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authorOystein Eftevaag2010-08-26 23:41:39 +0000
committerOystein Eftevaag2010-08-26 23:41:39 +0000
commita7541810b4c4b991267ce7a63c6c4ad25e79e080 (patch)
tree9ac774e07971dc1b9470e585f94202e1cdfb0ea9 /engines/hugo/sound.cpp
parent98400327c3d2e497bba04f22dd096fcca4eeb255 (diff)
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HUGO: Removed some dead code and redundant indirection
svn-id: r52404
Diffstat (limited to 'engines/hugo/sound.cpp')
-rw-r--r--engines/hugo/sound.cpp28
1 files changed, 0 insertions, 28 deletions
diff --git a/engines/hugo/sound.cpp b/engines/hugo/sound.cpp
index 249d9145ce..91b3d29d4d 100644
--- a/engines/hugo/sound.cpp
+++ b/engines/hugo/sound.cpp
@@ -328,32 +328,4 @@ void SoundHandler::initSound() {
_midiPlayer->open();
}
-void SoundHandler::pauseSound(bool activeFl, int hTask) {
- static bool firstFl = true;
- static bool musicFl, soundFl;
-
- if (firstFl) {
- firstFl = false;
- musicFl = _config.musicFl;
- soundFl = _config.soundFl;
- }
-
- // Kill or restore music, sound
- if (activeFl) { // Remember states, reset WinHelp flag
- _config.musicFl = musicFl;
- _config.soundFl = soundFl;
- _vm.getGameStatus().helpFl = false;
- } else { // Store states and disable
- musicFl = _config.musicFl;
- soundFl = _config.soundFl;
-
- // Don't disable music during WinHelp() or config.music_bkg
- if (!_vm.getGameStatus().helpFl && !_config.backgroundMusicFl) {
- _config.musicFl = false;
- _config.soundFl = false;
- }
- }
- initSound();
-}
-
} // end of namespace Hugo