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authorEugene Sandulenko2010-08-17 09:28:20 +0000
committerEugene Sandulenko2010-08-17 09:28:20 +0000
commit06960d33e15bc80f9912fa92f11dd82388199bd6 (patch)
treeda4750e75d343227f9e522bbc1c5d983de831e85 /engines/hugo/parser.cpp
parente075f0539568c5d14a61889a0233558376cdb5ce (diff)
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HUGO: Adding engine to the main tree
svn-id: r52137
Diffstat (limited to 'engines/hugo/parser.cpp')
-rwxr-xr-xengines/hugo/parser.cpp676
1 files changed, 676 insertions, 0 deletions
diff --git a/engines/hugo/parser.cpp b/engines/hugo/parser.cpp
new file mode 100755
index 0000000000..f9800af2cc
--- /dev/null
+++ b/engines/hugo/parser.cpp
@@ -0,0 +1,676 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+// parser.c - handles all keyboard/command input
+
+#include "common/system.h"
+#include "common/keyboard.h"
+
+#include "hugo/game.h"
+#include "hugo/hugo.h"
+#include "hugo/parser.h"
+#include "hugo/global.h"
+#include "hugo/file.h"
+#include "hugo/schedule.h"
+#include "hugo/display.h"
+#include "hugo/route.h"
+#include "hugo/util.h"
+#include "hugo/sound.h"
+
+namespace Hugo {
+
+#define BLINKS 2 // Cursor blinks per second
+#define CX(X) LOWORD(X)
+#define CY(Y) HIWORD(Y)
+
+Parser::Parser(HugoEngine &vm) :
+ _vm(vm), _putIndex(0), _getIndex(0) {
+}
+
+void Parser::keyHandler(uint16 nChar, uint16 nFlags) {
+ status_t &gameStatus = _vm.getGameStatus();
+ bool repeatedFl = (nFlags & 0x4000); // TRUE if key is a repeat
+
+ debugC(1, kDebugParser, "keyHandler(%d, %d)", nChar, nFlags);
+
+// Process key down event - called from OnKeyDown()
+ switch (nChar) { // Set various toggle states
+ case Common::KEYCODE_ESCAPE: // Escape key, may want to QUIT
+ if (gameStatus.inventoryState == I_ACTIVE) // Remove inventory, if displayed
+ gameStatus.inventoryState = I_UP;
+ gameStatus.inventoryObjId = -1; // Deselect any dragged icon
+ break;
+ case Common::KEYCODE_END:
+ case Common::KEYCODE_HOME:
+ case Common::KEYCODE_LEFT:
+ case Common::KEYCODE_RIGHT:
+ case Common::KEYCODE_UP:
+ case Common::KEYCODE_DOWN:
+ if (!repeatedFl) {
+ gameStatus.routeIndex = -1; // Stop any automatic route
+ _vm.route().setWalk(nChar); // Direction of hero travel
+ }
+ break;
+ case Common::KEYCODE_F1: // User Help (DOS)
+ if (repeatedFl) {
+ _vm.file().instructions();
+ nChar = '\0';
+ } else
+ _vm.screen().userHelp();
+ break;
+ case Common::KEYCODE_F2: // Toggle sound
+ case Common::KEYCODE_F3: // Repeat last line
+ case Common::KEYCODE_F4: // Save game
+ case Common::KEYCODE_F5: // Restore game
+ case Common::KEYCODE_F6: // Inventory
+ case Common::KEYCODE_F8: // Turbo mode
+ case Common::KEYCODE_F9: // Boss button
+ warning("STUB: KeyHandler() - F2-F9 (DOS)");
+ break;
+ default: // Any other key
+ if (!gameStatus.storyModeFl) { // Keyboard disabled
+ // Add printable keys to ring buffer
+
+ uint16 bnext = _putIndex + 1;
+ if (bnext >= sizeof(_ringBuffer))
+ bnext = 0;
+ if (bnext != _getIndex) {
+ _ringBuffer[_putIndex] = nChar;
+ _putIndex = bnext;
+ }
+ }
+ break;
+ }
+}
+
+// Add any new chars to line buffer and display them.
