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authorArnaud Boutonné2010-12-12 07:40:00 +0000
committerArnaud Boutonné2010-12-12 07:40:00 +0000
commitc428cfbb855fa3162fcc6aff87e2b1c8a3de799a (patch)
tree0303301db8bc742e791d9349a9a5a4f3f03fdf3e /engines/hugo/object_v3d.cpp
parentc4e4f7dc865b014cbfd516753fefd5ed077c8450 (diff)
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HUGO: Fix "mouse" bug in H3 Dos, TPS tuning
- Fix "mouse" bug in H3 DOS. Game is still not completable - Use variable normal TPS, as it was slightly different in some DOS versions svn-id: r54880
Diffstat (limited to 'engines/hugo/object_v3d.cpp')
-rw-r--r--engines/hugo/object_v3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/hugo/object_v3d.cpp b/engines/hugo/object_v3d.cpp
index 431c71498f..e7408f0504 100644
--- a/engines/hugo/object_v3d.cpp
+++ b/engines/hugo/object_v3d.cpp
@@ -131,7 +131,7 @@ void ObjectHandler_v3d::moveObjects() {
}
case WANDER2:
case WANDER:
- if (!_vm->_rnd->getRandomNumber(3 * NORMAL_TPS)) { // Kick on random interval
+ if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval
obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;