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author | Strangerke | 2012-06-13 20:58:01 +0200 |
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committer | Strangerke | 2012-06-13 20:58:01 +0200 |
commit | 999ae29de43444118b5990a272a98031c4707ee0 (patch) | |
tree | 0dc1f238d915cb8f2733aa0f59de6db32f685105 /engines/hugo/inventory.cpp | |
parent | fbc2c6d08ac96c92e2424118dc9b0548628287e5 (diff) | |
download | scummvm-rg350-999ae29de43444118b5990a272a98031c4707ee0.tar.gz scummvm-rg350-999ae29de43444118b5990a272a98031c4707ee0.tar.bz2 scummvm-rg350-999ae29de43444118b5990a272a98031c4707ee0.zip |
HUGO: Rename structs and enums
Diffstat (limited to 'engines/hugo/inventory.cpp')
-rw-r--r-- | engines/hugo/inventory.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/hugo/inventory.cpp b/engines/hugo/inventory.cpp index 151fe0ee13..c2495beadb 100644 --- a/engines/hugo/inventory.cpp +++ b/engines/hugo/inventory.cpp @@ -56,7 +56,7 @@ void InventoryHandler::setInventoryObjId(int16 objId) { _inventoryObjId = objId; } -void InventoryHandler::setInventoryState(istate_t state) { +void InventoryHandler::setInventoryState(Istate state) { _inventoryState = state; } @@ -68,7 +68,7 @@ int16 InventoryHandler::getInventoryObjId() const { return _inventoryObjId; } -istate_t InventoryHandler::getInventoryState() const { +Istate InventoryHandler::getInventoryState() const { return _inventoryState; } @@ -137,8 +137,8 @@ void InventoryHandler::constructInventory(const int16 imageTotNumb, int displayN * Process required action for inventory * Returns objId under cursor (or -1) for INV_GET */ -int16 InventoryHandler::processInventory(const invact_t action, ...) { - debugC(1, kDebugInventory, "processInventory(invact_t action, ...)"); +int16 InventoryHandler::processInventory(const InvAct action, ...) { + debugC(1, kDebugInventory, "processInventory(InvAct action, ...)"); int16 imageNumb; // Total number of inventory items int displayNumb; // Total number displayed/carried @@ -208,7 +208,7 @@ int16 InventoryHandler::processInventory(const invact_t action, ...) { * Process inventory state machine */ void InventoryHandler::runInventory() { - status_t &gameStatus = _vm->getGameStatus(); + Status &gameStatus = _vm->getGameStatus(); debugC(1, kDebugInventory, "runInventory"); |