+// If CR pressed, pass line to Line_handler()
+void Parser::charHandler() {
+ static int16 lineIndex = 0; // Index into line
+ static uint32 tick = 0; // For flashing cursor
+ static char cursor = '_';
+ char c;
+ static command_t cmdLine; // Build command line
+ status_t &gameStatus = _vm.getGameStatus();
+// Strangerke : Useless ?
+// bool updateFl = (_getIndex != _putIndex); // TRUE if any chars processed
+// command_t status_line; // Includes prompt, cursor
+
+//Strangerke : Useless ?
+// bool updateFl = (_getIndex != _putIndex); // TRUE if any chars processed
+ //command_t status_line; // Includes prompt, cursor
+
+ debugC(4, kDebugParser, "charHandler");
+
+ // Check for one or more characters in ring buffer
+ while (_getIndex != _putIndex) {
+ c = _ringBuffer[_getIndex++];
+ if (_getIndex >= sizeof(_ringBuffer))
+ _getIndex = 0;
+
+ switch (c) {
+ case Common::KEYCODE_BACKSPACE: // Rubout key
+ if (lineIndex)
+ cmdLine[--lineIndex] = '\0';
+ break;
+ case Common::KEYCODE_RETURN: // EOL, pass line to line handler
+ if (lineIndex && (_vm._hero->pathType != QUIET)) {
+ // Remove inventory bar if active
+ if (gameStatus.inventoryState == I_ACTIVE)
+ gameStatus.inventoryState = I_UP;
+ // Call Line handler and reset line
+ command(cmdLine);
+ cmdLine[lineIndex = 0] = '\0';
+ }
+ break;
+ default: // Normal text key, add to line
+ if (lineIndex >= MAX_CHARS) {
+ //MessageBeep(MB_ICONASTERISK);
+ warning("STUB: MessageBeep(MB_ICONASTERISK);");
+ } else if (isprint(c)) {
+ cmdLine[lineIndex++] = c;
+ cmdLine[lineIndex] = '\0';
+ }
+ break;
+ }
+ }
+
+ // See if time to blink cursor, set cursor character
+ if ((tick++ % (TPS / BLINKS)) == 0) {
+// Strangerke : Useless ?
+// updateFl = true; // Force an update
+ cursor = cursor == '_' ? ' ' : '_';
+ }
+
+ // See if recall button pressed
+ if (gameStatus.recallFl) {
+ // Copy previous line to current cmdline
+ gameStatus.recallFl = false;
+ strcpy(cmdLine, _line);
+ lineIndex = strlen(cmdLine);
+ }
+
+ sprintf(_statusLine, ">%s%c", cmdLine, cursor);
+ sprintf(_scoreLine, "Score: %d of %d", _vm.getScore(), _vm.getMaxScore());
+
+ // See if "look" button pressed
+ if (gameStatus.lookFl) {
+ command("look around");
+ gameStatus.lookFl = false;
+ }
+}
+
+void Parser::drawStatusText() {
+ debugC(4, kDebugParser, "drawStatusText");
+
+ if (_vm.getPlatform() == Common::kPlatformWindows)
+ _vm.screen().loadFont(U_FONT8);
+ uint16 sdx = _vm.screen().stringLength(_statusLine);
+ uint16 sdy = _vm.screen().fontHeight() + 1; // + 1 for shadow
+ uint16 posX = 0;
+ uint16 posY = YPIX - sdy;
+ // Display the string and add rect to display list
+ _vm.screen().writeStr(posX, posY, _statusLine, _TLIGHTYELLOW);
+ _vm.screen().displayList(D_ADD, posX, posY, sdx, sdy);
+
+ sdx = _vm.screen().stringLength(_scoreLine);
+ posY = 0;
+ _vm.screen().writeStr(posX, posY, _scoreLine, _TCYAN);
+ _vm.screen().displayList(D_ADD, posX, posY, sdx, sdy);
+}
+
+// Perform an immediate command. Takes parameters a la sprintf
+// Assumes final string will not overrun line[] length
+void Parser::command(const char *format, ...) {
+ va_list marker;
+
+ debugC(1, kDebugParser, "Command(%s, ...)", format);
+
+ va_start(marker, format);
+ vsprintf(_line, format, marker);
+ va_end(marker);
+
+ lineHandler();
+}
+
+char *Parser::strlwr(char *buffer) {
+ char *result = buffer;
+
+ debugC(1, kDebugParser, "strlwr(%s)", buffer);
+
+ while (*buffer != '\0') {
+ if (isupper(*buffer))
+ *buffer = tolower(*buffer);
+ buffer++;
+ }
+
+ return result;
+}
+
+// Parse the user's line of text input. Generate events as necessary
+void Parser::lineHandler() {
