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authorArnaud Boutonné2011-01-23 00:05:52 +0000
committerArnaud Boutonné2011-01-23 00:05:52 +0000
commit3f6496d5b5b2caf0b935b27bca557ae53a880302 (patch)
tree0b1da465ca9b7c1787ab73865366df4e4c89c721 /engines/hugo/schedule.cpp
parent257a6b2e6d432cd343e213218474a61f61a72980 (diff)
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HUGO: Cleanup
Suppress almost all defines, rename constants svn-id: r55451
Diffstat (limited to 'engines/hugo/schedule.cpp')
-rw-r--r--engines/hugo/schedule.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp
index 715084d615..b75a38c882 100644
--- a/engines/hugo/schedule.cpp
+++ b/engines/hugo/schedule.cpp
@@ -161,7 +161,7 @@ void Scheduler::newScreen(int screenIndex) {
// Make sure the background file exists!
if (!_vm->isPacked()) {
char line[32];
- if (!_vm->_file->fileExists(strcat(strncat(strcpy(line, _vm->_picDir), _vm->_screenNames[screenIndex], NAME_LEN), BKGEXT)) &&
+ if (!_vm->_file->fileExists(strcat(strncat(strcpy(line, _vm->_picDir), _vm->_screenNames[screenIndex], kFilenameLength), BKGEXT)) &&
!_vm->_file->fileExists(strcat(strcpy(line, _vm->_screenNames[screenIndex]), ".ART"))) {
error("Unable to find background file for %s", _vm->_screenNames[screenIndex]);
return;
@@ -843,29 +843,29 @@ void Scheduler::processMaze(int x1, int x2, int y1, int y2) {
if (x1 < _maze.x1) {
// Exit west
_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - 1;
- _actListArr[_alNewscrIndex][0].a2.x = _maze.x2 - SHIFT - (x2 - x1);
+ _actListArr[_alNewscrIndex][0].a2.x = _maze.x2 - kShiftSize - (x2 - x1);
_actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y;
gameStatus.routeIndex = -1;
insertActionList(_alNewscrIndex);
} else if (x2 > _maze.x2) {
// Exit east
_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + 1;
- _actListArr[_alNewscrIndex][0].a2.x = _maze.x1 + SHIFT;
+ _actListArr[_alNewscrIndex][0].a2.x = _maze.x1 + kShiftSize;
_actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y;
gameStatus.routeIndex = -1;
insertActionList(_alNewscrIndex);
- } else if (y1 < _maze.y1 - SHIFT) {
+ } else if (y1 < _maze.y1 - kShiftSize) {
// Exit north
_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - _maze.size;
_actListArr[_alNewscrIndex][0].a2.x = _maze.x3;
- _actListArr[_alNewscrIndex][0].a2.y = _maze.y2 - SHIFT - (y2 - y1);
+ _actListArr[_alNewscrIndex][0].a2.y = _maze.y2 - kShiftSize - (y2 - y1);
gameStatus.routeIndex = -1;
insertActionList(_alNewscrIndex);
- } else if (y2 > _maze.y2 - SHIFT / 2) {
+ } else if (y2 > _maze.y2 - kShiftSize / 2) {
// Exit south
_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + _maze.size;
_actListArr[_alNewscrIndex][0].a2.x = _maze.x4;
- _actListArr[_alNewscrIndex][0].a2.y = _maze.y1 + SHIFT;
+ _actListArr[_alNewscrIndex][0].a2.y = _maze.y1 + kShiftSize;
gameStatus.routeIndex = -1;
insertActionList(_alNewscrIndex);
}
@@ -1051,7 +1051,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
insertActionList(action->a11.actFailIndex);
break;
case TEXT: // act12: Text box (CF WARN)
- Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(action->a12.stringIndex)); // Fetch string from file
+ Utils::Box(kBoxAny, "%s", _vm->_file->fetchString(action->a12.stringIndex)); // Fetch string from file
break;
case SWAP_IMAGES: // act13: Swap 2 object images
_vm->_object->swapImages(action->a13.objIndex1, action->a13.objIndex2);
@@ -1115,7 +1115,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
if (action->a26.soundIndex < _vm->_tunesNbr)
_vm->_sound->playMusic(action->a26.soundIndex);
else
- _vm->_sound->playSound(action->a26.soundIndex, BOTH_CHANNELS, MED_PRI);
+ _vm->_sound->playSound(action->a26.soundIndex, kSoundPriorityMedium);
break;
case ADD_SCORE: // act27: Add object's value to score
_vm->adjustScore(_vm->_object->_objects[action->a27.objIndex].objValue);
@@ -1168,7 +1168,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
_vm->_object->_objects[action->a38.lipsObjIndex].x = _vm->_object->_objects[action->a38.objIndex].x + action->a38.dxLips;
_vm->_object->_objects[action->a38.lipsObjIndex].y = _vm->_object->_objects[action->a38.objIndex].y + action->a38.dyLips;
_vm->_object->_objects[action->a38.lipsObjIndex].screenIndex = *_vm->_screen_p; // Don't forget screen!
