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authorArnaud Boutonné2010-11-29 17:42:08 +0000
committerArnaud Boutonné2010-11-29 17:42:08 +0000
commit45f55128b1c811bd2824e0acfbd5801fc78a2256 (patch)
treed1cc851ea4b8db2ee0a7fbbb0e3bc40fcd6082af /engines/hugo/parser.cpp
parent4bed2b3ff588452ed754d0758bf9b1b0df0e8c92 (diff)
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HUGO: Add GMM save/load and RTL
svn-id: r54576
Diffstat (limited to 'engines/hugo/parser.cpp')
-rw-r--r--engines/hugo/parser.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/engines/hugo/parser.cpp b/engines/hugo/parser.cpp
index f23427e690..19d496dfd4 100644
--- a/engines/hugo/parser.cpp
+++ b/engines/hugo/parser.cpp
@@ -100,13 +100,11 @@ void Parser::keyHandler(uint16 nChar, uint16 nFlags) {
gameStatus.recallFl = true;
break;
case Common::KEYCODE_F4: // Save game
- // TODO: Add a proper screen to select saveslot
if (gameStatus.viewState == V_PLAY)
- _vm->_file->saveGame(gameStatus.saveSlot, "Current game");
+ _vm->_file->saveGame(-1, Common::String());
break;
case Common::KEYCODE_F5: // Restore game
- // TODO: Add a proper screen to specify saveslot and description
- _vm->_file->restoreGame(gameStatus.saveSlot);
+ _vm->_file->restoreGame(-1);
_vm->_scheduler->restoreScreen(*_vm->_screen_p);
gameStatus.viewState = V_PLAY;
break;