+ char *noun, *verb; // ptrs to noun and verb strings
+// int i;
+ object_t *obj;
+ char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
+ char contextComment[XBYTES * 5] = ""; // Unused comment for context objects
+ status_t &gameStatus = _vm.getGameStatus();
+
+
+ debugC(1, kDebugParser, "lineHandler");
+
+ // Toggle God Mode
+ if (!strncmp(_line, "PPG", 3)) {
+ _vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI);
+ gameStatus.godModeFl ^= 1;
+ return;
+ }
+
+ strlwr(_line); // Convert to lower case
+
+ // God Mode cheat commands:
+ // goto <screen> Takes hero to named screen
+ // fetch <object name> Hero carries named object
+ // fetch all Hero carries all possible objects
+ // find <object name> Takes hero to screen containing named object
+ if (DEBUG || gameStatus.godModeFl) {
+ // Special code to allow me to go straight to any screen
+ if (strstr(_line, "goto"))
+ for (int i = 0; i < _vm._numScreens; i++)
+ if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) {
+ _vm.scheduler().newScreen(i);
+ return;
+ }
+
+ // Special code to allow me to get objects from anywhere
+ if (strstr(_line, "fetch all")) {
+ for (int i = 0; i < _vm._numObj; i++)
+ if (_vm._objects[i].genericCmd & TAKE)
+ takeObject(&_vm._objects[i]);
+ return;
+ }
+
+ if (strstr(_line, "fetch")) {
+ for (int i = 0; i < _vm._numObj; i++)
+ if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
+ takeObject(&_vm._objects[i]);
+ return;
+ }
+ }
+
+ // Special code to allow me to goto objects
+ if (strstr(_line, "find"))
+ for (int i = 0; i < _vm._numObj; i++)
+ if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
+ _vm.scheduler().newScreen(_vm._objects[i].screenIndex);
+ return;
+ }
+ }
+
+ // Special meta commands
+ // EXIT/QUIT
+ if (!strcmp("exit", _line) || strstr(_line, "quit")) {
+ Utils::Box(BOX_ANY, _vm._textParser[kTBExit]);
+ return;
+ }
+
+ // SAVE/RESTORE
+ if (!strcmp("save", _line) && gameStatus.viewState == V_PLAY) {
+ _vm.file().saveGame(gameStatus.saveSlot, "Current game");
+ return;
+ }
+
+ if (!strcmp("restore", _line) && gameStatus.viewState == V_PLAY || gameStatus.viewState == V_IDLE) {
+ _vm.file().restoreGame(gameStatus.saveSlot);
+ _vm.scheduler().restoreScreen(*_vm._screen_p);
+ gameStatus.viewState = V_PLAY;
+ return;
+ }
+
+ // Empty line
+ if (*_line == '\0') // Empty line
+ return;
+ if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
+ return;
+
+ if (gameStatus.gameOverFl) {
+ // No commands allowed!
+ Utils::gameOverMsg();
+ return;
+ }
+
+ // Test for nearby objects referenced explicitly
+ for (int i = 0; i < _vm._numObj; i++) {
+ obj = &_vm._objects[i];
+ if (isWordPresent(_vm._arrayNouns[obj->nounIndex]))
+ if (isObjectVerb(obj, _line, farComment) || isGenericVerb(obj, _line, farComment))
+ return;
+ }
+
+ // Test for nearby objects that only require a verb
+ // Note comment is unused if not near.
+ for (int i = 0; i < _vm._numObj; i++) {
+ obj = &_vm._objects[i];
+ if (obj->verbOnlyFl)
+ if (isObjectVerb(obj, _line, contextComment) || isGenericVerb(obj, _line, contextComment))
+ return;
+ }
+
+ // No objects match command line, try background and catchall commands
+ if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p], _line))
+ return;
+ if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p], _line))
+ return;
+ if (isBackgroundWord(_vm._catchallList, _line))
+ return;
+ if (isCatchallVerb(_vm._catchallList, _line))
+ return;
+
+ // If a not-near comment was generated, print it
+ if (*farComment != '\0') {
+ Utils::Box(BOX_ANY, farComment);
+ return;
+ }
+
+ // Nothing matches. Report recognition success to user.
