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author | Arnaud Boutonné | 2010-09-14 05:32:20 +0000 |
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committer | Arnaud Boutonné | 2010-09-14 05:32:20 +0000 |
commit | 2315907de565f709a4127810288f266c47ecf533 (patch) | |
tree | 67351a1744cb76ab90eed20a44d71a7e938169c1 /engines/hugo/intro.h | |
parent | f7fa335a1b7aac3ae1688ece525d621dad72d400 (diff) | |
download | scummvm-rg350-2315907de565f709a4127810288f266c47ecf533.tar.gz scummvm-rg350-2315907de565f709a4127810288f266c47ecf533.tar.bz2 scummvm-rg350-2315907de565f709a4127810288f266c47ecf533.zip |
HUGO: Rename some classes for better readibility
svn-id: r52720
Diffstat (limited to 'engines/hugo/intro.h')
-rw-r--r-- | engines/hugo/intro.h | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/engines/hugo/intro.h b/engines/hugo/intro.h index 555ae4326a..f8f1f95514 100644 --- a/engines/hugo/intro.h +++ b/engines/hugo/intro.h @@ -55,60 +55,60 @@ protected: int16 introTicks; // Count calls to introPlay() }; -class intro_1w : public IntroHandler { +class intro_v1w : public IntroHandler { public: - intro_1w(HugoEngine &vm); - ~intro_1w(); + intro_v1w(HugoEngine &vm); + ~intro_v1w(); void preNewGame(); void introInit(); bool introPlay(); }; -class intro_1d : public IntroHandler { +class intro_v1d : public IntroHandler { public: - intro_1d(HugoEngine &vm); - ~intro_1d(); + intro_v1d(HugoEngine &vm); + ~intro_v1d(); void preNewGame(); void introInit(); bool introPlay(); }; -class intro_2w : public IntroHandler { +class intro_v2w : public IntroHandler { public: - intro_2w(HugoEngine &vm); - ~intro_2w(); + intro_v2w(HugoEngine &vm); + ~intro_v2w(); void preNewGame(); void introInit(); bool introPlay(); }; -class intro_2d : public IntroHandler { +class intro_v2d : public IntroHandler { public: - intro_2d(HugoEngine &vm); - ~intro_2d(); + intro_v2d(HugoEngine &vm); + ~intro_v2d(); void preNewGame(); void introInit(); bool introPlay(); }; -class intro_3w : public IntroHandler { +class intro_v3w : public IntroHandler { public: - intro_3w(HugoEngine &vm); - ~intro_3w(); + intro_v3w(HugoEngine &vm); + ~intro_v3w(); void preNewGame(); void introInit(); bool introPlay(); }; -class intro_3d : public IntroHandler { +class intro_v3d : public IntroHandler { public: - intro_3d(HugoEngine &vm); - ~intro_3d(); + intro_v3d(HugoEngine &vm); + ~intro_v3d(); void preNewGame(); void introInit(); |