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author | Arnaud Boutonné | 2010-10-11 21:41:31 +0000 |
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committer | Arnaud Boutonné | 2010-10-11 21:41:31 +0000 |
commit | 2978053a0094e5c1ba4ab871b3a27a3707197089 (patch) | |
tree | 2794777b9a14e9a12c39ca786088411ed3841d15 /engines/hugo/intro_v3w.cpp | |
parent | 576d6429bcf2c7be379c1d3a6d9b916f93b90924 (diff) | |
download | scummvm-rg350-2978053a0094e5c1ba4ab871b3a27a3707197089.tar.gz scummvm-rg350-2978053a0094e5c1ba4ab871b3a27a3707197089.tar.bz2 scummvm-rg350-2978053a0094e5c1ba4ab871b3a27a3707197089.zip |
HUGO: Split classes with multiple version in separate files
svn-id: r53152
Diffstat (limited to 'engines/hugo/intro_v3w.cpp')
-rw-r--r-- | engines/hugo/intro_v3w.cpp | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/engines/hugo/intro_v3w.cpp b/engines/hugo/intro_v3w.cpp new file mode 100644 index 0000000000..924fa46805 --- /dev/null +++ b/engines/hugo/intro_v3w.cpp @@ -0,0 +1,94 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on original Hugo Trilogy source code + * + * Copyright (c) 1989-1995 David P. Gray + * + */ + +#include "common/system.h" + +#include "hugo/hugo.h" +#include "hugo/intro.h" +#include "hugo/file.h" +#include "hugo/display.h" +#include "hugo/util.h" + +namespace Hugo { + +intro_v3w::intro_v3w(HugoEngine &vm) : IntroHandler(vm) { +} + +intro_v3w::~intro_v3w() { +} + +void intro_v3w::preNewGame() { +} + +void intro_v3w::introInit() { +// Hugo 3 - show map and set up for introPlay() +//#if STORY + _vm.file().readBackground(22); // display screen MAP_3w + _vm.screen().displayBackground(); + introTicks = 0; + _vm.screen().loadFont(0); +//#endif +} + +bool intro_v3w::introPlay() { + byte introSize = _vm.getIntroSize(); + +// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane. +// Called every tick. Returns TRUE when complete +//TODO : Add proper check of story mode +//#if STORY + if (introTicks < introSize) { + // Scale viewport x_intro,y_intro to screen (offsetting y) + _vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE); + _vm.screen().displayBackground(); + + + // Text boxes at various times + switch (introTicks) { + case 4: + Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]); + break; + case 9: + Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]); + break; + case 35: + Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]); + break; + } + } + + return (++introTicks >= introSize); +//#else //STORY +// return true; +//#endif //STORY +} +} // End of namespace Hugo |