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author | Arnaud Boutonné | 2010-10-11 21:41:31 +0000 |
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committer | Arnaud Boutonné | 2010-10-11 21:41:31 +0000 |
commit | 2978053a0094e5c1ba4ab871b3a27a3707197089 (patch) | |
tree | 2794777b9a14e9a12c39ca786088411ed3841d15 /engines/hugo/parser_v1w.cpp | |
parent | 576d6429bcf2c7be379c1d3a6d9b916f93b90924 (diff) | |
download | scummvm-rg350-2978053a0094e5c1ba4ab871b3a27a3707197089.tar.gz scummvm-rg350-2978053a0094e5c1ba4ab871b3a27a3707197089.tar.bz2 scummvm-rg350-2978053a0094e5c1ba4ab871b3a27a3707197089.zip |
HUGO: Split classes with multiple version in separate files
svn-id: r53152
Diffstat (limited to 'engines/hugo/parser_v1w.cpp')
-rw-r--r-- | engines/hugo/parser_v1w.cpp | 434 |
1 files changed, 434 insertions, 0 deletions
diff --git a/engines/hugo/parser_v1w.cpp b/engines/hugo/parser_v1w.cpp new file mode 100644 index 0000000000..417b31e794 --- /dev/null +++ b/engines/hugo/parser_v1w.cpp @@ -0,0 +1,434 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on original Hugo Trilogy source code + * + * Copyright (c) 1989-1995 David P. Gray + * + */ + +// parser.c - handles all keyboard/command input + +#include "common/system.h" + +#include "hugo/hugo.h" +#include "hugo/parser.h" +#include "hugo/file.h" +#include "hugo/schedule.h" +#include "hugo/util.h" +#include "hugo/sound.h" + +namespace Hugo { +Parser_v1w::Parser_v1w(HugoEngine &vm) : Parser(vm) { +} + +Parser_v1w::~Parser_v1w() { +} + +// Test whether command line contains a verb allowed by this object. +// If it does, and the object is near and passes the tests in the command +// list then carry out the actions in the action list and return TRUE +bool Parser_v1w::isObjectVerb(object_t *obj, char *comment) { + debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment); + + // First, find matching verb in cmd list + uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands + if (cmdIndex == 0) // No commands for this obj + return false; + + int i; + for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd + if (isWordPresent(_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex])) // Was this verb used? + break; + } + + if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No verbs used. + return false; + + // Verb match found. Check if object is Near + char *verb = *_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex]; + if (!isNear(obj, verb, comment)) + return false; + + // Check all required objects are being carried + cmd *cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd + if (cmnd->reqIndex) { // At least 1 thing in list + uint16 *reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects + for (i = 0; reqs[i]; i++) { // for each obj + if (!isCarrying(reqs[i])) { + Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]); + return true; + } + } + } + + // Required objects are present, now check state is correct + if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) { + Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]); + return true; + } + + // Everything checked. Change the state and carry out any actions + if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care + obj->state = cmnd->newState; + Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]); + _vm.scheduler().insertActionList(cmnd->actIndex); + + // See if any additional generic actions + if ((verb == _vm._arrayVerbs[_vm._look][0]) || (verb == _vm._arrayVerbs[_vm._take][0]) || (verb == _vm._arrayVerbs[_vm._drop][0])) + isGenericVerb(obj, comment); + return true; +} + +// Test whether command line contains one of the generic actions +bool Parser_v1w::isGenericVerb(object_t *obj, char *comment) { + debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment); + + if (!obj->genericCmd) + return false; + + // Following is equivalent to switch, but couldn't do one + if (isWordPresent(_vm._arrayVerbs[_vm._look]) && isNear(obj, _vm._arrayVerbs[_vm._look][0], comment)) { + // Test state-dependent look before general look + if ((obj->genericCmd & LOOK_S) == LOOK_S) { + Utils::Box(BOX_ANY, "%s", _vm._textData[obj->stateDataIndex[obj->state]]); + warning("isGenericVerb: use of state dependant look - To be validated"); + } else { + if ((LOOK & obj->genericCmd) == LOOK) { + if (_vm._textData[obj->dataIndex]) + Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]); + else + return false; + } else { + Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual]); + } + } + } else if (isWordPresent(_vm._arrayVerbs[_vm._take]) && isNear(obj, _vm._arrayVerbs[_vm._take][0], comment)) { + if (obj->carriedFl) + Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]); + else