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authorArnaud Boutonné2011-01-25 00:32:48 +0000
committerArnaud Boutonné2011-01-25 00:32:48 +0000
commit2846ce14f35afc029fe058b3ed50c229ef856615 (patch)
treee44461ea67bd915b730d6d68fc8470243e3b15a5 /engines/hugo/text.cpp
parent45a4dfa44d595d3c81858b46f9896fdbf6ea02ad (diff)
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HUGO: Move text arrays to a separate class
svn-id: r55507
Diffstat (limited to 'engines/hugo/text.cpp')
-rw-r--r--engines/hugo/text.cpp215
1 files changed, 215 insertions, 0 deletions
diff --git a/engines/hugo/text.cpp b/engines/hugo/text.cpp
new file mode 100644
index 0000000000..8ba70b7a45
--- /dev/null
+++ b/engines/hugo/text.cpp
@@ -0,0 +1,215 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+#include "common/system.h"
+
+#include "hugo/hugo.h"
+#include "hugo/text.h"
+
+namespace Hugo {
+
+TextHandler::TextHandler(HugoEngine *vm) : _vm(vm), _textData(0), _stringtData(0),
+ _textEngine(0), _textIntro(0), _textMouse(0), _textParser(0), _textUtil(0), _screenNames(0) {
+}
+
+TextHandler::~TextHandler() {
+}
+
+char **TextHandler::loadTextsVariante(Common::File &in, uint16 *arraySize) {
+ int numTexts;
+ int entryLen;
+ int len;
+ char **res = 0;
+ char *pos = 0;
+ char *posBck = 0;
+
+ for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
+ numTexts = in.readUint16BE();
+ entryLen = in.readUint16BE();
+ pos = (char *)malloc(entryLen);
+ if (varnt == _vm->_gameVariant) {
+ if (arraySize)
+ *arraySize = numTexts;
+ res = (char **)malloc(sizeof(char *) * numTexts);
+ res[0] = pos;
+ in.read(res[0], entryLen);
+ res[0] += DATAALIGNMENT;
+ } else {
+ in.read(pos, entryLen);
+ posBck = pos;
+ }
+
+ pos += DATAALIGNMENT;
+
+ for (int i = 1; i < numTexts; i++) {
+ pos -= 2;
+
+ len = READ_BE_UINT16(pos);
+ pos += 2 + len;
+
+ if (varnt == _vm->_gameVariant)
+ res[i] = pos;
+ }
+
+ if (varnt != _vm->_gameVariant)
+ free(posBck);
+ }
+
+ return res;
+}
+
+char ***TextHandler::loadTextsArray(Common::File &in) {
+ char ***resArray = 0;
+ uint16 arraySize;
+
+ for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
+ arraySize = in.readUint16BE();
+ if (varnt == _vm->_gameVariant) {
+ resArray = (char ***)malloc(sizeof(char **) * (arraySize + 1));
+ resArray[arraySize] = 0;
+ }
+ for (int i = 0; i < arraySize; i++) {
+ int numTexts = in.readUint16BE();
+ int entryLen = in.readUint16BE();
+ char *pos = (char *)malloc(entryLen);
+ char *posBck = 0;
+ char **res = 0;
+ if (varnt == _vm->_gameVariant) {
+ res = (char **)malloc(sizeof(char *) * numTexts);
+ res[0] = pos;
+ in.read(res[0], entryLen);
+ res[0] += DATAALIGNMENT;
+ } else {
+ in.read(pos, entryLen);
+ posBck = pos;
+ }
+
+ pos += DATAALIGNMENT;
+
+ for (int j = 0; j < numTexts; j++) {
+ if (varnt == _vm->_gameVariant)
+ res[j] = pos;
+
+ pos -= 2;
+ int len = READ_BE_UINT16(pos);
+ pos += 2 + len;
+ }
+
+ if (varnt == _vm->_gameVariant)
+ resArray[i] = res;
+ else
+ free(posBck);
+ }
+ }
+
+ return resArray;
+}
+
+char **TextHandler::loadTexts(Common::File &in) {
+ int numTexts = in.readUint16BE();
+ char **res = (char **)malloc(sizeof(char *) * numTexts);
+ int entryLen = in.readUint16BE();
+ char *pos = (char *)malloc(entryLen);
+
+ in.read(pos, entryLen);
+
+ pos += DATAALIGNMENT;
+ res[0] = pos;
+
+ for (int i = 1; i < numTexts; i++) {
+ pos -= 2;
+ int len = READ_BE_UINT16(pos);
+ pos += 2 + len;
+ res[i] = pos;
+ }
+
+ return res;
+}
+
+void TextHandler::loadAllTexts(Common::File &in) {
+ // Read textData
+ _textData = loadTextsVariante(in, 0);
+
+ // Read stringtData
+ // Only Hugo 1 DOS should use this array
+ _stringtData = loadTextsVariante(in, 0);
+
+ // Read arrayNouns
+ _arrayNouns = loadTextsArray(in);
+
+ // Read arrayVerbs
+ _arrayVerbs = loadTextsArray(in);
+
+ // Read screenNames
+ _screenNames = loadTextsVariante(in, &_vm->_numScreens);
+
+ // Read textEngine
+ _textEngine = loadTexts(in);
+
+ // Read textIntro
+ _textIntro = loadTextsVariante(in, 0);
+
+ // Read textMouse
+ _textMouse = loadTexts(in);
+
+ // Read textParser
+ _textParser = loadTexts(in);
+
+ // Read textUtil
+ _textUtil = loadTextsVariante(in, 0);
+}
+
+void TextHandler::freeTexts(char **ptr) {
+ if (!ptr)
+ return;
+
+ free(*ptr - DATAALIGNMENT);
+ free(ptr);
+}
+
+void TextHandler::freeAllTexts() {
+ freeTexts(_textData);
+ freeTexts(_stringtData);
+
+ if (_arrayNouns) {
+ for (int i = 0; _arrayNouns[i]; i++)
+ freeTexts(_arrayNouns[i]);
+ free(_arrayNouns);
+ }
+
+ if (_arrayVerbs) {
+ for (int i = 0; _arrayVerbs[i]; i++)
+ freeTexts(_arrayVerbs[i]);
+ free(_arrayVerbs);
+ }
+
+ freeTexts(_screenNames);
+ freeTexts(_textEngine);
+ freeTexts(_textIntro);
+ freeTexts(_textMouse);
+ freeTexts(_textParser);
+ freeTexts(_textUtil);
+}
+
+} // End of namespace Hugo