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author | Arnaud Boutonné | 2011-01-23 00:05:52 +0000 |
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committer | Arnaud Boutonné | 2011-01-23 00:05:52 +0000 |
commit | 3f6496d5b5b2caf0b935b27bca557ae53a880302 (patch) | |
tree | 0b1da465ca9b7c1787ab73865366df4e4c89c721 /engines/hugo/schedule.cpp | |
parent | 257a6b2e6d432cd343e213218474a61f61a72980 (diff) | |
download | scummvm-rg350-3f6496d5b5b2caf0b935b27bca557ae53a880302.tar.gz scummvm-rg350-3f6496d5b5b2caf0b935b27bca557ae53a880302.tar.bz2 scummvm-rg350-3f6496d5b5b2caf0b935b27bca557ae53a880302.zip |
HUGO: Cleanup
Suppress almost all defines, rename constants
svn-id: r55451
Diffstat (limited to 'engines/hugo/schedule.cpp')
-rw-r--r-- | engines/hugo/schedule.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp index 715084d615..b75a38c882 100644 --- a/engines/hugo/schedule.cpp +++ b/engines/hugo/schedule.cpp @@ -161,7 +161,7 @@ void Scheduler::newScreen(int screenIndex) { // Make sure the background file exists! if (!_vm->isPacked()) { char line[32]; - if (!_vm->_file->fileExists(strcat(strncat(strcpy(line, _vm->_picDir), _vm->_screenNames[screenIndex], NAME_LEN), BKGEXT)) && + if (!_vm->_file->fileExists(strcat(strncat(strcpy(line, _vm->_picDir), _vm->_screenNames[screenIndex], kFilenameLength), BKGEXT)) && !_vm->_file->fileExists(strcat(strcpy(line, _vm->_screenNames[screenIndex]), ".ART"))) { error("Unable to find background file for %s", _vm->_screenNames[screenIndex]); return; @@ -843,29 +843,29 @@ void Scheduler::processMaze(int x1, int x2, int y1, int y2) { if (x1 < _maze.x1) { // Exit west _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - 1; - _actListArr[_alNewscrIndex][0].a2.x = _maze.x2 - SHIFT - (x2 - x1); + _actListArr[_alNewscrIndex][0].a2.x = _maze.x2 - kShiftSize - (x2 - x1); _actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y; gameStatus.routeIndex = -1; insertActionList(_alNewscrIndex); } else if (x2 > _maze.x2) { // Exit east _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + 1; - _actListArr[_alNewscrIndex][0].a2.x = _maze.x1 + SHIFT; + _actListArr[_alNewscrIndex][0].a2.x = _maze.x1 + kShiftSize; _actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y; gameStatus.routeIndex = -1; insertActionList(_alNewscrIndex); - } else if (y1 < _maze.y1 - SHIFT) { + } else if (y1 < _maze.y1 - kShiftSize) { // Exit north _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - _maze.size; _actListArr[_alNewscrIndex][0].a2.x = _maze.x3; - _actListArr[_alNewscrIndex][0].a2.y = _maze.y2 - SHIFT - (y2 - y1); + _actListArr[_alNewscrIndex][0].a2.y = _maze.y2 - kShiftSize - (y2 - y1); gameStatus.routeIndex = -1; insertActionList(_alNewscrIndex); - } else if (y2 > _maze.y2 - SHIFT / 2) { + } else if (y2 > _maze.y2 - kShiftSize / 2) { // Exit south _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + _maze.size; _actListArr[_alNewscrIndex][0].a2.x = _maze.x4; - _actListArr[_alNewscrIndex][0].a2.y = _maze.y1 + SHIFT; + _actListArr[_alNewscrIndex][0].a2.y = _maze.y1 + kShiftSize; gameStatus.routeIndex = -1; insertActionList(_alNewscrIndex); } @@ -1051,7 +1051,7 @@ event_t *Scheduler::doAction(event_t *curEvent) { insertActionList(action->a11.actFailIndex); break; case TEXT: // act12: Text box (CF WARN) - Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(action->a12.stringIndex)); // Fetch string from file + Utils::Box(kBoxAny, "%s", _vm->_file->fetchString(action->a12.stringIndex)); // Fetch string from file break; case SWAP_IMAGES: // act13: Swap 2 object images _vm->_object->swapImages(action->a13.objIndex1, action->a13.objIndex2); @@ -1115,7 +1115,7 @@ event_t *Scheduler::doAction(event_t *curEvent) { if (action->a26.soundIndex < _vm->_tunesNbr) _vm->_sound->playMusic(action->a26.soundIndex); else - _vm->_sound->playSound(action->a26.soundIndex, BOTH_CHANNELS, MED_PRI); + _vm->_sound->playSound(action->a26.soundIndex, kSoundPriorityMedium); break; case ADD_SCORE: // act27: Add object's value to score _vm->adjustScore(_vm->_object->_objects[action->a27.objIndex].objValue); @@ -1168,7 +1168,7 @@ event_t *Scheduler::doAction(event_t *curEvent) { _vm->_object->_objects[action->a38.lipsObjIndex].x = _vm->_object->_objects[action->a38.objIndex].x + action->a38.dxLips; _vm->_object->_objects[action->a38.lipsObjIndex].y = _vm->_object->_objects[action->a38.objIndex].y + action->a38.dyLips; _vm->_object->_objects[action->a38.lipsObjIndex].screenIndex = *_vm->_screen_p; // Don't forget screen! - _vm->_object->_objects[action->a38.lipsObjIndex].cycling = CYCLE_FORWARD; + _vm->_object->_objects[action->a38.lipsObjIndex].cycling = kCycleForward; break; case INIT_STORY_MODE: // act39: Init story_mode flag // This is similar to the QUIET path mode, except that it is @@ -1180,7 +1180,7 @@ event_t *Scheduler::doAction(event_t *curEvent) { _vm->endGame(); break; case WARN: // act40: Text box (CF TEXT) - Utils::Box(BOX_OK, "%s", _vm->_file->fetchString(action->a40.stringIndex)); + Utils::Box(kBoxOk, "%s", _vm->_file->fetchString(action->a40.stringIndex)); break; case COND_BONUS: // act41: Perform action if got bonus if (_vm->_points[action->a41.BonusIndex].scoredFl) @@ -1189,10 +1189,10 @@ event_t *Scheduler::doAction(event_t *curEvent) { insertActionList(action->a41.actFailIndex); break; case TEXT_TAKE: // act42: Text box with "take" message - Utils::Box(BOX_ANY, TAKE_TEXT, _vm->_arrayNouns[_vm->_object->_objects[action->a42.objIndex].nounIndex][TAKE_NAME]); + Utils::Box(kBoxAny, TAKE_TEXT, _vm->_arrayNouns[_vm->_object->_objects[action->a42.objIndex].nounIndex][TAKE_NAME]); break; case YESNO: // act43: Prompt user for Yes or No - if (Utils::Box(BOX_YESNO, "%s", _vm->_file->fetchString(action->a43.promptIndex)) != 0) + if (Utils::Box(kBoxYesNo, "%s", _vm->_file->fetchString(action->a43.promptIndex)) != 0) insertActionList(action->a43.actYesIndex); else insertActionList(action->a43.actNoIndex); @@ -1305,7 +1305,7 @@ void Scheduler_v1d::delEventType(action_t actTypeDel) { } void Scheduler_v1d::promptAction(act *action) { - Utils::Box(BOX_PROMPT, "%s", _vm->_file->fetchString(action->a3.promptIndex)); + Utils::Box(kBoxPrompt, "%s", _vm->_file->fetchString(action->a3.promptIndex)); warning("STUB: doAction(act3)"); // TODO: The answer of the player is not handled currently! Once it'll be read in the messageBox, uncomment this block @@ -1401,7 +1401,7 @@ void Scheduler_v2d::delEventType(action_t actTypeDel) { } void Scheduler_v2d::promptAction(act *action) { - Utils::Box(BOX_PROMPT, "%s", _vm->_file->fetchString(action->a3.promptIndex)); + Utils::Box(kBoxPrompt, "%s", _vm->_file->fetchString(action->a3.promptIndex)); warning("STUB: doAction(act3), expecting answer %s", _vm->_file->fetchString(action->a3.responsePtr[0])); // TODO: The answer of the player is not handled currently! Once it'll be read in the messageBox, uncomment this block |