if ((TAKE & obj->genericCmd) == TAKE) + takeObject(obj); + else if (obj->cmdIndex != 0) // No comment if possible commands + return false; + else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context! + Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]); + else + return false; + } else if (isWordPresent(_vm._arrayVerbs[_vm._drop])) { + if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP)) + Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]); + else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP)) + dropObject(obj); + else if (obj->cmdIndex == 0) + Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]); + else + return false; + } else { // It was not a generic cmd + return false; + } + + return true; +} + +// Test whether hero is close to object. Return TRUE or FALSE +// If object not near, return suitable comment; may be another object close +// If radius is -1, treat radius as infinity +// Verb is included to determine correct comment if not near +bool Parser_v1w::isNear(object_t *obj, char *verb, char *comment) { + debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment); + + if (obj->carriedFl) // Object is being carried + return true; + + if (obj->screenIndex != *_vm._screen_p) { + // Not in same screen + if (obj->objValue) + strcpy(comment, _vm._textParser[kCmtAny1]); + else + strcpy(comment, _vm._textParser[kCmtAny2]); + return false; + } + + if (obj->cycling == INVISIBLE) { + if (obj->seqNumb) { + // There is an image + strcpy(comment, _vm._textParser[kCmtAny3]); + return false; + } else { + // No image, assume visible + if ((obj->radius < 0) || + ((abs(obj->x - _vm._hero->x) <= obj->radius) && + (abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) { + return true; + } else { + // User is not close enough + if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0])) + strcpy(comment, _vm._textParser[kCmtAny1]); + else + strcpy(comment, _vm._textParser[kCmtClose]); + return false; + } + } + } + + if ((obj->radius < 0) || + ((abs(obj->x - _vm._hero->x) <= obj->radius) && + (abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) { + return true; + } else { + // User is not close enough + if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0])) + strcpy(comment, _vm._textParser[kCmtAny1]); + else + strcpy(comment, _vm._textParser[kCmtClose]); + return false; + } + return true; +} + +// Do all things necessary to carry an object +void Parser_v1w::takeObject(object_t *obj) { + debugC(1, kDebugParser, "takeObject(object_t *obj)"); + + obj->carriedFl = true; + if (obj->seqNumb) { // Don't change if no image to display + obj->cycling = INVISIBLE; + } + _vm.adjustScore(obj->objValue); + + if (obj->seqNumb > 0) // If object has an image, force walk to dropped + obj->viewx = -1; // (possibly moved) object next time taken! + Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]); +} + +// Do all necessary things to drop an object +void Parser_v1w::dropObject(object_t *obj) { + debugC(1, kDebugParser, "dropObject(object_t *obj)"); + + obj->carriedFl = false; + obj->screenIndex = *_vm._screen_p; + if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1)) + obj->cycling = CYCLE_FORWARD; + else + obj->cycling = NOT_CYCLING; + obj->x = _vm._hero->x - 1; + obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1; + obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10; + _vm.adjustScore(-obj->objValue); + Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]); +} + +// Search for matching verbs in background command list. +// Noun is not required. Return TRUE if match found +// Note that if the background command list has match set TRUE then do not +// print text if there are any recognizable nouns in the command line +bool Parser_v1w::isCatchallVerb(objectList_t obj) { + debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)"); + + for (int i = 0; obj[i].verbIndex != 0; i++) { + if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 && + (!obj[i].matchFl || !findNoun()) && + ((obj[i].roomState == DONT_CARE) || + (obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) { + Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex)); + _vm.scheduler().processBonus(obj[i].bonusIndex); + + // If this is LOOK (without a noun), show any takeable objects + if (*(_vm._arrayVerbs[obj[i].verbIndex]) == _vm._arrayVerbs[_vm._look][0]) + showTakeables(); + + return true; + } + } + return false; +} + +// Search for matching verb/noun pairs in background command list +// Print text for possible background object. Return TRUE if match found +bool Parser_v1w::isBackgroundWord(objectList_t obj) { + debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)"); + + for (int