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authorArnaud Boutonné2010-10-26 21:16:16 +0000
committerArnaud Boutonné2010-10-26 21:16:16 +0000
commitc4d4277807f5990102817ade9d558b700013ebc3 (patch)
tree4a9c5fbb3a0156fb7a0a6f76cf1df8324ded6b3b /engines/hugo/schedule_v3d.cpp
parentbd7d9965e9f2048a53e7fe9668d0c2a05cf2fc81 (diff)
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HUGO: Add specific schedulers for each DOS version.
This fixes intro (and game) in H3 DOS, general game behavior in H2 Dos. H1 Dos is still broken. svn-id: r53858
Diffstat (limited to 'engines/hugo/schedule_v3d.cpp')
-rw-r--r--engines/hugo/schedule_v3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/hugo/schedule_v3d.cpp b/engines/hugo/schedule_v3d.cpp
index 5623ad3fc5..cc449ba8c4 100644
--- a/engines/hugo/schedule_v3d.cpp
+++ b/engines/hugo/schedule_v3d.cpp
@@ -57,10 +57,10 @@ const char *Scheduler_v3d::getCypher() {
return "Copyright 1992, Gray Design Associates";
}
-event_t *Scheduler_v3d::doAction(event_t *curEvent) {
// This function performs the action in the event structure pointed to by p
// It dequeues the event and returns it to the free list. It returns a ptr
// to the next action in the list, except special case of NEW_SCREEN
+event_t *Scheduler_v3d::doAction(event_t *curEvent) {
debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->action->a0.actType);
status_t &gameStatus = _vm->getGameStatus();