = pos; + in.read(res[0], entryLen); + res[0] += DATAALIGNMENT; + } else { + in.read(pos, entryLen); + } + + pos += DATAALIGNMENT; + + for (int i = 1; i < numTexts; i++) { + pos -= 2; + + len = READ_BE_UINT16(pos); + pos += 2 + len; + + if (varnt == _gameVariant) + res[i] = pos; + } + } + + return res; +} + +uint16 **HugoEngine::loadLongArray(Common::File &in) { + uint16 **resArray = 0; + + for (int varnt = 0; varnt < _numVariant; varnt++) { + uint16 numRows = in.readUint16BE(); + if (varnt == _gameVariant) { + resArray = (uint16 **)malloc(sizeof(uint16 *) * (numRows + 1)); + resArray[numRows] = 0; + } + for (int i = 0; i < numRows; i++) { + uint16 numElems = in.readUint16BE(); + if (varnt == _gameVariant) { + uint16 *resRow = (uint16 *)malloc(sizeof(uint16) * numElems); + for (int j = 0; j < numElems; j++) + resRow[j] = in.readUint16BE(); + resArray[i] = resRow; + } else { + for (int j = 0; j < numElems; j++) + in.readUint16BE(); + } + } + } + return resArray; +} + +char ***HugoEngine::loadTextsArray(Common::File &in) { + char ***resArray = 0; + + for (int varnt = 0; varnt < _numVariant; varnt++) { + int numNouns = in.readUint16BE(); + if (varnt == _gameVariant) { + resArray = (char ** *)malloc(sizeof(char **) * (numNouns + 1)); + resArray[numNouns] = 0; + } + for (int i = 0; i < numNouns; i++) { + int numTexts = in.readUint16BE(); + int entryLen = in.readUint16BE(); + char *pos = (char *)malloc(entryLen); + char **res = 0; + if (varnt == _gameVariant) { + res = (char **)malloc(sizeof(char *) * numTexts); + res[0] = pos; + in.read(res[0], entryLen); + res[0] += DATAALIGNMENT; + } else { + in.read(pos, entryLen); + } + + pos += DATAALIGNMENT; + + for (int j = 0; j < numTexts; j++) { + if (varnt == _gameVariant) + res[j] = pos; + + pos -= 2; + int len = READ_BE_UINT16(pos); + pos += 2 + len; + } + + if (varnt == _gameVariant) + resArray[i] = res; + } + } + + return resArray; +} + +char **HugoEngine::loadTexts(Common::File &in) { + int numTexts = in.readUint16BE(); + char **res = (char **)malloc(sizeof(char *) * numTexts); + int entryLen = in.readUint16BE(); + char *pos = (char *)malloc(entryLen); + + in.read(pos, entryLen); + + pos += DATAALIGNMENT; + res[0] = pos; + + for (int i = 1; i < numTexts; i++) { + pos -= 2; + int len = READ_BE_UINT16(pos); + pos += 2 + len; + res[i] = pos; + } + + return res; +} + +void HugoEngine::freeTexts(char **ptr) { + if (!ptr) + return; + + free(*ptr); + free(ptr); +} + +} // End of namespace Hugo |