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authorEugene Sandulenko2010-08-17 09:28:20 +0000
committerEugene Sandulenko2010-08-17 09:28:20 +0000
commit06960d33e15bc80f9912fa92f11dd82388199bd6 (patch)
treeda4750e75d343227f9e522bbc1c5d983de831e85 /engines/hugo/intro.h
parente075f0539568c5d14a61889a0233558376cdb5ce (diff)
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HUGO: Adding engine to the main tree
svn-id: r52137
Diffstat (limited to 'engines/hugo/intro.h')
-rwxr-xr-xengines/hugo/intro.h130
1 files changed, 130 insertions, 0 deletions
diff --git a/engines/hugo/intro.h b/engines/hugo/intro.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#ifndef INTRO_H
+#define INTRO_H
+
+namespace Hugo {
+// TODO : Remove this enum. Only used in Hugo 3w intro.
+// Enumerate picture files. All screens must have an entry here, in order
+enum screenid_3w {
+ CRASH, WEB, BRIDGE_3w, BRIDGE2, CLIFFTOP, WFALL,
+ WFALL_B, WBASE, STREAM_3w, STREAM2, PATH_UL, VILLAGE,
+ HUT_OUT, HUT_IN, GARDEN_3w, OLDMAN_3w, CLIFF, SLOPE,
+ CAMP, SUNSET, TURN, PLANE, MAP, PATH,
+ CAVE, FINTRO, NUM_PICS
+};
+#define INTRO_2_FILE MAP
+
+enum seqTextIntro {
+ kIntro1 = 0,
+ kIntro2 = 1,
+ kIntro3 = 2
+};
+
+class IntroHandler {
+public:
+ IntroHandler(HugoEngine &vm);
+ virtual ~IntroHandler();
+
+ virtual void preNewGame() = 0;
+ virtual void introInit() = 0;
+ virtual bool introPlay() = 0;
+
+protected:
+ HugoEngine &_vm;
+ int16 introTicks; // Count calls to introPlay()
+};
+
+class intro_1w : public IntroHandler {
+public:
+ intro_1w(HugoEngine &vm);
+ ~intro_1w();
+
+ void preNewGame();
+ void introInit();
+ bool introPlay();
+};
+
+class intro_1d : public IntroHandler {
+public:
+ intro_1d(HugoEngine &vm);
+ ~intro_1d();
+
+ void preNewGame();
+ void introInit();
+ bool introPlay();
+};
+
+class intro_2w : public IntroHandler {
+public:
+ intro_2w(HugoEngine &vm);
+ ~intro_2w();
+
+ void preNewGame();
+ void introInit();
+ bool introPlay();
+};
+
+class intro_2d : public IntroHandler {
+public:
+ intro_2d(HugoEngine &vm);
+ ~intro_2d();
+
+ void preNewGame();
+ void introInit();
+ bool introPlay();
+};
+
+class intro_3w : public IntroHandler {
+public:
+ intro_3w(HugoEngine &vm);
+ ~intro_3w();
+
+ void preNewGame();
+ void introInit();
+ bool introPlay();
+};
+
+class intro_3d : public IntroHandler {
+public:
+ intro_3d(HugoEngine &vm);
+ ~intro_3d();
+
+ void preNewGame();
+ void introInit();
+ bool introPlay();
+};
+
+
+} // Namespace Hugo
+#endif