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authorArnaud Boutonné2010-09-14 05:32:20 +0000
committerArnaud Boutonné2010-09-14 05:32:20 +0000
commit2315907de565f709a4127810288f266c47ecf533 (patch)
tree67351a1744cb76ab90eed20a44d71a7e938169c1 /engines/hugo/intro.h
parentf7fa335a1b7aac3ae1688ece525d621dad72d400 (diff)
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HUGO: Rename some classes for better readibility
svn-id: r52720
Diffstat (limited to 'engines/hugo/intro.h')
-rw-r--r--engines/hugo/intro.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/engines/hugo/intro.h b/engines/hugo/intro.h
index 555ae4326a..f8f1f95514 100644
--- a/engines/hugo/intro.h
+++ b/engines/hugo/intro.h
@@ -55,60 +55,60 @@ protected:
int16 introTicks; // Count calls to introPlay()
};
-class intro_1w : public IntroHandler {
+class intro_v1w : public IntroHandler {
public:
- intro_1w(HugoEngine &vm);
- ~intro_1w();
+ intro_v1w(HugoEngine &vm);
+ ~intro_v1w();
void preNewGame();
void introInit();
bool introPlay();
};
-class intro_1d : public IntroHandler {
+class intro_v1d : public IntroHandler {
public:
- intro_1d(HugoEngine &vm);
- ~intro_1d();
+ intro_v1d(HugoEngine &vm);
+ ~intro_v1d();
void preNewGame();
void introInit();
bool introPlay();
};
-class intro_2w : public IntroHandler {
+class intro_v2w : public IntroHandler {
public:
- intro_2w(HugoEngine &vm);
- ~intro_2w();
+ intro_v2w(HugoEngine &vm);
+ ~intro_v2w();
void preNewGame();
void introInit();
bool introPlay();
};
-class intro_2d : public IntroHandler {
+class intro_v2d : public IntroHandler {
public:
- intro_2d(HugoEngine &vm);
- ~intro_2d();
+ intro_v2d(HugoEngine &vm);
+ ~intro_v2d();
void preNewGame();
void introInit();
bool introPlay();
};
-class intro_3w : public IntroHandler {
+class intro_v3w : public IntroHandler {
public:
- intro_3w(HugoEngine &vm);
- ~intro_3w();
+ intro_v3w(HugoEngine &vm);
+ ~intro_v3w();
void preNewGame();
void introInit();
bool introPlay();
};
-class intro_3d : public IntroHandler {
+class intro_v3d : public IntroHandler {
public:
- intro_3d(HugoEngine &vm);
- ~intro_3d();
+ intro_v3d(HugoEngine &vm);
+ ~intro_v3d();
void preNewGame();
void introInit();