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author | Arnaud Boutonné | 2010-12-12 07:40:00 +0000 |
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committer | Arnaud Boutonné | 2010-12-12 07:40:00 +0000 |
commit | c428cfbb855fa3162fcc6aff87e2b1c8a3de799a (patch) | |
tree | 0303301db8bc742e791d9349a9a5a4f3f03fdf3e /engines/hugo/object_v3d.cpp | |
parent | c4e4f7dc865b014cbfd516753fefd5ed077c8450 (diff) | |
download | scummvm-rg350-c428cfbb855fa3162fcc6aff87e2b1c8a3de799a.tar.gz scummvm-rg350-c428cfbb855fa3162fcc6aff87e2b1c8a3de799a.tar.bz2 scummvm-rg350-c428cfbb855fa3162fcc6aff87e2b1c8a3de799a.zip |
HUGO: Fix "mouse" bug in H3 Dos, TPS tuning
- Fix "mouse" bug in H3 DOS. Game is still not completable
- Use variable normal TPS, as it was slightly different in
some DOS versions
svn-id: r54880
Diffstat (limited to 'engines/hugo/object_v3d.cpp')
-rw-r--r-- | engines/hugo/object_v3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/hugo/object_v3d.cpp b/engines/hugo/object_v3d.cpp index 431c71498f..e7408f0504 100644 --- a/engines/hugo/object_v3d.cpp +++ b/engines/hugo/object_v3d.cpp @@ -131,7 +131,7 @@ void ObjectHandler_v3d::moveObjects() { } case WANDER2: case WANDER: - if (!_vm->_rnd->getRandomNumber(3 * NORMAL_TPS)) { // Kick on random interval + if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath; obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath; |