+ verb = findVerb(_line);
+ noun = findNoun(_line);
+ if (verb == _vm._arrayVerbs[_vm._look][0] && _maze.enabledFl) {
+ Utils::Box(BOX_ANY, _vm._textParser[kTBMaze]);
+ showTakeables();
+ } else if (verb && noun) // A combination I didn't think of
+ Utils::Box(BOX_ANY, _vm._textParser[kTBNoPoint]);
+ else if (noun)
+ Utils::Box(BOX_ANY, _vm._textParser[kTBNoun]);
+ else if (verb)
+ Utils::Box(BOX_ANY, _vm._textParser[kTBVerb]);
+ else
+ Utils::Box(BOX_ANY, _vm._textParser[kTBEh]);
+}
+
+// Search for matching verb/noun pairs in background command list
+// Print text for possible background object. Return TRUE if match found
+bool Parser::isBackgroundWord(objectList_t obj, char *line) {
+ debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj, %s)", line);
+
+ for (int i = 0; obj[i].verbIndex != 0; i++)
+ if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) &&
+ isWordPresent(_vm._arrayNouns[obj[i].nounIndex]) &&
+ ((obj[i].roomState == DONT_CARE) ||
+ (obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
+ Utils::Box(BOX_ANY, _vm.file().fetchString(obj[i].commentIndex));
+ _vm.scheduler().processBonus(obj[i].bonusIndex);
+ return true;
+ }
+ return false;
+}
+
+// Search for matching verbs in background command list.
+// Noun is not required. Return TRUE if match found
+// Note that if the background command list has match set TRUE then do not
+// print text if there are any recognizable nouns in the command line
+bool Parser::isCatchallVerb(objectList_t obj, char *line) {
+ debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj, %s)", line);
+
+ for (int i = 0; obj[i].verbIndex != 0; i++)
+ if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 &&
+ (!obj[i].matchFl || !findNoun(line)) &&
+ ((obj[i].roomState == DONT_CARE) ||
+ (obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
+ Utils::Box(BOX_ANY, _vm.file().fetchString(obj[i].commentIndex));
+ _vm.scheduler().processBonus(obj[i].bonusIndex);
+
+ // If this is LOOK (without a noun), show any takeable objects
+ if (*(_vm._arrayVerbs[obj[i].verbIndex]) == _vm._arrayVerbs[_vm._look][0])
+ showTakeables();
+
+ return(true);
+ }
+ return false;
+}
+
+// Test whether hero is close to object. Return TRUE or FALSE
+// If object not near, return suitable comment; may be another object close
+// If radius is -1, treat radius as infinity
+// Verb is included to determine correct comment if not near
+bool Parser::isNear(object_t *obj, char *verb, char *comment) {
+ debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
+
+ if (obj->carriedFl) // Object is being carried
+ return(true);
+
+ if (obj->screenIndex != *_vm._screen_p) {
+ // Not in same screen
+ if (obj->objValue)
+ strcpy(comment, _vm._textParser[kCmtAny1]);
+ else
+ strcpy(comment, _vm._textParser[kCmtAny2]);
+ return(false);
+ }
+
+ if (obj->cycling == INVISIBLE)
+ if (obj->seqNumb) {
+ // There is an image
+ strcpy(comment, _vm._textParser[kCmtAny3]);