- _vm->_object->_objects[action->a38.lipsObjIndex].cycling = CYCLE_FORWARD;
+ _vm->_object->_objects[action->a38.lipsObjIndex].cycling = kCycleForward;
break;
case INIT_STORY_MODE: // act39: Init story_mode flag
// This is similar to the QUIET path mode, except that it is
@@ -1180,7 +1180,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
_vm->endGame();
break;
case WARN: // act40: Text box (CF TEXT)
- Utils::Box(BOX_OK, "%s", _vm->_file->fetchString(action->a40.stringIndex));
+ Utils::Box(kBoxOk, "%s", _vm->_file->fetchString(action->a40.stringIndex));
break;
case COND_BONUS: // act41: Perform action if got bonus
if (_vm->_points[action->a41.BonusIndex].scoredFl)
@@ -1189,10 +1189,10 @@ event_t *Scheduler::doAction(event_t *curEvent) {
insertActionList(action->a41.actFailIndex);
break;
case TEXT_TAKE: // act42: Text box with "take" message
- Utils::Box(BOX_ANY, TAKE_TEXT, _vm->_arrayNouns[_vm->_object->_objects[action->a42.objIndex].nounIndex][TAKE_NAME]);
+ Utils::Box(kBoxAny, TAKE_TEXT, _vm->_arrayNouns[_vm->_object->_objects[action->a42.objIndex].nounIndex][TAKE_NAME]);
break;
case YESNO: // act43: Prompt user for Yes or No
- if (Utils::Box(BOX_YESNO, "%s", _vm->_file->fetchString(action->a43.promptIndex)) != 0)
+ if (Utils::Box(kBoxYesNo, "%s", _vm->_file->fetchString(action->a43.promptIndex)) != 0)
insertActionList(action->a43.actYesIndex);
else
insertActionList(action->a43.actNoIndex);
@@ -1305,7 +1305,7 @@ void Scheduler_v1d::delEventType(action_t actTypeDel) {
}
void Scheduler_v1d::promptAction(act *action) {
- Utils::Box(BOX_PROMPT, "%s", _vm->_file->fetchString(action->a3.promptIndex));
+ Utils::Box(kBoxPrompt, "%s", _vm->_file->fetchString(action->a3.promptIndex));
warning("STUB: doAction(act3)");
// TODO: The answer of the player is not handled currently! Once it'll be read in the messageBox, uncomment this block
@@ -1401,7 +1401,7 @@ void Scheduler_v2d::delEventType(action_t actTypeDel) {
}
void Scheduler_v2d::promptAction(act *action) {
- Utils::Box(BOX_PROMPT, "%s", _vm->_file->fetchString(action->a3.promptIndex));
+ Utils::Box(kBoxPrompt, "%s", _vm->_file->fetchString(action->a3.promptIndex));
warning("STUB: doAction(act3), expecting answer %s", _vm->_file->fetchString(action->a3.responsePtr[0]));
// TODO: The answer of the player is not handled currently! Once it'll be read in the messageBox, uncomment this block