i = 0; obj[i].verbIndex != 0; i++) { + if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) && + isWordPresent(_vm._arrayNouns[obj[i].nounIndex]) && + ((obj[i].roomState == DONT_CARE) || + (obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) { + Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex)); + _vm.scheduler().processBonus(obj[i].bonusIndex); + return true; + } + } + return false; +} + +// Parse the user's line of text input. Generate events as necessary +void Parser_v1w::lineHandler() { + debugC(1, kDebugParser, "lineHandler()"); + + status_t &gameStatus = _vm.getGameStatus(); + + // Toggle God Mode + if (!strncmp(_line, "PPG", 3)) { + _vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI); + gameStatus.godModeFl ^= 1; + return; + } + + Utils::strlwr(_line); // Convert to lower case + + // God Mode cheat commands: + // goto <screen> Takes hero to named screen + // fetch <object name> Hero carries named object + // fetch all Hero carries all possible objects + // find <object name> Takes hero to screen containing named object + if (gameStatus.godModeFl) { + // Special code to allow me to go straight to any screen + if (strstr(_line, "goto")) { + for (int i = 0; i < _vm._numScreens; i++) { + if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) { + _vm.scheduler().newScreen(i); + return; + } + } + } + + // Special code to allow me to get objects from anywhere + if (strstr(_line, "fetch all")) { + for (int i = 0; i < _vm._numObj; i++) { + if (_vm._objects[i].genericCmd & TAKE) + takeObject(&_vm._objects[i]); + } + return; + } + + if (strstr(_line, "fetch")) { + for (int i = 0; i < _vm._numObj; i++) { + if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) { + takeObject(&_vm._objects[i]); + return; + } + } + } + + // Special code to allow me to goto objects + if (strstr(_line, "find")) { + for (int i = 0; i < _vm._numObj; i++) { + if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) { + _vm.scheduler().newScreen(_vm._objects[i].screenIndex); + return; + } + } + } + } + + // Special meta commands + // EXIT/QUIT + if (!strcmp("exit", _line) || strstr(_line, "quit")) { + Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBExit]); + return; + } + + // SAVE/RESTORE + if (!strcmp("save", _line) && gameStatus.viewState == V_PLAY) { + _vm.file().saveGame(gameStatus.saveSlot, "Current game"); + return; + } + + if (!strcmp("restore", _line) && (gameStatus.viewState == V_PLAY || gameStatus.viewState == V_IDLE)) { + _vm.file().restoreGame(gameStatus.saveSlot); + _vm.scheduler().restoreScreen(*_vm._screen_p); + gameStatus.viewState = V_PLAY; + return; + } + + // Empty line + if (*_line == '\0') // Empty line + return; + if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces! + return; + + if (gameStatus.gameOverFl) { + // No commands allowed! + Utils::gameOverMsg(); + return; + } + + char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby + + // Test for nearby objects referenced explicitly + for (int i = 0; i < _vm._numObj; i++) { + object_t *obj = &_vm._objects[i]; + if (isWordPresent(_vm._arrayNouns[obj->nounIndex])) { + if (isObjectVerb(obj, farComment) || isGenericVerb(obj, farComment)) + return; + } + } + + // Test for nearby objects that only require a verb + // Note comment is unused if not near. + for (int i = 0; i < _vm._numObj; i++) { + object_t *obj = &_vm._objects[i]; + if (obj->verbOnlyFl) { + char contextComment[XBYTES * 5] = ""; // Unused comment for context objects + if (isObjectVerb(obj, contextComment) || isGenericVerb(obj, contextComment)) + return; + } + } + + // No objects match command line, try background and catchall commands + if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p])) + return; + if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p])) + return; + if (isBackgroundWord(_vm._catchallList)) + return; + if (isCatchallVerb(_vm._catchallList)) + return; + + // If a not-near comment was generated, print it + if (*farComment != '\0') { + Utils::Box(BOX_ANY, "%s", farComment); + return; + } + + // Nothing matches. Report recognition success to user. + char *verb = findVerb(); + char *noun = findNoun(); + if (verb == _vm._arrayVerbs[_vm._look][0] && _maze.enabledFl) { + Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]); + showTakeables(); + } else if (verb && noun) { // A combination I didn't think of + Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoPoint]); + } else if (noun) { + Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]); + } else if (verb) { + Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBVerb]); + } else { + Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh]); + } +} + +} // End of namespace Hugo |