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authorStrangerke2012-06-13 11:28:25 +0200
committerStrangerke2012-06-13 11:28:25 +0200
commit2e7b16a8bdb6ad1cf51046d57eb0f5406ee2cc13 (patch)
tree2ac5e685d51b6ab4780fb4cbfaa66576071d9569 /engines/hugo/hugo.h
parent04b6af91765ddf9d1c5c5ec6f9722795bf2e4f27 (diff)
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HUGO: Apply coding convention (in progress)
Diffstat (limited to 'engines/hugo/hugo.h')
-rw-r--r--engines/hugo/hugo.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h
index 125819a39b..3ad6fced24 100644
--- a/engines/hugo/hugo.h
+++ b/engines/hugo/hugo.h
@@ -171,20 +171,20 @@ enum seqTextEngine {
struct HugoGameDescription;
struct status_t { // Game status (not saved)
- bool storyModeFl; // Game is telling story - no commands
- bool gameOverFl; // Game is over - hero knobbled
- bool lookFl; // Toolbar "look" button pressed
- bool recallFl; // Toolbar "recall" button pressed
- bool newScreenFl; // New screen just loaded in dib_a
- bool godModeFl; // Allow DEBUG features in live version
- bool showBoundariesFl; // Flag used to show and hide boundaries,
+ bool _storyModeFl; // Game is telling story - no commands
+ bool _gameOverFl; // Game is over - hero knobbled
+ bool _lookFl; // Toolbar "look" button pressed
+ bool _recallFl; // Toolbar "recall" button pressed
+ bool _newScreenFl; // New screen just loaded in dib_a
+ bool _godModeFl; // Allow DEBUG features in live version
+ bool _showBoundariesFl; // Flag used to show and hide boundaries,
// used by the console
- bool doQuitFl;
- bool skipIntroFl;
- bool helpFl;
- uint32 tick; // Current time in ticks
- vstate_t viewState; // View state machine
- int16 song; // Current song
+ bool _doQuitFl;
+ bool _skipIntroFl;
+ bool _helpFl;
+ uint32 _tick; // Current time in ticks
+ vstate_t _viewState; // View state machine
+ int16 _song; // Current song
// Strangerke - Suppress as related to playback
// bool playbackFl; // Game is in playback mode