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author | Strangerke | 2012-06-13 11:28:25 +0200 |
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committer | Strangerke | 2012-06-13 11:28:25 +0200 |
commit | 2e7b16a8bdb6ad1cf51046d57eb0f5406ee2cc13 (patch) | |
tree | 2ac5e685d51b6ab4780fb4cbfaa66576071d9569 /engines/hugo/hugo.h | |
parent | 04b6af91765ddf9d1c5c5ec6f9722795bf2e4f27 (diff) | |
download | scummvm-rg350-2e7b16a8bdb6ad1cf51046d57eb0f5406ee2cc13.tar.gz scummvm-rg350-2e7b16a8bdb6ad1cf51046d57eb0f5406ee2cc13.tar.bz2 scummvm-rg350-2e7b16a8bdb6ad1cf51046d57eb0f5406ee2cc13.zip |
HUGO: Apply coding convention (in progress)
Diffstat (limited to 'engines/hugo/hugo.h')
-rw-r--r-- | engines/hugo/hugo.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h index 125819a39b..3ad6fced24 100644 --- a/engines/hugo/hugo.h +++ b/engines/hugo/hugo.h @@ -171,20 +171,20 @@ enum seqTextEngine { struct HugoGameDescription; struct status_t { // Game status (not saved) - bool storyModeFl; // Game is telling story - no commands - bool gameOverFl; // Game is over - hero knobbled - bool lookFl; // Toolbar "look" button pressed - bool recallFl; // Toolbar "recall" button pressed - bool newScreenFl; // New screen just loaded in dib_a - bool godModeFl; // Allow DEBUG features in live version - bool showBoundariesFl; // Flag used to show and hide boundaries, + bool _storyModeFl; // Game is telling story - no commands + bool _gameOverFl; // Game is over - hero knobbled + bool _lookFl; // Toolbar "look" button pressed + bool _recallFl; // Toolbar "recall" button pressed + bool _newScreenFl; // New screen just loaded in dib_a + bool _godModeFl; // Allow DEBUG features in live version + bool _showBoundariesFl; // Flag used to show and hide boundaries, // used by the console - bool doQuitFl; - bool skipIntroFl; - bool helpFl; - uint32 tick; // Current time in ticks - vstate_t viewState; // View state machine - int16 song; // Current song + bool _doQuitFl; + bool _skipIntroFl; + bool _helpFl; + uint32 _tick; // Current time in ticks + vstate_t _viewState; // View state machine + int16 _song; // Current song // Strangerke - Suppress as related to playback // bool playbackFl; // Game is in playback mode |