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authorArnaud Boutonné2011-02-08 20:52:26 +0000
committerArnaud Boutonné2011-02-08 20:52:26 +0000
commit4917740b44da8d7bac8b689febe98b183f1a8278 (patch)
tree8bd26966e27b994ea933640f164a9771c44708ea /engines/hugo/object_v2d.cpp
parent72a9706950675cc3fd04e39d0f842193d66a5f9e (diff)
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HUGO: Cleanup : some refactoring and encapsulation (thanks fuzzie for the help)
svn-id: r55831
Diffstat (limited to 'engines/hugo/object_v2d.cpp')
-rw-r--r--engines/hugo/object_v2d.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/hugo/object_v2d.cpp b/engines/hugo/object_v2d.cpp
index 29a5956f3f..17adae846a 100644
--- a/engines/hugo/object_v2d.cpp
+++ b/engines/hugo/object_v2d.cpp
@@ -178,9 +178,8 @@ void ObjectHandler_v2d::moveObjects() {
debugC(4, kDebugObject, "moveObjects");
// Added to DOS version in order to handle mouse properly
- // If route mode enabled, do special route processing
- if (_vm->getGameStatus().routeIndex >= 0)
- _vm->_route->processRoute();
+ // Do special route processing
+ _vm->_route->processRoute();
// Perform any adjustments to velocity based on special path types
// and store all (visible) object baselines into the boundary file.