+ return(false);
+ } else
+ // No image, assume visible
+ if ((obj->radius < 0) ||
+ ((abs(obj->x - _vm._hero->x) <= obj->radius) &&
+ (abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius)))
+ return(true);
+ else {
+ // User is not close enough
+ if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
+ strcpy(comment, _vm._textParser[kCmtAny1]);
+ else
+ strcpy(comment, _vm._textParser[kCmtClose]);
+ return(false);
+ }
+
+ if ((obj->radius < 0) ||
+ ((abs(obj->x - _vm._hero->x) <= obj->radius) &&
+ (abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius)))
+ return(true);
+ else {
+ // User is not close enough
+ if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
+ strcpy(comment, _vm._textParser[kCmtAny1]);
+ else
+ strcpy(comment, _vm._textParser[kCmtClose]);
+ return(false);
+ }
+ return true;
+}
+
+// Locate any member of object name list appearing in command line
+bool Parser::isWordPresent(char **wordArr) {
+ debugC(1, kDebugParser, "isWordPresent(%s)", wordArr[0]);
+
+ if (wordArr != NULL) {
+ for (int i = 0; strlen(wordArr[i]); i++)
+ if (strstr(_line, wordArr[i]))
+ return(true);
+ }
+
+ return false;
+}
+
+// Locate word in list of nouns and return ptr to first string in noun list
+char *Parser::findNoun(char *line) {
+ debugC(1, kDebugParser, "findNoun(%s)", line);
+
+ for (int i = 0; _vm._arrayNouns[i]; i++)
+ for (int j = 0; strlen(_vm._arrayNouns[i][j]); j++)
+ if (strstr(line, _vm._arrayNouns[i][j]))
+ return(_vm._arrayNouns[i][0]);
+ return NULL;
+}
+
+// Locate word in list of verbs and return ptr to first string in verb list
+char *Parser::findVerb(char *line) {
+ debugC(1, kDebugParser, "findVerb(%s)", line);
+
+ for (int i = 0; _vm._arrayVerbs[i]; i++)
+ for (int j = 0; strlen(_vm._arrayVerbs[i][j]); j++)
+ if (strstr(line, _vm._arrayVerbs[i][j]))
+ return(_vm._arrayVerbs[i][0]);
+ return NULL;
+}
+
+// Describe any takeable objects visible in this screen
+void Parser::showTakeables() {
+ object_t *obj;
+
+ debugC(1, kDebugParser, "showTakeables");
+
+ for (int j = 0; j < _vm._numObj; j++) {
+ obj = &_vm._objects[j];
+ if ((obj->cycling != INVISIBLE) &&
+ (obj->screenIndex == *_vm._screen_p) &&
+ (((TAKE & obj->genericCmd) == TAKE) || obj->objValue)) {
+ sprintf(_textBoxBuffer, "You can also see:\n%s.", _vm._arrayNouns[obj->nounIndex][LOOK_NAME]);
+ Utils::Box(BOX_ANY, _textBoxBuffer);
+ }
+ }
+}
+
+// Do all things necessary to carry an object
+void Parser::takeObject(object_t *obj) {
+ debugC(1, kDebugParser, "takeObject(object_t *obj)");
+
+ obj->carriedFl = true;
+ if (obj->seqNumb) { // Don't change if no image to display
+ obj->cycling = INVISIBLE;
+ if (_vm.getPlatform() != Common::kPlatformWindows)
+ warning("takeObject : DOS version should use ALMOST_INVISIBLE");
+ }
+ _vm.adjustScore(obj->objValue);
+
+ if (obj->seqNumb > 0) // If object has an image, force walk to dropped
+ obj->viewx = -1; // (possibly moved) object next time taken!
+ Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]);
+}
+
+// Do all necessary things to drop an object
+void Parser::dropObject(object_t *obj) {
+ debugC(1, kDebugParser, "dropObject(object_t *obj)");
+
+ obj->carriedFl = false;
+ obj->screenIndex = *_vm._screen_p;
+ if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
+ obj->cycling = CYCLE_FORWARD;
+ else
+ obj->cycling = NOT_CYCLING;
+ obj->x = _vm._hero->x - 1;
+ obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1;
+ obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10;
+ _vm.adjustScore(-obj->objValue);
+ Utils::Box(BOX_ANY, _vm._textParser[kTBOk]);
+}
+
+// Test whether command line contains one of the generic actions
+bool Parser::isGenericVerb(object_t *obj, char *line, char *comment) {
+ debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s, %s)", line, comment);
+
+ if (!obj->genericCmd)
+ return false;
+
+ // Following is equivalent to switch, but couldn't do one
+ if (isWordPresent(_vm._arrayVerbs[_vm._look]) && isNear(obj, _vm._arrayVerbs[_vm._look][0], comment)) {
+ // Test state-dependent look before general look
+ if ((obj->genericCmd & LOOK_S) == LOOK_S) {
+ Utils::Box(BOX_ANY, _vm._textData[obj->stateDataIndex[obj->state]]);
+ warning("isGenericVerb: use of state dependant look - To be validated");
+ } else {
+ if ((LOOK & obj->genericCmd) == LOOK)
+ if (_vm._textData[obj->dataIndex])
+ Utils::Box(BOX_ANY, _vm._textData[obj->dataIndex]);
+ else
+ return(false);
+ else
+ Utils::Box(BOX_ANY, _vm._textParser[kTBUnusual]);
+ }
+ } else if (isWordPresent(_vm._arrayVerbs[_vm._take]) && isNear(obj, _vm._arrayVerbs[_vm._take][0], comment)) {
+ if (obj->carriedFl)
+ Utils::Box(BOX_ANY, _vm._textParser[kTBHave]);
+ else if ((TAKE & obj->genericCmd) == TAKE)
+ takeObject(obj);
+ else if (obj->cmdIndex != 0) // No comment if possible commands
+ return false;
+ else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
+ Utils::Box(BOX_ANY, _vm._textParser[kTBNoUse]);
+ else
+ return false;
+ } else if (isWordPresent(_vm._arrayVerbs[_vm._drop])) {
+ if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
+ Utils::Box(BOX_ANY, _vm._textParser[kTBDontHave]);
+ else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
+ dropObject(obj);
+ else if (obj->cmdIndex == 0)
+ Utils::Box(BOX_ANY, _vm._textParser[kTBNeed]);
+ else
+ return false;
+ } else // It was not a generic cmd
+ return false;
+
+ return true;
+}
+
+// Return TRUE if object being carried by hero
+bool Parser::isCarrying(uint16 wordIndex) {
+ debugC(1, kDebugParser, "isCarrying(%d)", wordIndex);
+
+ for (int i = 0; i < _vm._numObj; i++)
+ if ((wordIndex == _vm._objects[i].nounIndex) && _vm._objects[i].carriedFl)
+ return true;
+ return false;
+}
+
+// Test whether command line contains a verb allowed by this object.
+// If it does, and the object is near and passes the tests in the command
+// list then carry out the actions in the action list and return TRUE
+bool Parser::isObjectVerb(object_t *obj, char *line, char *comment) {
+ int i;
+ cmd *cmnd;
+ char *verb;
+ uint16 *reqs;
+ uint16 cmdIndex;
+
+ debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s, %s)", line, comment);
+
+ // First, find matching verb in cmd list
+ cmdIndex = obj->cmdIndex; // ptr to list of commands
+ if (cmdIndex == 0) // No commands for this obj
+ return false;
+
+ for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) // For each cmd
+ if (isWordPresent(_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex])) // Was this verb used?
+ break;
+ if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
+ return false;
+
+ // Verb match found. Check if object is Near
+ verb = *_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex];
+ if (!isNear(obj, verb, comment))
+ return(false);
+
+ // Check all required objects are being carried
+ cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd
+ if (cmnd->reqIndex) { // At least 1 thing in list
+ reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
+ for (i = 0; reqs[i]; i++) // for each obj
+ if (!isCarrying(reqs[i])) {
+ Utils::Box(BOX_ANY, _vm._textData[cmnd->textDataNoCarryIndex]);
+ return true;
+ }
+ }
+
+ // Required objects are present, now check state is correct
+ if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) {
+ Utils::Box(BOX_ANY, _vm._textData[cmnd->textDataWrongIndex]);
+ return true;
+ }
+
+ // Everything checked. Change the state and carry out any actions
+ if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
+ obj->state = cmnd->newState;
+ Utils::Box(BOX_ANY, _vm._textData[cmnd->textDataDoneIndex]);
+ _vm.scheduler().insertActionList(cmnd->actIndex);
+
+ // See if any additional generic actions
+ if ((verb == _vm._arrayVerbs[_vm._look][0]) || (verb == _vm._arrayVerbs[_vm._take][0]) || (verb == _vm._arrayVerbs[_vm._drop][0]))
+ isGenericVerb(obj, line, comment);
+ return true;
+}
+
+} // end of namespace Hugo