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authorJohannes Schickel2010-10-13 03:57:44 +0000
committerJohannes Schickel2010-10-13 03:57:44 +0000
commit75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch)
treef29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/hugo/parser.cpp
parent48ee83b88957dab86bc763e9ef21a70179fa8679 (diff)
parente9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff)
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OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
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diff --git a/engines/hugo/parser.cpp b/engines/hugo/parser.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#include "common/system.h"
+
+#include "hugo/hugo.h"
+#include "hugo/parser.h"
+#include "hugo/file.h"
+#include "hugo/display.h"
+#include "hugo/route.h"
+#include "hugo/util.h"
+#include "hugo/sound.h"
+
+namespace Hugo {
+
+#define BLINKS 2 // Cursor blinks per second
+#define CX(X) LOWORD(X)
+#define CY(Y) HIWORD(Y)
+
+Parser::Parser(HugoEngine &vm) :
+ _vm(vm), _putIndex(0), _getIndex(0), _checkDoubleF1Fl(false) {
+}
+
+Parser::~Parser() {
+}
+
+void Parser::keyHandler(uint16 nChar, uint16 nFlags) {
+ debugC(1, kDebugParser, "keyHandler(%d, %d)", nChar, nFlags);
+
+ status_t &gameStatus = _vm.getGameStatus();
+ bool repeatedFl = (nFlags & 0x4000); // TRUE if key is a repeat
+
+// Process key down event - called from OnKeyDown()
+ switch (nChar) { // Set various toggle states
+ case Common::KEYCODE_ESCAPE: // Escape key, may want to QUIT
+ if (gameStatus.inventoryState == I_ACTIVE) // Remove inventory, if displayed
+ gameStatus.inventoryState = I_UP;
+ gameStatus.inventoryObjId = -1; // Deselect any dragged icon
+ break;
+ case Common::KEYCODE_END:
+ case Common::KEYCODE_HOME:
+ case Common::KEYCODE_LEFT:
+ case Common::KEYCODE_RIGHT:
+ case Common::KEYCODE_UP:
+ case Common::KEYCODE_DOWN:
+ if (!repeatedFl) {
+ gameStatus.routeIndex = -1; // Stop any automatic route
+ _vm.route().setWalk(nChar); // Direction of hero travel
+ }
+ break;
+ case Common::KEYCODE_F1: // User Help (DOS)
+ if (_checkDoubleF1Fl)
+ _vm.file().instructions();
+ else
+ _vm.screen().userHelp();
+ _checkDoubleF1Fl = !_checkDoubleF1Fl;
+ break;
+ case Common::KEYCODE_F6: // Inventory
+ showDosInventory();
+ break;
+ case Common::KEYCODE_F8: // Turbo mode
+ _config.turboFl = !_config.turboFl;
+ break;
+ case Common::KEYCODE_F2: // Toggle sound
+ _vm.sound().toggleSound();
+ _vm.sound().toggleMusic();
+ break;
+ case Common::KEYCODE_F3: // Repeat last line
+ gameStatus.recallFl = true;
+ break;
+ case Common::KEYCODE_F4: // Save game
+ case Common::KEYCODE_F5: // Restore game
+ case Common::KEYCODE_F9: // Boss button
+ warning("STUB: KeyHandler() - F4-F5-F9 (DOS)");
+ break;
+ default: // Any other key
+ if (!gameStatus.storyModeFl) { // Keyboard disabled
+ // Add printable keys to ring buffer
+
+ uint16 bnext = _putIndex + 1;
+ if (bnext >= sizeof(_ringBuffer))
+ bnext = 0;
+ if (bnext != _getIndex) {
+ _ringBuffer[_putIndex] = nChar;
+ _putIndex = bnext;
+ }
+ }
+ break;
+ }
+ if (_checkDoubleF1Fl && (nChar != Common::KEYCODE_F1))
+ _checkDoubleF1Fl = false;
+}
+
+// Add any new chars to line buffer and display them.
+// If CR pressed, pass line to LineHandler()
+void Parser::charHandler() {
+ debugC(4, kDebugParser, "charHandler");
+
+ static int16 lineIndex = 0; // Index into line
+ static uint32 tick = 0; // For flashing cursor
+ static char cursor = '_';
+ static command_t cmdLine; // Build command line
+ status_t &gameStatus = _vm.getGameStatus();
+
+ // Check for one or more characters in ring buffer
+ while (_getIndex != _putIndex) {
+ char c = _ringBuffer[_getIndex++];
+ if (_getIndex >= sizeof(_ringBuffer))
+ _getIndex = 0;
+
+ switch (c) {
+ case Common::KEYCODE_BACKSPACE: // Rubout key
+ if (lineIndex)
+ cmdLine[--lineIndex] = '\0';
+ break;
+ case Common::KEYCODE_RETURN: // EOL, pass line to line handler
+ if (lineIndex && (_vm._hero->pathType != QUIET)) {
+ // Remove inventory bar if active
+ if (gameStatus.inventoryState == I_ACTIVE)
+ gameStatus.inventoryState = I_UP;
+ // Call Line handler and reset line
+ command(cmdLine);
+ cmdLine[lineIndex = 0] = '\0';
+ }
+ break;
+ default: // Normal text key, add to line
+ if (lineIndex >= MAX_CHARS) {
+ //MessageBeep(MB_ICONASTERISK);
