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author | Arnaud Boutonné | 2010-12-15 07:35:20 +0000 |
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committer | Arnaud Boutonné | 2010-12-15 07:35:20 +0000 |
commit | f05f5348b7d6da6404a29d6a6f6b4452ffd5735b (patch) | |
tree | 7297c1aaf47d0a69413ebcfe6ed34776fc22a439 /engines/hugo/inventory.cpp | |
parent | f2205a5a01805af76d3c85d7870a61eb76c6bbce (diff) | |
download | scummvm-rg350-f05f5348b7d6da6404a29d6a6f6b4452ffd5735b.tar.gz scummvm-rg350-f05f5348b7d6da6404a29d6a6f6b4452ffd5735b.tar.bz2 scummvm-rg350-f05f5348b7d6da6404a29d6a6f6b4452ffd5735b.zip |
HUGO: No longer shift down inventory by 8 pixels
svn-id: r54920
Diffstat (limited to 'engines/hugo/inventory.cpp')
-rw-r--r-- | engines/hugo/inventory.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/hugo/inventory.cpp b/engines/hugo/inventory.cpp index 43a05d1d86..19995d3650 100644 --- a/engines/hugo/inventory.cpp +++ b/engines/hugo/inventory.cpp @@ -207,7 +207,7 @@ void InventoryHandler::runInventory() { } gameStatus.inventoryHeight += STEP_DY; // Move the icon bar down - if (gameStatus.inventoryHeight >= INV_DY) // Limit travel + if (gameStatus.inventoryHeight > INV_DY) // Limit travel gameStatus.inventoryHeight = INV_DY; // Move visible portion to _frontBuffer, display results |