diff options
author | Arnaud Boutonné | 2010-11-05 07:59:55 +0000 |
---|---|---|
committer | Arnaud Boutonné | 2010-11-05 07:59:55 +0000 |
commit | 749d2afd1fb0460531bdabffc674348aa2fed17b (patch) | |
tree | e0d055ce7e3f86baa80f0429250fc32ab09b177c /engines/hugo | |
parent | 1e078a22f5e791bd56d44c3b284df99d252e7288 (diff) | |
download | scummvm-rg350-749d2afd1fb0460531bdabffc674348aa2fed17b.tar.gz scummvm-rg350-749d2afd1fb0460531bdabffc674348aa2fed17b.tar.bz2 scummvm-rg350-749d2afd1fb0460531bdabffc674348aa2fed17b.zip |
TOOL: Fix bug in data in Hugo2 Dos
svn-id: r54085
Diffstat (limited to 'engines/hugo')
-rw-r--r-- | engines/hugo/hugo.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h index 228e1ccf3f..815ef2b75e 100644 --- a/engines/hugo/hugo.h +++ b/engines/hugo/hugo.h @@ -33,7 +33,7 @@ #include "hugo/game.h" #define HUGO_DAT_VER_MAJ 0 // 1 byte -#define HUGO_DAT_VER_MIN 26 // 1 byte +#define HUGO_DAT_VER_MIN 27 // 1 byte #define DATAALIGNMENT 4 #define EDGE 10 // Closest object can get to edge of screen #define EDGE2 (EDGE * 2) // Push object further back on edge collision |