+ warning("STUB: MessageBeep(MB_ICONASTERISK);");
+ } else if (isprint(c)) {
+ cmdLine[lineIndex++] = c;
+ cmdLine[lineIndex] = '\0';
+ }
+ break;
+ }
+ }
+
+ // See if time to blink cursor, set cursor character
+ if ((tick++ % (TPS / BLINKS)) == 0)
+ cursor = (cursor == '_') ? ' ' : '_';
+
+ // See if recall button pressed
+ if (gameStatus.recallFl) {
+ // Copy previous line to current cmdline
+ gameStatus.recallFl = false;
+ strcpy(cmdLine, _line);
+ lineIndex = strlen(cmdLine);
+ }
+
+ sprintf(_vm._statusLine, ">%s%c", cmdLine, cursor);
+ sprintf(_vm._scoreLine, "F1-Help %s Score: %d of %d Sound %s", (_config.turboFl) ? "T" : " ", _vm.getScore(), _vm.getMaxScore(), (_config.soundFl) ? "On" : "Off");
+
+ // See if "look" button pressed
+ if (gameStatus.lookFl) {
+ command("look around");
+ gameStatus.lookFl = false;
+ }
+}
+
+// Perform an immediate command. Takes parameters a la sprintf
+// Assumes final string will not overrun line[] length
+void Parser::command(const char *format, ...) {
+ debugC(1, kDebugParser, "Command(%s, ...)", format);
+
+ va_list marker;
+ va_start(marker, format);
+ vsprintf(_line, format, marker);
+ va_end(marker);
+
+ lineHandler();
+}
+
+// Locate any member of object name list appearing in command line
+bool Parser::isWordPresent(char **wordArr) {
+ debugC(1, kDebugParser, "isWordPresent(%s)", wordArr[0]);
+
+ if (wordArr != 0) {
+ for (int i = 0; strlen(wordArr[i]); i++) {
+ if (strstr(_line, wordArr[i]))
+ return true;
+ }
+ }
+ return false;
+}
+
+// Locate word in list of nouns and return ptr to first string in noun list
+char *Parser::findNoun() {
+ debugC(1, kDebugParser, "findNoun()");
+
+ for (int i = 0; _vm._arrayNouns[i]; i++) {
+ for (int j = 0; strlen(_vm._arrayNouns[i][j]); j++) {
+ if (strstr(_line, _vm._arrayNouns[i][j]))
+ return _vm._arrayNouns[i][0];
+ }
+ }
+ return 0;
+}
+
+// Locate word in list of verbs and return ptr to first string in verb list
+char *Parser::findVerb() {
+ debugC(1, kDebugParser, "findVerb()");
+
+ for (int i = 0; _vm._arrayVerbs[i]; i++) {
+ for (int j = 0; strlen(_vm._arrayVerbs[i][j]); j++) {
+ if (strstr(_line, _vm._arrayVerbs[i][j]))
+ return _vm._arrayVerbs[i][0];
+ }
+ }
+ return 0;
+}
+
+// Describe any takeable objects visible in this screen
+void Parser::showTakeables() {
+ debugC(1, kDebugParser, "showTakeables");
+
+ for (int j = 0; j < _vm._numObj; j++) {
+ object_t *obj = &_vm._objects[j];
+ if ((obj->cycling != INVISIBLE) &&
+ (obj->screenIndex == *_vm._screen_p) &&
+ (((TAKE & obj->genericCmd) == TAKE) || obj->objValue)) {
+ Utils::Box(BOX_ANY, "You can also see:\n%s.", _vm._arrayNouns[obj->nounIndex][LOOK_NAME]);
+ }
+ }
+}
+
+// Return TRUE if object being carried by hero
+bool Parser::isCarrying(uint16 wordIndex) {
+ debugC(1, kDebugParser, "isCarrying(%d)", wordIndex);
+
+ for (int i = 0; i < _vm._numObj; i++) {
+ if ((wordIndex == _vm._objects[i].nounIndex) && _vm._objects[i].carriedFl)
+ return true;
+ }
+ return false;
+}
+
+// Show user all objects being carried in a variable width 2 column format
+void Parser::showDosInventory() {
+ debugC(1, kDebugParser, "showDosInventory()");
+ static const char *blanks = " ";
+ uint16 index = 0, len1 = 0, len2 = 0;
+
+ for (int i = 0; i < _vm._numObj; i++) { // Find widths of 2 columns
+ if (_vm._objects[i].carriedFl) {
+ uint16 len = strlen(_vm._arrayNouns[_vm._objects[i].nounIndex][1]);
+ if (index++ & 1) // Right hand column
+ len2 = (len > len2) ? len : len2;
+ else
+ len1 = (len > len1) ? len : len1;
+ }
+ }
+ len1 += 1; // For gap between columns
+
+ if (len1 + len2 < (uint16)strlen(_vm._textParser[kTBOutro]))
+ len1 = strlen(_vm._textParser[kTBOutro]);
+
+ char buffer[XBYTES *NUM_ROWS] = "\0";
+ strncat(buffer, blanks, (len1 + len2 - strlen(_vm._textParser[kTBIntro])) / 2);
+ strcat(strcat(buffer, _vm._textParser[kTBIntro]), "\n");
+ index = 0;
+ for (int i = 0; i < _vm._numObj; i++) { // Assign strings
+ if (_vm._objects[i].carriedFl) {
+ if (index++ & 1)
+ strcat(strcat(buffer, _vm._arrayNouns[_vm._objects[i].nounIndex][1]), "\n");
+ else
+ strncat(strcat(buffer, _vm._arrayNouns[_vm._objects[i].nounIndex][1]), blanks, len1 - strlen(_vm._arrayNouns[_vm._objects[i].nounIndex][1]));
+ }
+ }
+ if (index & 1)
+ strcat(buffer, "\n");
+ strcat(buffer, _vm._textParser[kTBOutro]);
+
+ Utils::Box(BOX_ANY, "%s", buffer);
+}
+
+} // End of namespace Hugo